His awful grab and lack of immediate pressure (pacman needs time to set up) keep him honest.
Pac-Man's grab is the only grab to have the same startup, active, recovery, and total frames for all 3 grab options. No character has this. Oh, and Pac-Man's the only character with a grab that's essentially mystery meat. What do I mean? Let's look at its hit frames: 12-14, 22-24, and 32-39. First part is the slowest melee grab, second is the slowest ranged grab, and the third? A crippled "tether" grab. There are 11 frame gaps between each part. No character has anything remotely close to that. Maybe ZSS with her frame 16-19 and 16-29 st. and pivot grab, but that overlaps and we might as well consider it just a frame 16-29 grab. Pac-Man? Noooooope.
Multi-hits generally have at most 4 frame gaps like Zelda's Nair, Falco's Up Smash, or Link's Up Smash. Even then, because there's hit stun, sometimes that doesn't matter like Falco's Nair that has gaps of 2, 5, and 6, but a grab? There isn't any hit stun. Here's the other issue, they, the developers, screwed themselves by giving Pac-Man that grab. Let's say we remove the 11 frame gaps... Welp, most broken grab in the game, everyone; a frame 12-39, 28 active, grab with 36 recovery frames regardless if it's standing, dash, or pivot. Now, if they do that in a reasonable way... Pac-Man's either going to have worse recovery than Samus's pivot times 2 or Pac-Man's active frames would be cut down to something like 12-19.
Speaking of other grabs, Ganondorf's... WHY!? Had a match where this Ganondorf tried to grab me, his hand was practically grazing my arm. Nothing. As Fox, I basically grabbed thin air and Ganondorf got sucked in. I'm sorry, but what? Gee, guys, let's make Ganondorf's grab hitbox be his freaking palms while Fox's has some invisible claws attached on his fingers. This becomes hilarious in hindsight when Falco's flappy fingers has about the same hitbox as Fox's despite his much longer fingers and that Captain Falcon frankly does not give a damn when his highest recovery is dash grab's 27 - makes sense since he lunges forward - followed by 23 for pivot and 22 for standing. Ganondorf? 27 is his standing grab followed by 30 for his pivot and 32 for his dash when in no way in hell an old man jogging can ever hope to grab people like Captain Falcon, a much younger and fresher man. This goes for the both of them, but who the hell grabs like that? If Ganondorf's grab was like Ryu's or Mario's, it would be much better despite the high recovery and Captain Falcon? With the knees he uses, you'd expect him to clinch people like a Muay Thai fighter which... Ryu does. Part of me wished Captain Falcon's F-throw was a flying knee instead of the weird punch thing whose animation was polished since in Melee, it looked dumb as hell. Oh, and D-throw could have been this badass and brutal jump and elbow to the head. Those two along with 64 Capt.'s Side Smash would have given Ganondorf some unique moves because Captain Falcon wasn't using them anymore. Oh well.
Edit: I just realized that Ganondorf's arms at idle are farther out than his grab...