Hmmm, here are a few things I've been thinking about Cloud.
Basically, Cloud to me has some issues challenging shields - of course positional grabs are great (I fail to understand how people consistently under-rate positional grabs in this game, getting someone in the air or offstage where they have less options available to them in order not to get punished is one of the best things you can do *coughcoughthisiswhymacisn'tinhightiercoughcough*) BUUUUUT I also feel as though Cloud simply wasn't built to be played that way, or at least not without limit break.
Err, let me explain.
Cloud has a bit of a Ryu-esque attribute of not being able to decelerate and change direction so quickly. Trying to aggro, he commits, unless he's sitting in mid-range, which is sorta decent for him to do (but so many characters in this game do mid-range well with "better" rewards off a grab).
I think the biggest thing about Cloud is he has a Wario-esque ability of being able to camp without even needing to throw a projectile. The opponent is threatened just by Cloud being at long range because, and unlike Wario, once Limit is up Cloud gets what I'd argue is actually a significant stat boost, stuff that allows him to cross up effortlessly, and the thing is, just in case you really still don't feel threatened, Cloud has a Hadouken of his own to make you begrudgingly go to him instead, where his punish is significant. I feel like the gameplan of Cloud shouldn't actually be being in Limit break all the time - instead I think Cloud should force the opponent to come to him by charging limit until JUST before hitting break. On characters with no projectile or who are slow, Cloud can then threaten them with neutral B. On other characters, he also still has side B.
I think the idea with Cloud is to get LB once he gets hit. I actually think Cloud pretty much shouldn't be using limit break for anything else except recovery OR a punish using downB: Either he's making sure his offstage is decent or he's killing his opponent. In the meantime, should Cloud have been hit into Limit Break mode and neither of these options are available, he should enjoy the stat boost, where his approach suddenly gets significantly boosted.
I think this strategy won't exactly work on characters that just don't give a stuff about Cloud's stat boosts or his "camping" (ie we all knew Cloud wasn't going to be the Sheik counter we hoped he might be) but I think it has a lot of validity against a lot of the cast. It's not like side B and neutral B are the be all and end all of Cloud's gameplan, I think sacrificing using them half the time isn't that big a deal in exchange for safety and
good stats while LB is primed (which possibly makes it even more of a threat than Waft!)
I don't know if I have much of this right. I probably don't, but I DO think people need to conserve using LB stuff in exchange for safety and people need to take its stat boost more seriously.
Well yeah.
EDIT: Also, since we're talking about falling Uairs, how many people here have faced a competent
in tournament? That kid's a genius, the way he uses his head!