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Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

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TTTTTsd

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Aside from arguably the intentionally worst recovery in the game since even Little Mac can ledge sweet-spot, his aerials have too much recovery for him and by the time they end, he's screwed without meter letting him recover or letting him stall like with Limit Cross Slash which is an edgeguard option he uses.
His recovery is bad but a handful of pages ago I posted an easy way to snap ledge if you DI up and it's kinda obnoxious.

Airdodge and then the minute you can, Up+B out of it next to the ledge. Presto! You have an easy, reliable snap alongside decent airspeed and you're only vulnerable for a marginal amount of frames!

Jussst felt like clarifying.
 

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I need sleep. :v

Actually, D3 was considered better at the start thanks to a much stronger throw game (he had legit kill confirms) and Gordos that actually didn't get batted away by nearly every single jab in the game. A lot of that momentum carried even after vectoring went away and Gordos were altered. Then people realized that D3's gimmicks were disposable, and that he didn't have a real neutral game to speak of.

Brawl Falcon never burned so brightly at the start, but I guess you're not wrong about the core players that still use D3 (myself included, despite maining Cloud now).

As for what we were talking about earlier, do I really need to spell out why Samus and Shulk are better characters overall? Samus may not be the most high-functioning, most cohesive character in this game, but at least she has the ability to play footsies and be relatively safe about it (zair is a big boon for her in this regard, for example). Zoning, though limited with her, is viable. Shulk and his Arts, for what they're worth, give him enough of an edge to where he can (somewhat) circumvent his weaknesses in neutral; combine that with his range, and he can convert off of counterpoking and counter-offensive situations better than D3 can (in some cases), which is where he's supposed to shine. And I'm not even talking about his MU with them; just traits that they have that intrinsically give 'em an edge as characters, imo.

Lucina has...what? A sword without a tipper? That's...not scary. The lack of high reward conversion on her part, plus frame data, plus kit, makes her largely ineffectual. She lacks tools and gimmicks.

Smooth Criminal
 
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A10theHero

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are people really going to completely dismiss pika because of esam getting 13th(ermagerd such a bad placing!!), which just as a side note is the same as both the top meta knight and top sonic placing, which to me just gets even more silly when u consider the fact that esam got knocked out by nairo, also i dont know how many people actually watched esam vs teb but heres my short rundown of it: first game esam went yoshi(and lost) so that doesnt contribute anything against pika, game 2 esam went pika and 2 stocked teb, then game 3 teb beat esam with only 12% on his last stock, but what i will say is that imo, esam didnt lose that last game because of a bad mu, he just got completely outplayed, either way, pika vs mario is a draw... anyway, i dont see how you can just dismiss acharacter just because its best player didnt make top 8 at such a stacked tournament, especially when you still advocate ryu, sonic and meta knight all of which didnt place higher than pika either... this isnt meant to be a "pika is top 3 for sure" post but rather im questioning the logic behind this, especially since personally, i still consider 13th at such a stacked event a very good result considering he got eliminated by nairo)
About the Pikachu vs Mario matchup, it definitely is one of Pikachu's few bad matchups. Now how bad it really is is still debatable. At worst, it is probably 60-40 in Mario's favor, in my opinion. In the second match against Teb, ESAM did really well with Pikachu. It was in the third match where he made some mistakes that cost him the win (especially in the end, where ESAM did his trademark hard read smash attacks).
I agree that Pikachu shouldn't be dismissed because of this placing. Part of the problem of having a single person that everyone looks at to assess a character is that when he doesn't perform well, the character doesn't either. For example, ESAM didn't exactly play the ZSS matchup as he should've. This shouldn't reflect on the character (and luckily, as far as I know, I don't think anyone here has suggested that this set defines the matchup).
However, we shouldn't automatically assume that this character is Top 3. I feel that he was overrated because of this. I know that ZeRo and ESAM both said this before, but results haven't necessarily backed up this claim. I mean, I won't deny the possibility of him being the 3rd best character, but for now, we can't say that for sure. He still seems like a good contender for Top 10 though.
 

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His recovery is bad but a handful of pages ago I posted an easy way to snap ledge if you DI up and it's kinda obnoxious.

Airdodge and then the minute you can, Up+B out of it next to the ledge. Presto! You have an easy, reliable snap alongside decent airspeed and you're only vulnerable for a marginal amount of frames!

Jussst felt like clarifying.
The trouble with this is that it requires you to air dodge at a certain point during your recovery. If your opponent knows the distance, they can chase you off and force you to air dodge before you're within the range where you can setup for a ledge snap. Then this, of course, can be baited and punished like any other air dodge.
 

TTTTTsd

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The trouble with this is that it requires you to air dodge at a certain point during your recovery. If your opponent knows the distance, they can chase you off and force you to air dodge before you're within the range where you can setup for a ledge snap. Then this, of course, can be baited and punished like any other air dodge.
There are answers to answers, my friend. You can implement this at legitimately any time and mix up its timing all you want, so long as you end up near or close to the ledge, you can snap it.

DI up, throw out a Nair, Double jump, do whatever you please. I didn't think I'd have to clarify this but I guess I will: Feel free to add steps to the process. I have only provided a basic formula, but it has the means of being a much more complex one.

You additionally have two separate recovery stalls on top of this, so there's no real excuse to get edgeguarded doing this unless you yourself ****ed up or your opponent got you playin silly.

I will repeat: The idea that Cloud can not snap the ledge is false. He can not snap it easily, but I think he can overall do it far far easier than Little Mac can (Via the beginning of his Up+B, his air speed, two recovery stalls, my little trick, etc.)
 
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LancerStaff

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Conversely, I think Samus and Lucina are definitely better, but am a bit skeptical of Shulk.

At least the three of us agree that Samus is better. Really not sure why she's still got such a terrible wrap. She's not that bad.
She was considered bottom tier because of Brawl even though she had some good buffs and favored the mechanical changes a bit... Yeah, she had nerfs too but so did literally every other character, namely the top tiers.

This mentality stuck for quite some time and was only perpetuated by a lack of significant buffs on top of a certain video being made. (Which resulted in a ton of fraud tier lists putting her below Zelda. Yeah, no.) Her noticeable buffs on top of a favorable mechanical change in the decreased shield safety improved the general opinion of her though.

There's a key aspect, flaw, and clearly intentional weakness that is built into Samus that make people rate her poorly. All of the hitbox complaints, the jab complaint, all of it stems from one quality: Samus is purposely designed not to have any go-to panic buttons.

Her Up B is of course really good, but if you miss that's a problem. Her jab doesn't link, and the game even tells you that it's better to jab and run sometimes than to follow up. A lot of her attacks do not hit close to her body. She can't even roll comfortably because it's the slowest in the game. This forces you to be conscious of everything she can and cannot do.

You might call this a bad neutral or disadvantaged state or whatever, but when you look at Samus's qualities on paper I think we can see why they decided to introduce this flaw into her. She's heavy, yet floaty, which means she survives longer and is harder to juggle. She comes with a fearsome projectile. Her attacks actually DO hit hard, or combo, or BOTH, and she can even through out multiple ones in a single short hop.
Of course people are going to say being floaty isn't a good thing... In Melee, yes it was with Fox's Usmash of doom. But Brawl onwards balanced out the upwards resistance of fast fallers by increasing upwards knockback depending on how fast you fell. Samus in Smash 4 has the 16th best survival upwards IIRC.

Is Roy really regarded as that poor of a character?

Frame 5 Jab is weak, sure. Everything else isn't particularly safe mechanically, (besides his Neutral B) weakening his spacing game. He has a linear recovery, thus making it easy to gimp him and end his stocks earlier.

And what? His grab game is good, his coverage of ledge options is good with his tilts, his F-Smash is always a looming threat. Being a Fast-faller gives him a good combo game and his speed gives him opportunites for punishes and mind games. He's not on the level of Cloud and Ike, but he's a threatening character regardless. Not a character you can throw into "low tier" and ignore, unless you're a top player. (which I'm far from being one lol)

As far as Ike and Cloud are concerned, I'm leaning towards Cloud based on Genesis 3 results. But I'd be a fool to ever count Ike out of consideration.
Roy's Fsmash isn't really better Pit and Cloud's. Cloud's is still plenty powerful and a little slower, while Pit's is tied for fastest Fsmash and he's a rage machine, and of course both moves will typically beat spotdodges. Roy's is incredibly risky, and gets punished way too hard for attempting it due to his other attributes.

And of course Cloud has limits, which are both faster and safer for the most part, and Dark Pit has Electroshock which is armored from frame 11, has a convenient step back to avoid people trying to space him out and reaches halfway across FD when B-reversed. They both kill at silly percents without rage... With, well, Roy's Fsmash ain't so fearsome anymore because Roy usually isn't living very long.

Gonna be real, he has more range and hitboxes than Marth, the only slower moves in startup are FSmash and FAir. (I think they both kind of suffer this problem honestly). He lacks the dumb deadzones Marth has and has better or equal FAF on like everything but FSmash.

I'm kind of leaning back and forth between Marth and Roy but honestly I don't even think it matters a whole ton now that Cloud is here. I tend to find Roy more accommodating on a personal level, Marth's mobility feels really lacking to me in conjunction with his aerials and grounded game (mostly after playing Cloud).

On the note of grabs and throws, I don't find Cloud's grab game to be better than Roy's, however. I would rank Cloud's grab and throw game above Marth, though. Cloud's grabs have really poor startup compared to both emblems but the reason I find myself preferring his to Marth's is that they still give Cloud position and damage, except Cloud gets BETTER damage and has the mobility to fish for them a bit better if he wants to. Roy's movement speed is part of why his grabs and throws are actually stellar (nothing amazing like Ike's, though)
Vipes already cleared up some of the confusion, but to elaborate...

Roy has better arm/hilt hitboxes then Marth. Pit has good body hitboxes on the majority of his moves, such as jab, Dsmash, Dair, and Bair, not to mention the moves obviously built for being dead close, Utilt and Nair. Dtilt has a minor deadzone but there's literally no reason to ever use it that close because jab, grab and Dsmash, Ftilt is weird but it's deadzone is created by the gigantic step forward Pit takes and you still should be jabbing, grabbing or Dsmashing at that point, so really the only significant issue would be on Fair but that's not hard to work around with Dair. Cloud and Ike I imagine also have good up close hitboxes, namely on their jabs which start as literal jabs.

Being less broken in one aspect compared to another underwhelming character isn't too big a selling point...

Also, uh, don't remember saying Cloud had a better throw game then Roy. Although now that I think about it Cloud gets a bunch of limit charge off of it, while Roy's throws are fairly easy to DI. All things considered it might be closer then you'd think.
 

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There are answers to answers, my friend.
Well, yes, that's the dynamic of the game. All I'm saying is that this strategy is much less reliable than most good recoveries in this game. I'm not trying to imply that it has easy workaround but rather that, compared to someone like Sonic or Pikachu, Cloud's recovery is probably going to bite him in the behind more often. Being forced to air dodge is inherently less reliable because it means that your opponent knows how you are going to recover most of the time.
Correct me if I am wrong, but Little Mac can snap to the ledge during the first few frames of his up b as well, yes?
 

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Mac's recovery is worse than Cloud's.

Zero mix-up options that don't hinder you further, Cloud CAN ledge snap with up-b, unlike Mac who legit can't period. Cloud can also stall a little, unlike Mac. Climhazzard also goes higher than Mac's up-b, that isn't even a contest. Cloud also has better air mobility, and doesn't fall as fast, so he'll be getting back to the ledge way more often than Mac.

Comparing the two, lol.

I've never seen Mac's up-b ledge snap either LOL.

Since when was that a thing.
 

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Well, yes, that's the dynamic of the game. All I'm saying is that this strategy is much less reliable than most good recoveries in this game. I'm not trying to imply that it has easy workaround but rather that, compared to someone like Sonic or Pikachu, Cloud's recovery is probably going to bite him in the behind more often. Being forced to air dodge is inherently less reliable because it means that your opponent knows how you are going to recover most of the time.
Correct me if I am wrong, but Little Mac can snap to the ledge during the first few frames of his up b as well, yes?
No, Little Mac can not. I've tried, trust me. If he can I'm mistaken but even the data dumps from early days tell me he can't, and they've never changed his Up+B in patching regarding ledgesnap so I consider it final.

I'll try and like, get a video up to explain it better. It's basically like the best way to snap ledge period and there's really no reason not to.
 
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Routa

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Even tho Little Mac has ****ty recovery he can still mix it up with Up-B, Counter and Side-B. But Cloud has indeed superior recovery compared to Little Mac's (but like I said he can mix it up which I guess means something, right? ...Right..?).
 

TurboLink

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Even tho Little Mac has ****ty recovery he can still mix it up with Up-B, Counter and Side-B. But Cloud has indeed superior recovery compared to Little Mac's (but like I said he can mix it up which I guess means something, right? ...Right..?).
If he's below the ledge and uses side special or down special he dies regardless.
 

Locke 06

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There are answers to answers, my friend. You can implement this at legitimately any time and mix up its timing all you want, so long as you end up near or close to the ledge, you can snap it.

DI up, throw out a Nair, Double jump, do whatever you please. I didn't think I'd have to clarify this but I guess I will: Feel free to add steps to the process. I have only provided a basic formula, but it has the means of being a much more complex one.

You additionally have two separate recovery stalls on top of this, so there's no real excuse to get edgeguarded doing this unless you yourself ****ed up or your opponent got you playin silly.

I will repeat: The idea that Cloud can not snap the ledge is false. He can not snap it easily, but I think he can overall do it far far easier than Little Mac can (Via the beginning of his Up+B, his air speed, two recovery stalls, my little trick, etc.)
Cross Slash halts your horizontal velocity, so without a second jump it's a very poor air stall for recovery purposes. The animation takes forever to complete, so you likely want to interrupt it with a quick limit charge or climhazzard in order to grab the ledge.

Blade beam is a full second commitment and doesn't really stall that much. Good for way offstage or level with the stage to go low, but you play your hand when you use it.

Unlike Mac, climhazzard is often unsafe on hit when rising since you're forced to avoid using the downward swing if you're recovering low. To recover low, you're almost forced to avoid peeking above the stage whereas Mac has the option of popping his early. Mac also has a hitbox covering his body, while Cloud's doesn't cover his head (and gets hit by repeated thunder jolts).

Comparisons are pretty meaningless since they recover very differently. Some characters have an easier time beating out Mac's, some characters have an easier time beating out Cloud's.

And yes, Mac can sweetspot like Cloud, but Cloud can do it easier because of how Climhazzard works.
 

san.

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Cross Slash halts your horizontal velocity, so without a second jump it's a very poor air stall for recovery purposes. The animation takes forever to complete, so you likely want to interrupt it with a quick limit charge or climhazzard in order to grab the ledge.

Blade beam is a full second commitment and doesn't really stall that much. Good for way offstage or level with the stage to go low, but you play your hand when you use it.
I believe that both blade beam and cross slash halt horizontal momentum, and the best option that I know of is to air dodge afterwards (same thing if Cloud gets air released from a grab at the edge). I dunno why, but air dodge is globally good at getting some of your momentum back sometimes.
 

Locke 06

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I believe that both blade beam and cross slash halt horizontal momentum, and the best option that I know of is to air dodge afterwards (same thing if Cloud gets air released from a grab at the edge). I dunno why, but air dodge is globally good at getting some of your momentum back sometimes.
Noted and probably true. On my way to a smash fest so I'll mess around with it. Blade beam gives a slight horizontal boost (can be controlled) with its vertical hop, but I never feel tempted to use it when I have max horizontal acceleration and have been trying to get myself to use it more. Subconsciously, I've probably been avoiding using it in situations where it would hurt my recovery.

Cool stuff.
 

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It's 100 percent true, unfortunately for Cloud users. Lack of horizontal movement on up-b also hinders the move.
 

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Honestly the biggest problem with Cloud's recovery is that's he's limited to a single, subpar, vertical recovery option. That's a massive limit (dohoho) on his recovery, and it becomes glaringly apparent once you go offstage against him.

How good are Cloud's aerials at fending off edgeguarders? N-air has a decent FAF and range but I'm not sure it reaches the front fast enough to be useful.
 

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Honestly the biggest problem with Cloud's recovery is that's he's limited to a single, subpar, vertical recovery option. That's a massive limit (dohoho) on his recovery, and it becomes glaringly apparent once you go offstage against him.

How good are Cloud's aerials at fending off edgeguarders? N-air has a decent FAF and range but I'm not sure it reaches the front fast enough to be useful.
Nair is decent. About as fast as Marth's Fair FAF wise, 1f over it (edited for clarity).

Okay, here's the video I said I'd provide. Note: I don't think this makes Cloud any less exploitable. It DOES however, give him a bit more options offstage. Also note that this video assumes you DI up and attempt to recover as high as possible. You always should.
I'm sorry my dog crashed this, but I think this explains what I mean and why I think it's huge. No Top Cloud I've seen has done this so, I'd like to see it implemented mayhaps.
 
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Teshie U

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Nair is decent. About as fast as Marth's Fair FAF wise, 1f over it (edited for clarity).

Okay, here's the video I said I'd provide. Note: I don't think this makes Cloud any less exploitable. It DOES however, give him a bit more options offstage. Also note that this video assumes you DI up and attempt to recover as high as possible. You always should.
I'm sorry my dog crashed this, but I think this explains what I mean and why I think it's huge. No Top Cloud I've seen has done this so, I'd like to see it implemented mayhaps.
Good post, this is a very overlooked technique for for more characters than you might think.
 

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Did anyone else lose hope in Link after watching Genesis? Izaw was supposedly the best Link there and he didn't make it out of round 2 pools, losing to a R.O.B. from Austin. When he played Heero on stream, Link looked hopeless in that matchup. Or, Izaw isn't as good as he's made out to be (the Link players in the chat gave him hell). Scizor outplaced him but he didn't make it out of pools either.

It's disappointing that even though the Smash 4 iteration of Link is arguably the strongest, he still loses to the same characters for the same reasons, the biggest of those being that he's just too slow. Any character that "gets in" on him seems to automatically win.

And what do we make of Pikachu? Nairo convinced me that the ZSS/Pikachu MU is in Zero Suit's favor still and ESAM's losses to several Sheiks (K9, ZeRo, Larry Lurr's Sheik in that embarassing "grudge match") shows that that is a losing matchup as well. Do we still consider Pikachu top 10?

Lastly, what about Mario? Sheik and Zero Suit seem to have the clear advantage in that matchup and it seems Villager doesn't lose the matchup as hard as players of either character tend to claim, since Ally has fought Ranai 3 times and lost. Is Mario still considered top 10?
 
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Solfiner

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Nair is decent. About as fast as Marth's Fair FAF wise, 1f over it (edited for clarity).

Okay, here's the video I said I'd provide. Note: I don't think this makes Cloud any less exploitable. It DOES however, give him a bit more options offstage. Also note that this video assumes you DI up and attempt to recover as high as possible. You always should.
I'm sorry my dog crashed this, but I think this explains what I mean and why I think it's huge. No Top Cloud I've seen has done this so, I'd like to see it implemented mayhaps.
I actually believe I saw M2K utilize it once against Dabuz during the Genesis pools. Seems really useful actually.
 

Zannabluke

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ally might finally drop mario and replace him with either shiek or zss.

in his latest tweet, he seemed to be 100% certain about his decision but we'll see at the next tourney
 

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ally might finally drop mario and replace him with either shiek or zss.

in his latest tweet, he seemed to be 100% certain about his decision but we'll see at the next tourney
He seems more like a Cloud player to me. It's hard to imagine him playing Sheik or ZSS; then again, it was hard to imagine him maining Brawl MK after being the Snake player for so long.
 

Y2Kay

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I've been hearing a lot of people saying Japan was overhyped, do you guys agree?

:150:
 

Rizen

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Izaw was supposedly the best Link there
Whoa, stop right there. Izaw is over hyped by youtube scrubs but doesn't actually have any results. Scizor has large tourney results in CA. You cannot base Link on Izaw's performance; he's where Radical Larrys come from. The Links in chat were right on.
Or, Izaw isn't as good as he's made out to be (the Link players in the chat gave him hell). Scizor outplaced him but he didn't make it out of pools either.
^This. But I thought Scizor got like 97th or something?
Edit, 97th. Erow got 65th with Link.
http://www.ssbwiki.com/Genesis_3#Smash_Wii_U_singles
 
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Djent

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I've been hearing a lot of people saying Japan was overhyped, do you guys agree?

:150:
They won doubles (with another team in top 4), won the crew battle, and had their best player finish 3rd. The only disappointing thing about their overall performance was how low Komo/Aba/9B finished in singles. So overall I'd argue no, but concede yes if you focus disproportionately on the 1v1 format.

EDITed for grammar.
 
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ARGHETH

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I've been hearing a lot of people saying Japan was overhyped, do you guys agree?

:150:
Not really; ZeRo said his set with Ranai was one of the hardest sets he'd ever played, Komorikiri (among others) played a month old character in half his sets, and Japan took crews and doubles.
 

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They won doubles (with another team in top 4), won the crew battle, and had their best player finish 3rd. The only disappointing thing about their performance were surprisingly low finishes for Komo/Aba/9B in singles. So overall I'd argue no, but concede yes if you focus disproportionately on the 1v1 format.
That's what I was thinking. Also, do you think the humongous crowd and big atmosphere effect their play? I have never seen Japan major as big as gen. Not to mention, it's the first time for most of them playing people from the USA.

I was really hoping for them to do really well so American smashers would take the outside world more seriously, I'm kinda disappointed that despite Ranai getting third people have still found a way to diss Japaneese players' skill. I hope they can come back here and display their talent here.

:150:
 
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TurboLink

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Did anyone else lose hope in Link after watching Genesis? Izaw was supposedly the best Link there and he didn't make it out of round 2 pools, losing to a R.O.B. from Austin. When he played Heero on stream, Link looked hopeless in that matchup. Or, Izaw isn't as good as he's made out to be (the Link players in the chat gave him hell). Scizor outplaced him but he didn't make it out of pools either.

It's disappointing that even though the Smash 4 iteration of Link is arguably the strongest, he still loses to the same characters for the same reasons, the biggest of those being that he's just too slow. Any character that "gets in" on him seems to automatically win.

And what do we make of Pikachu? Nairo convinced me that the ZSS/Pikachu MU is in Zero Suit's favor still and ESAM's losses to several Sheiks (K9, ZeRo, Larry Lurr's Sheik in that embarassing "grudge match") shows that that is a losing matchup as well. Do we still consider Pikachu top 10?

Lastly, what about Mario? Sheik and Zero Suit seem to have the clear advantage in that matchup and it seems Villager doesn't lose the matchup as hard as players of either character tend to claim, since Ally has fought Ranai 3 times and lost. Is Mario still considered top 10?
What do you expect out of a character that's built to keep opposing characters at midrange at all times but doesn't have the mid-range/zoning game to do that consistently while also having frame advantage against very few characters? (Boomerang that takes half a second to come out and is easily perfect shielded, bombs that come out slow and can be used against him, telegraphed arrows that can't be stored and can only be shot in one direction at a time. All of these are high commitment as well.)

Smash 4 Link's place in the metagame does not surprise me at all.
 
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Yonder

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reading comments right now, apparently he'll keep him as a secondary for specific mus such as pika.

makes sense
Red flag when Mario is starting to be considered unviable in the rapidly shifting metagame.

I am hoping for Sheik and ZSS nerfs next patch, they are literally the only ones that need it. Buff the mid and low tiers to high tier and there ya go.
 

L9999

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Did anyone else lose hope in Link after watching Genesis? Izaw was supposedly the best Link there and he didn't make it out of round 2 pools, losing to a R.O.B. from Austin. When he played Heero on stream, Link looked hopeless in that matchup. Or, Izaw isn't as good as he's made out to be (the Link players in the chat gave him hell). Scizor outplaced him but he didn't make it out of pools either.

It's disappointing that even though the Smash 4 iteration of Link is arguably the strongest, he still loses to the same characters for the same reasons, the biggest of those being that he's just too slow. Any character that "gets in" on him seems to automatically win.

And what do we make of Pikachu? Nairo convinced me that the ZSS/Pikachu MU is in Zero Suit's favor still and ESAM's losses to several Sheiks (K9, ZeRo, Larry Lurr's Sheik in that embarassing "grudge match") shows that that is a losing matchup as well. Do we still consider Pikachu top 10?

Lastly, what about Mario? Sheik and Zero Suit seem to have the clear advantage in that matchup and it seems Villager doesn't lose the matchup as hard as players of either character tend to claim, since Ally has fought Ranai 3 times and lost. Is Mario still considered top 10?
Link, he is just really hard to fix qith the bad philosophy Sakurai gave him. His Up B will always be easy to gimp, his tether easily spiked, his mobility will always be bad, always bad close combat options, and he will also be combo food forever as well. And he got neutered since release, he lost all his tech from 3DS and the jab stuff. Mario has gotten the shaft recently. His best player dropping him and getting the overrated card like Ness. Rat gets judged for ESAM alone
and never they give NAKAT a spot for Pika talk. Rat has been overrated for quite some time and ESAM underperforming is an opening for the Overrated camp to piss on Pikachu.
 

Yikarur

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Roy isn't that terrible as anyone makes it out to be. Noticable on the lack of understanding of the character Anyone who says Roy has bad mobility doesn't really understand the character. He has really high reward on a lot of moves and pretty nice combos. Most of you probably haven't seen a top level Roy yet.

https://www.youtube.com/watch?v=O-pNX_RH3Mc#t=5m10
Here is Semifer playing with Roy, against Sodrek. Both are among europe's best players. You can probably learn a lot in these games.
 
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TurboLink

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Link, he is just really hard to fix qith the bad philosophy Sakurai gave him. His Up B will always be easy to gimp, his tether easily spiked, his mobility will always be bad, always bad close combat options, and he will also be combo food forever as well. And he got neutered since release, he lost all his tech from 3DS and the jab stuff. Mario has gotten the shaft recently. His best player dropping him and getting the overrated card like Ness. Rat gets judged for ESAM alone
and never they give NAKAT a spot for Pika talk. Rat has been overrated for quite some time and ESAM underperforming is an opening for the Overrated camp to piss on Pikachu.
There are things that can be done to make it harder to be gimped by certain opponents with Link. He's not that easily gimped.
 
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TSM ZeRo

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Here we go with more complaints (like after every major lol)

Did no one see the set where I played Mr R with Diddy Kong and won at G3? Or maybe any other tournament where I beat a top level Sheik in a solid fashion effectively avoiding down throw setups, needles and edgeguards and like everything LOL with Diddy Kong (a bad match up too btw, it's not a close one like rosa sheik or sheik mario etc)
 

Smooth Criminal

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Here we go with more complaints (like after every major lol)

Did no one see the set where I played Mr R with Diddy Kong and won at G3? Or maybe any other tournament where I beat a top level Sheik in a solid fashion effectively avoiding down throw setups, needles and edgeguards and like everything LOL with Diddy Kong (a bad match up too btw, it's not a close one like rosa sheik or sheik mario etc)
Okay, great.

Still doesn't take away from the fact that Sheik is still good, bud.

Smooth Criminal
 

Y2Kay

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Did no one see the set where I played Mr R with Diddy Kong and won at G3? Or maybe any other tournament where I beat a top level Sheik in a solid fashion effectively avoiding down throw setups, needles and edgeguards and like everything LOL with Diddy Kong (a bad match up too btw, it's not a close one like rosa sheik or sheik mario etc)
But.......not everyone is you

(Jokes)

:150:
 

Xeze

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Red flag when Mario is starting to be considered unviable in the rapidly shifting metagame.

I am hoping for Sheik and ZSS nerfs next patch, they are literally the only ones that need it. Buff the mid and low tiers to high tier and there ya go.
Mario was considered a top 5 character at the very beginning of Melee too. It's the natural course of an all-around character. Although I think he won't drop as low as Melee Mario.
 
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