No, cause Smashboards doesn't want us talking about the site-that-shall-not-be-named or else it'll lose traffic/money.Do people even read KuroganeHammer anymore?
Also I liked Aerodrome better.
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No, cause Smashboards doesn't want us talking about the site-that-shall-not-be-named or else it'll lose traffic/money.Do people even read KuroganeHammer anymore?
Can't say this is true for ones like Mario and Rosa.Also, this is people's opinions on Ryu matchups
Top tiers (Expect for Sheik and ZSS): Ryu beats them 65:35
I play fighting games and when i sit down at a chess board i'm terrible at chessIf you play fighting games, you play Chess.
Whether you ever sat down in front of a board or not.
Yeah Kirby can only turtle if he's winning, more specifically with a stock lead, even the worst projectiles are going to shut that mess down thoughKirby can't really 'turtle' with his super weak mobility. You can try to wait for punishable actions but with your low mobility you are the one usually forced to do something.
We bout to have an argument bruh.I play fighting games and when i sit down at a chess board i'm terrible at chess
the analogies are cute but they're ultimately pointless because smash isn't chess, the comparisons are loose and it's starting to sound pretentious
i know chess is the go-to sport for high IQ but can we please take it down a notch, at least while discussing smash 4 of all potential candidates, the game in the series with the lowest amount of combat depth by far
Yeah Kirby can only turtle if he's winning, more specifically with a stock lead, even the worst projectiles are going to shut that mess down though
He has a projectile...it's just badYou can't turtle with zero projectiles and bad range on your attacks. You'll get pinned down and forced to do an action, then you'll lose because you get outspaced.
You are not about to argue that Smash 4 has more depth than Brawl did, i won't let you, life wont let youWe bout to have an argument bruh.
Real talk.
Ooooh, i don't know what website your talking about. pardon my ignorance. Now I have to know.No, cause Smashboards doesn't want us talking about the site-that-shall-not-be-named or else it'll lose traffic/money.
BRUUUUUUUUUUUUUUUUUUUUUUUUUUUUUHHHHHH!!!!!He has a projectile...it's just bad
You are not about to argue that Smash 4 has more depth than Brawl did, i won't let you, life wont let you
god wont let you
Don't even get me started on Melee, you miiiiiiiight have an argument for 64, since it was a pretty simple game, just unforgiving, but thats as close as you get
im with ya on rosa but mario?Can't say this is true for ones like Mario and Rosa.
im sorry, its trueBRUUUUUUUUUUUUUUUUUUUUUUUUUUUUUHHHHHH!!!!!
So basically, another victim of Midtier Syndrome.btw @False just won that GIANT Xanadu over 100 entrants with Ryu. it was like two weeks ago.
Ryus thing is you have to know every possible situation and his answers are very spacing specific. Sometimes just using a different button with him is the difference between him getting bodied in a match or winning 6/4.
Sheik and ZSS have VERY easy mode answers and approach pretty much every match the same.
Ryu simply is not that kind of character. He has to know every match and they are all different. And Ryu DOES crap on chars but those chars are mostly mid tiers and dont matter at high level anyways as they get weeded out early.
U riteLet's be real
Having a projectile on your up-b
May as well not be a projectile at all.
I think you're lost...You are not about to argue that Smash 4 has more depth than Brawl did, i won't let you, life wont let you
god wont let you
Oh, Midtier might have been a bad way to place Ryu. Maybe Not-Shiek-or-ZSS-Tier is a better choice.L LightLV Play him for a month. You will not think for a single moment he is mid tier once you get deep into him. And you will feel bad for other chars because of the heinous things you are able to do.
Mid tiers usually have the tools but with fatal flaws and/or lack of reward. That is not Ryu at all.
I think you're lost...
http://smashboards.com/threads/how-can-we-save-brawl.355046/
It's hard for Kirby to turtle because the ideal strategy against Kirby is to turtle. Kirby's best gameplan is turtling, and that's exactly what the opponent should try to do to force an approach.Kirby can't really 'turtle' with his super weak mobility. You can try to wait for punishable actions but with your low mobility you are the one usually forced to do something.
Unless it's done right or done uniquely. So, let's say for example that Ike could aim his Aether at the lowest, 30 degrees above ground. That would be one weird as hell "projectile", but still a projectile nonetheless. Of the characters in Nintendo, I can't think of any character who could have a projectile that's a part of their Up Special that isn't just a projectile like Yoshi's Egg Toss, only happens by certain circumstances like Diddy's Rocketbarrel Boost, or is an after effect like Ike and Kirby's shockwaves or Sonic's Spring Jump spring falling down in the air. With the Ike example, you would have to change how Aether works even and he's an existing character so... I can think of someone from another company: Capcom's Nathan Spencer from Bionic Commando who could have a tether that latches on people and or objects like crates and lets him "become" a projectile. At the same time, it's not a "true" projectile in a sense it's a projectile-projectile and more of this is just what freaking happens during the move like Falco's Reflector which is actually a projectile despite not "functioning" like a projectile, but still is, so he can pull off shenanigans against the Pits's Arms.Let's be real
Having a projectile on your up-b
May as well not be a projectile at all.
I've heard decent arguments saying that Mario could win this due to his ability to escape Ryu's combos and combo him well, though I'm not quite in agreement with them. I have always seen it slightly in Ryu's favor or even.im with ya on rosa but mario?
What? Ryu wrecks him button for button and risk vs reward favors ryu in pretty much all neutral scenarios and various spacing zones.
Mario has cape gimps aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand....
yeah. Mario can win but he legit has to outplay ryu and make no deadly mistakes.
This, basically. Kirby wants to turtle, but his kit stops him. Luckily he has some good combos on top tiers to make for some even MUs (Fox and ZSS says MikeKirby) to keep him from being trash tier.It works for Yoshi because his up-b isn't a recovery but just another move in his arsenal, which is unique to Smash. For Kirby, it doesn't do anything for his neutral but is just a recovery move like Ike. It's an afterthought that doesn't get used in Smash for anything because landing with the move is super unsafe.
You still can't turtle with Kirby. His buttons are unsafe and you can't wait out people because your mobility and without range you don't get the punishes you need on the cast that have disjoints or fast options.
Unless you're trying to argue that Kirby is trying to turtle as his main gameplay style but just can't
Which I'll agree with, because Kirby is a flawed character.
Kirby and MK play completely different lol, but I play Kirby because I like playing Kirby, no matter how flawed he is. I'm not playing for money, I don't need to pick a top tier lolWhen I see Kirby I have only one comment
Why
Not
Play
Meta Knight.
Instead of being patient for some percent and getting ****ed by low range
Why not play this OTHER floaty with lots of jumps who not only has a better recovery, safer
and kills with early percent combos.
Sure, his stuff is tough to punish on a normal block. But if anyone powershields his aerials his poor air decel is going to bite him in the ass then unless he was retreating, because he WILL leave himself open to various OOS punishes. Plus, for all his range and power, his moves still aren't all that disjointed. It's his ground buttons that he uses when he wants to be safe.Ryu's difficulty gets exaggerated. His big, long lasting hitboxes alone give him a lot of room for error in his timing and spacing, and his shield safety is among the best in the game. You can just land on someone's shield with nair and start mashing utilt/dtilt until your opponent is pushed too far or they have to take a different defensive option, and those same tilts confirm into one of the strongest kill moves in the game.
Ryu doesn't care about spacing any more than the rest of the characters in this game. He needs to hit from a certain distance with a certain hitbox to get the follow up he wants, and if he screws up he'll most likely still get something out of it or at least reset back to neutral because he can't be shieldgrabbed unless you're literally just doing whatever you want. You could argue his clumsiness in the air makes this harder, but at the same time his various options and lenient hitboxes make up for it. Once you get over the shock factor of playing an unconventional character and focus on his optimal things, there are many characters that challenge Ryu's difficulty.
Most of Ryu's longer strings involve the same 4 moves, nair, fair, utilt and dair, in different ways depending on the opponent and their percentage (which really is just a formula in your head that you automatically get used to), or they're simple things like light dtilt x 3 into heavy dtilt into tatsu/hadoken or short 2 hit combos like dair/weak fair/(aerial) focus attack into x.
Good hitboxes are a huge thing for ease of use and room for error. If you don't think so it's probably because you've always had them.
Because they have more fun with Kirby than Meta Knight, Duh, or they like the general character!!!!!!! What do you think???!!!When I see Kirby I have only one comment
Why
Not
Play
Meta Knight.
Instead of being patient for some percent and getting ****ed by low range
Why not play this OTHER floaty with lots of jumps who not only has a better recovery, safer
and kills with early percent combos.
This orb falls faster than your main and he's floaty?Why not play this OTHER floaty with lots of jumps who not only has a better recovery, safer
Falls fast, but can keep up in the air like floaties because of the multiple jumps. Pardon me for being incorrect.This orb falls faster than your main and he's floaty?
Correction: Meta Knight is a fast faller. Now, if you want to talk about a floaty who also have multiple jumps and kills pretty well without having to deal with much issues, then you're looking at the Pits.When I see Kirby I have only one comment
Why
Not
Play
Meta Knight.
Instead of being patient for some percent and getting ****ed by low range
Why not play this OTHER floaty with lots of jumps who not only has a better recovery, safer
and kills with early percent combos.
That's... weird. If anything, Meta Knight and other multi-jumpers outside of maybe Charizard are more like stalling in the air with their jumps rather than just straightup falling slowly like Samus and Zelda.Falls fast, but can keep up in the air like floaties because of the multiple jumps. Pardon me for being incorrect.
My post still stands.
"good frame data"I've said it before, but it seems like most players who come primarily from Smash see Ryu as a combo character, someone you use if you just want to land that up tilt into 3 hits into Shoryuken. Some of the best Ryu players are like this. However, the Ryus with Street Fighter experience gush over his plethora of strict options for spacing. It's like there are two strains of Ryu: the kind who love the advantaged state more, and the kind who love the neutral state more.
Edit re: Kirby vs. Meta Knight, related to the Ryu stuff above.
I think a lot of character choice (or even choices on how to play the same character), both practical and impractical, comes down to HOW you want to hurt your opponent.
If you're Meta Knight, you want high-speed punishes in neutral leading to vertical KO juggles or edgeguards. If you're Kirby, you want mostly ground-based mixups and combos that exploit good frame data low to the ground.
To be honest that latter type you describe is just making things harder than necessary for themselves. Any character can become difficult by being played sub-optimally.I've said it before, but it seems like most players who come primarily from Smash see Ryu as a combo character, someone you use if you just want to land that up tilt into 3 hits into Shoryuken. Some of the best Ryu players are like this. However, the Ryus with Street Fighter experience gush over his plethora of strict options for spacing. It's like there are two strains of Ryu: the kind who love the advantaged state more, and the kind who love the neutral state more.
Unless you can spike with it with a 5 frame window and an 8 frame startup.Let's be real
Having a projectile on your up-b
May as well not be a projectile at all.
I'm not saying that the neutral-favoring players DON'T do the combos, or that the combo-favoring players just forget about neutral, but that there's a difference in motivation and mindset as a result.To be honest that latter type you describe is just making things harder than necessary for themselves. Any character can become difficult by being played sub-optimally.
Hm. I thought that when it was discovered people thought it was too hard to consistently pull off. Is it a big deal now?Plus landing autocancel Elwind shenanigans.