I really need to stop responding just once a day...
Yeah he doesn't get much off throws in general but you have to look at how strong the rest of his kit is. If he had guaranteed combos off dthrow the character would be too good. As it is now he's top 10 maybe better once more players and better players pick him up for tourneys.
Oh sure, I posted earlier in the thread that I think Yoshi with DThrow to Uair as a guaranteed combo would be #1 overall. His neutral game is definitely on par with or better than Diddy's, he just doesn't get quite the same reward when he lands a hit. Crank up the reward and you have a huge problem.
he get a laggy grab with no perks of other tether grabs idont see it as very good. if anything zzs is the best.
Yoshi's grab is a little faster than other tether grabs, and unlike some of the others its hitboxes are generally where they're appear to be. It's definitely better than ZSS's grab on both fronts.
IMO the only competition in the tether grab category is Link, though I still think Yoshi's is better overall.
People limiting Palutena shows the real reason why customs are banned. People don't want to deal with learning how to fight new moves. Easier to whine and hope things stay the same.
I'm pretty sure it's because Palutena can't use her customs unless custom characters are turned on, and if they are on, why can't the other characters use theirs too?
The Miis are the only characters who can use their customs when custom characters are turned off.
The only good argument against customs is time.
I think it has also yet to be proven that the customs-on metagame is as balanced as the customs-off metagame. It might be, but until we know for sure that's a potential argument.
Kind of reminds me of the SFxT gems thing.
Not a bad comparison. Smash really needed to take a cue from SFxT and let you input a button code to select your customs. For example, hold down A to pull up the customs menu, pick some "Quick Input" code, then press B, A, or X depending on what set you want, so for example 3121 would be XBAB. This would speed things up dramatically.
Get on that Nintendo.
My list is pretty different in a few ways. Further inspection has suggested I was probably underrating Pikachu but I still don't quite believe top tier (good, safe character but not exactly "explosive"; I value a few things differently than the average it seems).
I'm just going to agree with everyone else in that I seriously disagree about Lucario. Although he can have explosive power he was quite substantially nerfed by 1.04 (reduced survivability through loss of Vectoring means less kill power, and his UpB is now much less safe at landing onstage) and I don't think he's at the tippy top anymore. Maybe top 15, but if so probably on the fringes of it. I'm also pretty sceptical about Charizard, but I'll concede that he's unexplored.
I also think Falco gains more of a boost from Customs than you've indicated, Void Reflector is a great move, and he gains much better blaster options.
So I was thinking about the concept of "safety" when doing a move on shield and figured that, since there isn't any sort of universal 1f attack option it's not simply a matter of looking at frame advantage and declaring a move unsafe. Then there's spacing and range and all that jazz.
With that in mind, a question: Who has the fastest and slowest OOS options in the game?
I was also thinking that a list of each character's fastest punish options would be really helpful, as this lets you determine what attacks are safe against them. I assume Super Jump Punch is still the fastest OOS attack in the game. Dolphin Slash and Whirling Fortress are also very quick.
So lets say Lucario is at high aura and his opponent is at zero. What does it take for Lucario to take the next stock? It's about three reads as long as the last one is Force Palm, and they don't really have to be in a row.
Yes they do, if he makes a bad read and eats a Smash attack he's dead, and then he goes back to being one of the worst characters in the game. Aura is great and all, but it's not super reliable, and Lucario is horrible without it.
That's insane; no other character can do anything even vaguely like that.
Arguably most power characters can kill you in three or four correct reads, also potentially Diddy. Also, very few characters are as bad as Lucario is without Aura, so it's a double-edged sword. Even with Aura, his neutral is still fairly bad (in customs-off, anyway), he just has massive reward if he does land a hit.
R.O.B probably eats Lucario too. Just Up-throw if you dont close the stock out earlier.
Isnt force palm a projectile too? He should be able to reflect it just spinning in to Lucario.
If done at point blank, Force Palm is considered a grab. If the grab whiffs the pulse comes out, and I believe that is just a standard disjointed hitbox.
Perfect Pivots are the new Powershields of this game I see
Not really directed at you specifically, but I'm going to come out and say that I don't believe Perfect Pivots will change the metagame that much. Anyone considering it to be akin to wavedash is clearly wrong since you can't jump cancel into it, which was like 90% of what made Wavedashing so powerful. PP backwards into Forward Smash will have use in footsies for some characters, but most of the other uses I've seen for it are either gimmicky or nothing that Foxtrot can't do just as well.