"We just don't want to write an essay every time we post" boy, do I ever!
here we go
I recently started playing my custom mii brawler and was wondering how legit unrestricted miis are? I remember brawler getting a lot of attention back in the 3ds days for stuff like helicopter kick but no one really talks about him anymore. Anyways how good do you guys think unrestricted mii brawler is with small size and best custom set? Could he possibly be high tier?
I really don't like these sort of open "what does everyone think of X" posts because most of the time they don't actually spark discussion, especially when we have people asking what we think of
Sheik (seriously, yes you know who you are). In all honesty the chances that somebody is going to pick up on this post and drop some knowledge bombs about obscure character #243 are pretty slim.
However, you're in luck, because I know a little bit about this character. The short answer is "very, very legit", small Mii Brawler is definitely at least high tier, probably a top tier in fact. To get it out of the way though, no, it isn't the best character in the game, it isn't a top 3 character, it could potentially be a top 5 character but I'd feel a lot more comfortable saying a completely unrestricted Mii Brawler likely falls somewhere in the top 10 or 11 characters. The reason for this uncertainty is that there's nobody pushing the meta of this character, and that's for the simple reason that most tournaments disallow Mii Fighters that are non-default sizes. That might be fair enough, I don't have a huge opinion on it either way, as long as Mii Fighters are legal with full access to their movesets I'm pretty happy. That leaves us with Default Size (50/50 or "Guest") Mii Brawler, who is also a pretty good character.
Guest Mii Brawler is also held back by a lack of people pushing the character's meta, which is in no small part due to uncertainty regarding the characters legality as many tournaments outright ban Miis or arbitrarily restrict them to 1-1-1-1 only. That's dumb, but I won't go into it. The thing about this character in it's current state (as there's obviously a lot of room for development, it just isn't really happening) is that if he doesn't get a grab somewhat near the ledge at that golden percent he really struggles to kill. Fsmash is slow, usmash is weak, dsmash is somewhere in the middle (although it's really only noteworthy because of how dumb it looks), he can't deal with shields outside of heli kick percent, his range is generally poor, he can't edgeguard at all aside from run off DJ nair/dair and if he gets hit going for that he DIES. He's a good counterpick character right now, because he thrives off of matchup inexperience, but I'm fairly confident that if your opponent knows the matchup you have to pretty significantly outplay them if you want a chance at winning the set (this is particularly apparent in bo5s and 3 stock).
How can you "know" the matchup (Or "Pazx's guide to not losing to obscure character #243")?
- Don't let him grab you facing the ledge.
- It's honestly better to be super predictable and just continuously roll/jump/SHAD/whatever towards center stage if you have your back to the ledge at a percent where he's not going to kill you unless he makes a SUPER hard read and your reaction time sucks. Also this is really basic but remember you can always jab to beat grabs.
- This extends to "don't do things that will let him grab you facing the ledge", which means you have to use the following options very cautiously and sparingly: landing with unsafe aerials, techroll away, getup roll away (once again it's better to just roll towards him if you're in dangerous helicopter kick percents, ideally he punishes you for rolling which will take you to a % where the heli kick setups don't work), neutral getup, getup attack (both from the ledge and from a prone position).
- Don't airdodge after down throw.
- Alternatively, do airdodge after dthrow, but only if you're in a percentage range when helicopter kick should be guaranteed. If you're sent too high for the followup to connect, airdodging is a death wish.
- This is probably actually the main lesson to be learned, but you need to know when dthrow heli kick is true and when it isn't. Learn your percentages because when you're in that range is the only time you really need to fear this character.
- Learn to DI (and tech).
- DI dthrow inwards(/maybe inwards and upwards, also DI outwards/upwards when you're at a higher percentage), all hits of helicopter kick inwards (unless you're falling out, in which case DI whichever direction you're falling out of) and don't get jab reset or whatever.
- Edgeguarding is cool.
- Feint jump doesn't actually have invincibility and it's not going to kill you so challenge it.
- Heli kick has almost no vertical recovery, get him below the ledge.
- Heli kick sends you at the perfect angle for stage spikes, so be ready to tech (it's pretty easy on account of being a long lasting multi hit).
- You can hold shield against this character at high percents.
- Once you get past a certain percentage Mii Brawler can't kill you off of a grab. This means you don't need to hesitate about shielding if you're at risk of dying, there's no "what if he grabs me instead of attacking" because his throws are bad.
I picked up this character at around the same time I started playing MK back in March. At the time, they both struck me as limited characters with certain very powerful tools, namely kill combos. Fast-forward to now and Brawler's meta hasn't changed at all whilst MK mains have been working hard, optimising their combo game and finding new setups. Brawler is never going to be as capable of ending stocks as MK is, and he's weaker both in neutral and overall, but there is still a lot of room for this character to grow.
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After reading all of this you might be thinking "wow, this character sounds terrible!" in which case you'd be absolutely correct, and that's why I've placed him next to Yoshi on my tier list. He's in that high tier/high mid region, 14-25, with the likes of Villager, the Pits, Ike, DK, Luigi and ROB. Does he beat anybody relevant? Probably not. There are still some things going for this character though, top class mobility for example goes a long way, optimal Brawler might even involve timing people out on Duck Hunt in the future. The main thing holding Brawler back is the fact that his ability to end stocks early doesn't make up for his inability to end stocks full stop.