A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
Most characters in this game have terrible approaches and play footsies to make up for it. Yoshi's approach and ability to force you to approach are both mediocre (Egg Toss is pretty limited in neutral, and his grab is super unreliable offensively). Strong character, though this is partly because his OOS options are better than Zelda's. Zelda having a bad "approach" is sorta missing the point.Frankly I am more inclined to believe she's bottom tier than mid tier. In reality don't think she's either, I think she'll end somewhere in low, but if I had to choose between mid or bottom I would say bottom. Sure, she's got some improvements from Brawl and this is probably her best version so far, but she still suffers from a lot of fundamental flaws. Her approaching game is one of the worst. At the same time she also does not have any tools that force people to approach her, which means she will have to commit to approaching at a certain time. She has to rely a lot on her defensive game a lot and she has to make her opponents approach her. However, if they refuse to approach her... oh boy, suddenly a lot of the stuff she does becomes punishable.
She has still no aerial game since her Fair and Bair are unreliable and have a million year of ending lag and it doesn't autocancel until the very end of the animation, meaning you will still suffer from lag even if you shorthop her aerials. She needs a hard read or a very good punishing opportunity in order to use these moves and even then you still need some luck the sweetspot will hit. Uair is slow as **** and Dair has limited application vs grounded opponents because of its very small horizontal hitbox. Her Nair is pretty ok though since it's somewhat fast and the range is decent for a Nair but the reward isn't that great. Because of her non-existent aerial game, she has weak aerial defense is weak in the air, especially combined with the fact that she's floaty so she has to rely on either simply jumps or airdodges, laggy moves like UpB or her underwhelming aerials. This is one of the reasons fast or pressure-happy characters run her over. You really don't want to get a hit as Zelda which kind of sucks when you consider her unsafe approaches. (How somebody can say she has long survivability with a trait like this is beyond me.)
Some extreme flaws like her recovery and grab have been fixed but flaws like these have stayed and they hold her back compared to the other characters. She is not TOTALLY hopeless though. She's good IF she can somehow make her opponent approach her, she has pretty decent Dtilt set-ups (although I'm pretty sure they're not guaranteed), a scary UpB (which will probably get worse over time because of its million frames of ending lag) and some of her moves can kill early (if you succeed in landing them. It would also help if people wouldn't randomly fall out of her smashes :l). Oh and her grab range is awesome especially with that new roll pivot cancel thingie.
Zelda actually has a very good DA/Dashgrab mixup, one of the better ones in this game in fact. You can argue it's a risk, but it's applicable to everyone, keeping in mind Zelda's reward on successful hit is very good. And then she has really strong tools like Jab and D-tilt and F-smash to play footsies that are also safe and rewarding on hit.
Really, you just listed problems nearly every character in the game except odd cases like Pac-Man and Pikachu have dealing with juggles (Zelda's D-air btw has a good hitbox for contesting juggles, and the weak meteor is not bad). Zelda gets out of 95% of traps for free in a game where the entire cast basically relies heavily on traps to secure KOs. As Zelda if you are not living to 150% most stocks, you made a critical error somewhere because basically nobody should be landing Smashes on you because you get back to neutral so easily.
And no, Zelda doesn't need her opponent to approach her. She just needs to get in a good DA/Dashgrab mixup, and then land trap and edgeguard correctly to win games (Zelda's edgeguarding is criminally underrated, when we factor that she has one of the best recoveries in the game and has GREAT tools for edge trapping, and Up-B fills in holes in her edge trapping by letting her chase landings at long distances). Her survivability and reward on hit make this a feasible IF counterable gameplan. Mid tier character akin to Bowser, though she's probably better than Bowser because she's not nearly as vulnerable to projectile camping.
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