"Jigglypuff has a good matchup against Cloud"
commentary off to a great start i see
I mean, there's no reason to write it off completely unless you've experienced and explored the matchup yourself. Just because Cloud is a better character doesn't mean he might not have bad interactions with worse characters (insert Dr. Mario reference here).
The commentator said that it was something you wouldn't expect unless you played the matchup yourself, so while at the same time I'm like 'how could Cloud lose to her?' I can also see how Jiggly floating just out of range of SH nair (which has a minimum of 16 frames of dead air for cloud if he doesnt want to incur landing lag) and floating back in to fair or bair punish could mess him up, how a shielded Cloud dtilt would open him up to easy rests, how Jiggly is finally glad everyone dies just about as quickly as her to finishing touch, and how Jiggly finally has someone new to properly go out there WOP style and gimp (just nair at the ledge would probably catch climhazard, limit or no).
Thinking on it more, Jiggly's probably fast enough in the air to float away from Cloud's uair juggles.
I just looked at Jiggly's frame data - why in the world does she have the awful airdodge and spotdodge starting frame (frame 4) usually reserved for super heavy characters? Like Bowser/Donkey Kong/Ganondorf/Dedede ... even Charizard has better startup on his dodges.
Looking into airdodges more, Ryu might have the worst in the game. Fewest I frames of anyone, frame 4 startup, almost the same endlag as the superheavies/Jiggly.