meleebrawler
Smash Hero
I find that the armour on grounded Spinning KongI think Donkey Kong really struggles against characters with strong projectile games, because he has nothing to counteract that. But if he can manage to get in on opponents he can really be fearsome. He has good speed and mobility for a heavy, lives to high %s (giving him that rage bonus), puts on tons of shield pressure, has a great anti-roll move with his Down+B, and has long-range and powerful attacks.
I actually challenged Will's DK on his stream with my Rosalina and did much better than I thought I would. We played two 2-stock games. He won both, but both times I got him to his second stock and got him over 100% damage. And I'm someone who never really played Smash until I got the 3DS version. Will is a much better player than me, so that makes me think that DK might just have a bad match up with Rosalina. (Unless I'm just not giving myself enough credit as a player... not really sure.)
helps when it comes to beating projectiles. (At least
weaker ones).
At best, you eat the projectile with armour and hit the opponent.
Slightly worse, you clank with the projectile and get a little closer.
At worse, the opponent shields and you possibly get punished.
DK can move surprisingly far forward when using this move, a
trade-off for no longer being able to move backwards.
Because of this, once you condition your opponent to watch
for this move, you can stop projectile use at mid range
(think Megaman pellet range).