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Gordeau Main Paint Drinker
IMO Cloud's Dash is what changes his ground game from poor to respectable/decent. It really improves his mixups and options DRASTICALLY and also gives him really strong grounded movement (beyond his already incredibly fast run speed with and without Limit).Nice, LordWilliam. Do you know Cloud's initial dash speed? That's what I meant when I mentioned speed in that post. Cloud's specs with fox trot, dash->shield, perfect pivot, etc. are all great/respectable. I don't think Cloud's dash is as dangerous as some other characters out of a dash since he doesn't blow you up from a single dash attack or grab, but any character would drool to have that dash frame data.
Limit Climhazzard:
Very good at the beginning with some invincibility frames 5-12, but it soon loses its hitbox after 9 or so frames. If Cloud isn't careful and just upBs from a significant distance, he can be hit out of it. Drill dairs have an especially easy time.
Cloud then has to try to mix things up with an earlier limit climhazzard or using limit side/neutral B with aerials to prevent opponents from hitting him. You can even hit him before the hitbox comes out (thus losing limit). If Cloud hits you with it, he can possibly combo after snapping to the ledge, but that's it. It's worth it to pressure him even when he has limit upB.
Limit Cross Slash:
26 damage and -9 on shield drop. That's not enough for most characters to punish. Some may barely be able to if the dash+shield momentum counteracted the limit cross slash.
Limit cross slash hits on frames 10/14/22/25/37. You can only reliably spot dodge and roll after the 4th hit (may need a bit more testing to be 100% sure), possibly getting a light punish. It may be worth the risk at lower %, since you will only take like 10-13 damage if you could land the grab. Overall, this isn't going to get punished often blocked unless the Cloud made it very obvious.
I think with time that people will dodge inbetween hits and punish poor usage of this attack. The others are pretty straightforward to deal with, though both are still dangerous. Dealing with limit climhazzard and limit cross slash effectively will help against most Clouds out there. Hopefully, it gets to the point where Cloud players will opt to save their limit break options for proper setups. Limit cross slash does appear just that safe right now, though.
PS. Where do you think Cloud stands atm? You've spoken a lot about him but I can't quite seem to gauge your impressions of him. From what I can tell they seem positive though, it's like you said, the more you play the better he gets.