SamuraiPanda
Smash Hero
- Joined
- May 22, 2006
- Messages
- 6,924
I've been playing a lot of Shulk again recently. He was the character I thought I'd main going into the game based on his playstyle from what I saw. I was immensely dissapointed with him. But I'm still putting my time into him.
Shulk is a horrible character that REQUIRES a stance to become a better character. But his stances aren't as great as one would hope at times. Blue is his most useful all-around one that works in tons of situations (especially at low percents), but the decreased damage dealt hurts him quite a bit and makes this stance fall short of always being the best one.
Green may actually be his best at mid to high percents because he lands a hit and then can follow up at absurd distances and angles, and this is the ONLY DECENT STANCE that does not decrease his damage output. Green is also incredible for stalling. Need blue to get in versus a campy player? Stall by jumping around with Green until blue is back up. I think Green may actually be his best stance.
Yellow may be best used if you take a stock and are at a high percent when they come back. Lets you rack up some free damage. If you're really evil you stall with Green when Yellow is down. Yellow is greatly hindered because it also decreases his damage.
Purple is garbage. Like I said, Shulk is actually a really bad character at baseline. Purple does not affect his attributes in any meaningful way so you are left with a vanilla Shulk that does more damage with less hitstun and TAKES more damage as well. I can't find a situation for purple to be useful yet but I haven't spent time experimenting in training mode yet.
Red is really situational. The best time I've found to use if is if you are at a low percent and the opponent is at a high percent (like if you come back after they took your first stock, or if you are destroying them one-sidedly). The worst time to use it is when you are both at a high percent because (as far as I've found) your increase in knockback taken is greater than the increase in knockback given. Down throw in red is a decent kill option.
I wish Shulk was better. I struggle in matches with Shulk that I can roflstomp with a handful of other characters. The gamecube controller will help him a lot but I don't think it will help him enough. We'll see though.
Shulk is a horrible character that REQUIRES a stance to become a better character. But his stances aren't as great as one would hope at times. Blue is his most useful all-around one that works in tons of situations (especially at low percents), but the decreased damage dealt hurts him quite a bit and makes this stance fall short of always being the best one.
Green may actually be his best at mid to high percents because he lands a hit and then can follow up at absurd distances and angles, and this is the ONLY DECENT STANCE that does not decrease his damage output. Green is also incredible for stalling. Need blue to get in versus a campy player? Stall by jumping around with Green until blue is back up. I think Green may actually be his best stance.
Yellow may be best used if you take a stock and are at a high percent when they come back. Lets you rack up some free damage. If you're really evil you stall with Green when Yellow is down. Yellow is greatly hindered because it also decreases his damage.
Purple is garbage. Like I said, Shulk is actually a really bad character at baseline. Purple does not affect his attributes in any meaningful way so you are left with a vanilla Shulk that does more damage with less hitstun and TAKES more damage as well. I can't find a situation for purple to be useful yet but I haven't spent time experimenting in training mode yet.
Red is really situational. The best time I've found to use if is if you are at a low percent and the opponent is at a high percent (like if you come back after they took your first stock, or if you are destroying them one-sidedly). The worst time to use it is when you are both at a high percent because (as far as I've found) your increase in knockback taken is greater than the increase in knockback given. Down throw in red is a decent kill option.
I wish Shulk was better. I struggle in matches with Shulk that I can roflstomp with a handful of other characters. The gamecube controller will help him a lot but I don't think it will help him enough. We'll see though.