TriTails
fthrow up air is not even close to a legit kill combo, sometimes you can air dodge mixup bouncing fish but that's more a bait than something legit.
...I have done this many times before. Either this true combos or my opponents are just stupid enough not to airdodge bc I go for U-air every frickin' time and it hits. May not be a legit kill setup on someone like Bowser but I'm sure I've killed people off with this setup without them having time to airdodge or whatever.
Ground mobility is a lot more important than air mobility.
I feel as Luigi would disagree.
He's a floaty, with 2nd slowest airspeed. It takes him forever to SHFF aerials compared to someone like Sheik or Greninja, or even Mario. He has little range on his aerials except for B-air, so he gets outspaced hard. You stay in the air long enough for people to hit you but short enough to have airdodge landing lag, with booty fast-fall also. Doesn't help he's free when getting juggled because he can't do a thing unless he gets in range for B-air because, again, air mobility. Also, fading back offstage tend to be ineffective due to how slow he moves and Garbage Missile's lag.
Not saying he should get Mario's airspeed, in which case he would ROTFL Sheik lulzy and go 80:20 against half of the cast, but sometimes you need to get a healthy mix of both to be consistent. Perhaps ground mobility is more important, but aerial mobility isn't far behind because you're going to be in the air 85% of the time. Air mobility also helps dealing with projectiles, especially when SHAD works for you.
In terms of chasing down opponents though, ground mobility definitely beatts out air mobility. If I were to interpret, I would consider ground mobility as 'offensive speed' while aerial mobility as 'defensive speed'. Ground mobility helps chasing down opponents and a lot of setups and combos start from the ground, so having great ground speed helps to deliver your attacks. Aerial mobility helps avoiding juggles and lets you move more freely offstage, as well when you are trying to fade back, you can use long lasting aerials more effectively as you're moving back with a hitbox to protect you.
At least, that's what I think anyway. IDK what's going on my brain right now.
Sheik IS the best character in the game, but I see no reason why she should be judged as being 'bad for the metagame' when there are multiple characters at the top, ZSS, Mario, Rosalina, Pikachu, etc that consistently take games off Sheiks.
She holds back characters which should be good had she hadn't existed. Take pre-patch Greninja for example. I heard his MU with Sheik is pretty bad before Shuriken buffs. Take pre-patch Luigi. He would be great if it weren't for the fact Sheik is a worse MU than Rosa, and those MUs are pretty bad :').
Top tiers can handle her, sure. But that's the thing. Top tiers. Her strength tend to be overpowering for a lot of the cast to handle, and while she doesn't go 80:20 against half of the cast, she becomes a problem when she has little weaknesses to exploit and her tools ripping people off in return. Like, who in the cast doesn't struggle against needles? Even Sheik herself would prefer a ditto where needles aren't used against her.
Wall of text. Ffamran symptom has officially infected me.