Sonicninja115
Experiment. Innovate. Improve.
- Joined
- Jul 8, 2015
- Messages
- 2,429
Diddy boards have a MU thread. Shiek was the first one talked about.What's more disappointing is that you're coming in here and basically ****ting on everybody from on high rather than explaining yourself. Why is Diddy a bad MU? What is there to it?
A lot of people are wondering, you know.
Smooth Criminal
Other then that, Diddy has a bad time off stage against Shiek. From what I have seen in ZeRo's and MVDs sets versus Mr. R and such, there worst time is offstage. A needle snipe, drop Nair/Bair/Fair. BF connecting with MF. Uair catching a high recovery.
Diddy had a upside with his kill confirms, and he can also negate an immediate Uair from Shiek with FF Fair. (This loses to Vanish and wait I believe) it isn't impossible, and it is probably somewhere in the 60/40 range, but it is still quite a feat for ZeRo to consistently and solidly beat Shieks with Diddy.
Did you notice how many times he had to go for it? How many times it failed throught the set? How many times Ranai got the turnip punish? Ranai knew how to deal with it insanely well, better then most top players IMO. (That is partly due to his insane reaction time probably)So I guess ZeRo also thinks top players are lazy, since even they fell victims of the 50-50 setup (that last game vs Ranai? he spammed grab and got away with it).
Sheik is incredibly good, and even if you, ZeRo, managed to avoid it with one of the safest, most nimble characters in the game like Diddy, doesn't mean she doesn't need a fix. However minor mid you, probably even overall trivial, but she is a dominant force that is only waiting to be exploited more and more.
The set-up is very good, but with practice and labbing, it goes from a 50/50 to a 75/25. If I explained that weirdly, it goes from being 2 options, to being 4 or 5. Ranai knew he could Turnip, Jump and airdodge, airdodge, jump and Turnip and do nothing. When watching Ranai, I could tell that he knew when he would die, and what to do to counteract it. At certain Percents, he would let himself get hit, because he knew he wouldn't die. (Plus he didn't want ZeRo to get a read probably) I could be wrong, but this is how I see the set-up happening in that set.
The 50$ dollars is actually really good. He is the best player in the game, and thus, it isn't unreasonable to demand a price like that. Other top players ask for 30-40$.He may charge us $50 to teach us that.
But most characters simply lack approach options, are forced to do something thanks to Needle Storm, and to make this worse, she doesn't even NEED the 50-50 when it is a guaranteed kill on Town and City.
If it were remotely easy to avoid people would have figured it out by now.
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