Some of my thoughts on Luigi in the metagame.
Luigi is a character with alot of tools to be great, but also has many glaring weaknesses. Being my main in every smash game, his poor air mobility will always hold him back from being a consistent tournament threat imo. However, once he gets in close combat prepare to take a hefty amount of damage. The problem is actually getting in, something that most people are aware of.
Once luigi is in, it's great as he can dish out a ton of percent. He has combos on all types of weight classes, fall speeds, and percents. Its only a matter of recognizing which followup is optimal at the given time whether it be from a dthrow, nair, techchase, etc. A good luigi can rack up 20-30% everytime he gets a grab or string going. Frame data is impeccable, smashes and aerials are powerful and he has a great medium range projectile.
It is extremely frustrating how characters with projectiles and better mobility can just wall him out completely and he can't do a thing about it. What I mean by this is that a character like
for example can just needle camp the whole game and there is almost nothing luigi can do about it. Sure it is an extremely lame way to play, but many people will do this.
Other characters are
. There are others but these are the ones that I can think of off the top of my head. Cloud can limit meter camp luigi throughout the whole game. Toon link, duck hunt and villager simply wall him out and luigi requires extreme precision while powershielding in hopes to get closer and even then its not guarenteed you will get a grab or punish in before they continue their onslaught.
In addition to all of this, his recovery is extremely lackluster. Green missle and cyclone have tons of end lag which leave him susceptible to easy gimps which most people still do not take advantage of enough. Sometimes you dont even have to hit
, all you have to do is stand infront of the missle and youll get sent back to the stage while
either plummets down or uses another predictable recovery option that can be punished. Sure, recovery mixups are important but Im just pointing out how it can be taken advantage of more easily that other characters.
Overall I believe
is a very solid character, but once people start edgeguarding more and playing the matchup more optimally by zoning him out I think that he will drop on the tier list in a year or so.
Also for the record I think
's worst matchups are