Yeah, no way.
Smashes got weaker and have worse hitboxes.
Tilts got worse hitboxes.
Uair lost power.
Fair and Bair seem to have a smaller sweetspot.
UpB is a buff, but it's still not that amazing. It's not a Mewtwo teleport, she can't act out of it and you can just shield it and punish when she reappears if she tries to use it in neutral.
F-smash is basically the same, except SDI is worse in this game. It's still strong, and completely safe on shield.
U-smash is worse out of shield, but that barely matters. You're mostly land trapping and anti-airing with it, which it's still good for.
D-smash does mostly suck and is Zelda's worst move in this game.
F-tilt looks about the same, so does D-tilt. D-tilt still has GREAT range and speed and sets up combos. Zelda's footsies are GOOD in this game. You are also drastically underrating Zelda's Jab. It's easily a top 5 Jab. Good range, fast startup, almost no ending lag, and starts combos. VERY good tool in footsies. Zelda still also has her very strong DA and good grab reward (combined with VIABLE grab) to be a threat against defensive opponents.
U-air lost power? It's still a stronger vertical KO move than most other U-airs. It's not even a move you get to use that often anyway.
I'm not believing you that F-air and B-air have smaller sweetspots. I'm pretty sure you don't have data to prove this, and I'm seeing enough videos of Zelda players hitting F-air/B-air just fine when it matters.
Okay, if you're going to disregard how amazing Zelda Up-B is in this game, you're crazy. Firstoff, having a teleport in this game means you get out of juggle traps and edge traps for free in a game where traps into KO moves is basically the meta. Watch your opponent do a move or jump, then teleport, and you're back in neutral. Almost none of the standard land and edge traps actually work on Zelda simply because she has a teleport, keeping in mind that Zelda actually does have above average air mobility even without her teleport.
Zelda in this game is one of the best characters at getting back into Neutral. That is actually a HUGE advantage.
Your opponent shouldn't be shielding this move except in situations where you might Up-B towards them when you are not at a KO percent simply to figure out their habits and what things they don't respect. More important is that Zelda Up-B is one of the best land trap tools in the game. It kills early, and can be used to control a HUGE amount of space at massive range. As I stated, if Zelda knows where you are landing and you're at 100%, you are DEAD. Zelda's gameplan in short actually works in this game.
Zelda in this game has very viable footsies meaning she CAN approach, and she hits harder than most characters, and is also hard to trap and kill. Her gameplan unlike in other games actually is very complete and doesn't die to flowchart defense. Like in Brawl, you can edgecamp against Zelda, or DI away from her and airdodge to prevent her from killing you. In melee, you basically rush her down, edgehog, and she dies. Zelda has NONE of those problems in this game. She still suffers against highly mobile characters, but having better footsies in this game and a viable grab means she can actually make plays midrange in this game unlike before.
I'm curious, what does everyone/A2ZOMG think about Wario?
I've dabbled with him, and he seems stupid strong. He's heavy, but he's got a small frame, and he's fairly agile. His recovery is still magnificent, which in turn makes him difficult to KO. His aerial mobility lets him use retreating short hop fairs/bairs, so doesn't have to commit to anything. He seems like a very safe, very good character. His neutral B is an aerial command grab with a lingering hitbox, which can punish shield-happy opponents. Solid edgeguarder too.
Oh, and the Wario Waft is the absolutely best punish KO move in the entire game.
Same character...seriously.
They slightly nerfed some of his aerials and made his ground moves a little better. And he still gets owned by grab releases.
Oh also, Tires are no longer projectiles. And no grab armor in this game is a direct nerf to Neutral B, making it easier to beat out.