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Official Character Competitive Impressions - Tourneys, Tiers, Theories, Tactics

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Sinister Slush

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The 50/50 isnt free you need to lab sheik hard because she is the best in the game.
That's not really true
http://smashboards.com/threads/1-1-3-patch-notes-discussion.425922/page-8#post-20607122

Also Sheik can quite literally get a lot more from Dthrow, if she felt like it at high % she can get a fair to kill us if we're trying to DI away from her for example.
If she doesn't feel like killing with Uair or UpB at 70-90% she can tack on more % by just throwing out bair or nair. Point is she doesn't get just the 50/50 (upb uair) out of dthrow she can get almost everything in her kit from the throw, the 50/50 and that is why it's ridiculous a character that should have killing problems can land kill moves or % more often than ZSS unless you have the reads and creativity to make combos fall into your lap like Nairo/Ally.
 

Zannabluke

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i'm watching ranai's stream and lucia's kirby has been constantly gimping martan's cloud with grab>fthrow>fair>regrab>fthrow>falling dair>footstool at early percents
it's kinda funny actually
 
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C0rvus

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I recall watching a match where Kirby would fthrow -> dair -> footstool Roy at like 0% and he would be dead. I hope such a thing isn't real.
 

TTTTTsd

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I recall watching a match where Kirby would fthrow -> dair -> footstool Roy at like 0% and he would be dead. I hope such a thing isn't real.
It may be. No idea though. At least Cloud can space Kirby out if he's willing to play lame haha. That sounds pretty rough regardless, gotta be careful of giving characters like Kirby that kind of stage control...

Just another thing to jot down to not let happen with my sword.
 

Mazdamaxsti

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That opening sentence tells me you need to improve your sheik MU knowledge. Sheik thrives off misinformation so much.


It isnt a 50/50 in the sense that you only have two options to choose. Many characters especially floaties have several options to do in the 50/50s. The 50/50 isnt free you need to lab sheik hard because she is the best in the game.
If I'm correct, floaties have it worse. i was told by Mike that the Sheik d-throw u-air 50/50 is actually a true kill confirm on Kirby, so idk if its like that for other floaties.

I recall watching a match where Kirby would fthrow -> dair -> footstool Roy at like 0% and he would be dead. I hope such a thing isn't real.
F-throw d-air isnt true offstage at any percent, but if they forget to jump/airdodge they die. Both options can also be covered also (jump you f-air, airdodge you fastfall d-air footstool) so jump is the primary option.

EDIT: if you wanna test this, literally go to training and try it out and they will jump out. If they didn't, he would have a true 0-death on all the cast (by covering their recovery with a second d-air after the foostool, unless their name is pika they would most likely die)
 
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~ Gheb ~

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Shulk's buff are kind of effective because -2 ending lag on all aerials is nice and works well with most of his Monado Arts for one reason or another. But he's still not good enough to reward players for the amount of effort required to play him. A better jab or grab to fight off CQC pros like Fox would've been less polarizing and arguably more effective because it'd made him a ton easier and more appealing to play.

Good buffs overall though.

:059:
 

HoSmash4

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That's not really true
http://smashboards.com/threads/1-1-3-patch-notes-discussion.425922/page-8#post-20607122


Also Sheik can quite literally get a lot more from Dthrow, if she felt like it at high % she can get a fair to kill us if we're trying to DI away from her for example.
If she doesn't feel like killing with Uair or UpB at 70-90% she can tack on more % by just throwing out bair or nair. Point is she doesn't get just the 50/50 (upb uair) out of dthrow she can get almost everything in her kit from the throw, the 50/50 and that is why it's ridiculous a character that should have killing problems can land kill moves or % more often than ZSS unless you have the reads and creativity to make combos fall into your lap like Nairo/Ally.
Sheik isnt even completely dominant at the top level.

That's not the point I'm trying to get across. It's not a 50/50 because you dont have two strict options out of downthrow. You can jump away or airdodge which is what you know as the 50/50. When people refer to the 50/50 its referring when both options will lead to a kill if you 'guess' correctly.

Now if it was sheik dittos, you can challenge the uair with a fair (dependant on spacing)
If it's diddy vs sheik, diddy can fair to beat out the vanish. How does sheik beat this out? She can vanish but vanish with anticipation of the fair. Now it's not a 50/50 because there arent just two options that Sheik has to consider because she has to pick an option to beat out either: Jump away, airdodge or falling fair.
Same with a lot of floaties. They can jump away, or airdodge (drifting towards sheik or drifting away from sheik).

It's not a braindead coin flip. You can read sheik's options and do more than pick one out of two options.

In a way she does have killing problems, its just that she gets you to death % faster than anyone else in the cast which makes the problem less prevalant.
 
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HoSmash4

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This is a little late, but I DID write it up so here we go:

At the risk of incurring the ire of Sheik mains (although a lot of Sheik mains actually agree she actually does need at least one nerf) I actually am extremely worried about a future where the balance adjustments have ended and absolutely nothing has been done to tone down Sheik's abilities to a more acceptable form.

I know it's been mentioned a few times but regardless of my track record against Sheik, and keeping in mind that she'll never be as dominant as Brawl MK, I really do not want to see another Smash game turn into one where everyone flocks to the best character and that's the end of the metagame. I know she's not the easiest character in the game to pick up, but I can say with certainty that she is easy enough such that a large proportion of people who just want nothing more than to win can just pick her and start seeing results relatively quickly.

I don't 100% agree with the notion of buffing characters to Sheik level, ala PM, either. Because as you might recall, when PMDT tried to bring characters up to Fox's level, we got 3.0 Mewtwo and Lucas, and they were COMPLETELY bananas. There's a certain level of ability that characters can be pulled up to before things start getting stupid, and in Smash 4's case, that line is drawn somewhere around where ZSS is, NOT where Sheik is. If you try to cross that line with too many characters, you get results like PM 3.0, and no one wants that.

And... since I brought up the topic, I would like to point out the potential competitive merit of Smash 4 with a nerfed version of Sheik, or just with Sheik not existing at all. With ZSS as the best character in the game, a much more dynamic metagame has the potential to exist, as the "best" character in this format has design weaknesses (poor grab, lousy UpB recovery, has troubles against low crouchers and charge projectiles...), and actually loses matchups, to my understanding. Even if they're minute, the things that work against ZSS in this game would allow more and more characters to shine, as you'd start to see characters who counter ZSS become prevalent, or even characters who counter those ZSS counters! There's a lot of potential to be had in a game like this, and I do find it, actually, REALLY ANNOYING that there's a single character holding back that potential, even if it's not to that great of an extent of what MK did to Brawl.
Are you ignoring the fact that ZSS counters heavyweights and half the cast struggles to get past Rosalumas wall?

Rosalina/ZSS are ALSO part of the trio who gatekeep low tier viability. Sheik nerfs wont fix that.
 

DanGR

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Now it's not a 50/50 because there arent just two options that Sheik has to consider because she has to pick an option to beat out either: Jump away, airdodge or falling fair.
Green is covered by upair.
Red is covered by upb.
Choose wisely.
 
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Nobie

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Earlier today on Abadango's stream, someone asked what he thought of Mewtwo.

Abadango: "I wouldn't find it strange if he turned out to be B-tier."

Keep in mind this is after Abadango dropped him from B in his most recent tier list.
 
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HoSmash4

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iamaho said:
Now it's not a 50/50 because there arent just two options that Sheik has to consider because she has to pick an option to beat out either: Jump away, airdodge or falling fair.
Green is covered by upair.
Red is covered by upb.
Choose wisely.
at 10:20-10:30.

You chose poorly.

Now if you tried out what I stated, you'd know that falling fair would be countered by a vanish spaced lower.
Sheik's 50/50s in a coin flip remember. There is spacing involved as well. Now wouldnt you say that its still a 50/50 because uair would have beaten out that fair anyways? Well at 110% or so, uair to counter zero's falling fair wouldnt have killed but a vanish placed below the fair hitbox would have killed him.

There isnt just two options out of downthrow for Sheik or Diddy. Lab up guys.
 
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DanGR

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Looked like a late upb to me. Suppose I'll have to test those exact percentages, with that DI, later.
 

Foie

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You guys all called me crazy when I wanted a jigglypuff mobility buff. Hopefully she finally gets improved a little next update, she's been terribly neglected while many characters better than her get consistent buffs.

Also give Falco some usable lasers please.
 

HoSmash4

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Looked like a late upb to me. Suppose I'll have to test those exact percentages, with that DI, later.
You may do the labbing. But Zero, the #1 sheik doing this:
https://www.youtube.com/watch?v=o8rtCa5yV8Q
1:30
A vanish spaced in anticipation of the fair.

Suggests its not a strict, pick one or the other 50/50. If diddy's fair would be beaten out by a non 'late' upb, then zero would have went for the normally spaced vanish to cover both Airdodge AND fair. Now why would diddy go for fair? Because as it beats out normal vanish and lose to uair, Diddy gains more out of it than using jump which beats out normal vanish and loses to uair because diddy will get 10% or so from the fair. Now if it was a true 50/50 this would be the best option to pick on paper.
 

Y2Kay

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Speaking of mobility, Mewtwo has the 3rd best air speed and 10th run speed now.

That's pretty fricking good!

:150:
 

Foie

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Oh I wasn't comparing puff to Kirby, I was merely pointing out that mobility buffs can happen. From my experience, despite puff's fast airspeed she's still a bit too slow to capitalize on a lot. A slight mobility boost would go very far to push her into the realm of viability. I mean, she could at least have #1 airspeed in the game, that's kind of her deal.

Her ground mobility is so bad that she literally has no method of moving anywhere fast.

Puff: 2nd best airspeed
55th best ground speed

Kirby: 53rd worst airspeed
34th best run speed (pre-patch)

Kirby had (and has still) worse mobility overall. Better ground speed sure, but the space between isn't almost 50 spots. Kirby wasn't fast anywhere, he has bad mobility. Puff has good air mobility. Don't compare them (which I'm assuming you are, if you're not then ignore this).
 
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John12346

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Are you ignoring the fact that ZSS counters heavyweights and half the cast struggles to get past Rosalumas wall?

Rosalina/ZSS are ALSO part of the trio who gatekeep low tier viability. Sheik nerfs wont fix that.
I partially agree with this assessment. Low tiers are low tiers and will struggle to overcome matchups against the two best characters in the game and the very bizarre Rosalina.

However, I also believe that Sheik is a completely different beast from the other two. While I agree that all three are holding back low/mid tier viability to an extent, Sheik is holding back a LOT of viability on all tier levels, primarily due to how she's designed as a character.

My main gripe with Sheik that is not present with ZSS and Rosalina is that she doesn't have any inherent character weaknesses or losing matchups. ZSS, as I mentioned earlier, has a lousy grab, a really bad UpB recovery if you can force her to use it, and has problems against low crouchers. Rosalina, on the other hand, has a very easy to intercept recovery, and becomes no more than a mid tier character if you're efficient at picking off Luma. While yes, I will agree it's rather difficult to fully exploit their weaknesses, the fact remains that they ARE there for some level of counterplay to exist against them. And, within the realms of high/top tier land, those two do have a reasonable amount of matchups that they struggle with, and even lose.

Sheik, on the other hand, isn't held by these standards. It's already accepted that she doesn't lose any matchups, but rather goes even with a few top and high tiers. And the character weakness she was initially designed with - being unable to kill - really isn't there when you factor in her Dthrow > Uair mixup, offstage Bouncing Fish combos, and Vanish and Usmash traps. I would definitely say that Sheik's ability to kill is average, at worst. And when you tack that on to everything she already has going for her: one of the best neutral games, one of the best camping games, one of the best recoveries, and one of the best run away games, it can really be a mite overwhelming...

At the end of the day, the reason I want to see a character like ZSS on top is because she has her own inherent flaws. Even if it's difficult, it IS possible to play around her advantages and use what works against her. With Sheik on top, the climax of the metagame is literally "Pick Sheik, because nothing outright counters you" and that's the end of it. I am deeply worried about this conclusion occurring after the patches have ended, because I know this game has the potential to unlock a much larger world of depth.

It's literally just one step away.

(Also just putting the disclaimer out now, I DO NOT want to see Sheik nerfed because I struggle against her to some extent, because then I would want to see Kirby nerfed too and that's just silly. My reasoning is that I legitimately am concerned about her turning into a Brawl Meta Knight - although not as bad - where she just kind of just... turns into the metagame... if the patches have concluded and nothing has changed about her.)
 
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Illuminose

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diddy's fair wins if you vanish

@TriTails fthrow up air is not even close to a legit kill combo, sometimes you can air dodge mixup bouncing fish but that's more a bait than something legit.

dthrow 50/50 is good but it doesn't kill at unreasonably low percents @Yikarur, if you air dodge at 90 and die to a rage vanish that's on you for not understanding the 50/50 and not me (up air will never kill you at that low of percent). yoshi is actually one of the most fortunate characters against the 50/50 because is air mobility is good, you essentially can't vanish him because it will likely miss and up air doesn't kill until like 110-115 on yoshi and that's if sheik has a ton of rage. yoshi also has the option to double jump out bc of the super armor, unless sheik has completely airtight timing on the up air you can actually jump out due to the super armor. on most chars up air doesn't kill until ~110 with rage if you're lucky, sometimes lighter characters like pika will die closer to the 105 range with rage but that's about it.

I'm almost positive that it's never guaranteed on kirby

just for info wrt what has been brought up about sheik's throw kill setups

oh and bthrow bouncing fish is a gimmick that doesn't actually work.
 
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Argent Smasher

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Hey guys, I'm new to smash boards, I've been maining mewtwo for a while but I'm pretty much a complete noob :p
 

Y2Kay

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Ffamran

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Speaking of mobility, Mewtwo has the 3rd best air speed and 10th run speed now.

That's pretty fricking good!

:150:
Still going to nitpick and mention his air acceleration sucks. :p

That being said, it's kind of like Captain Falcon, Ike, Ryu, and even Little Mac where air acceleration doesn't really matter if you just want to get in and mess around on the ground. It will matter in the air when you try to recover or do aerial shenanigans. Mewtwo's ground speed before this was already good and now it's even better. He "needed" it since unlike Captain Falcon, he wasn't ridiculously fast, unlike Ike, he didn't have solid disjoints - which he has now? -, and unlike Ryu, he doesn't have really meaty and wacky aerials (or moves in general).

For Lucario, I don't know why he has those changes... Really don't; need a Lucario expert to explain. Kirby's running speed increase is more like a quality of life buff compared to Mewtwo going from above-average-speed to fast running. Heh... Now that I think about it, this balances out that since Palutena and Rosalina have good air acceleration and/or air speed, Mewtwo has good ground speed to compensate. As for Cloud, gonna have to wait for numbers since he's kind of different with his Limit Break affecting him. I swear this is from Dissidia's EX Mode mechanic where you get passive buffs 'cause I don't know if FFVII did anything when the Limit Break meter was full other than force you to use Limit Breaks.
 
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Emblem Lord

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Still going to nitpick and mention his air acceleration sucks. :p

That being said, it's kind of like Captain Falcon, Ike, Ryu, and even Little Mac where air acceleration doesn't really matter if you just want to get in and mess around on the ground. It will matter in the air when you try to recover or do aerial shenanigans. Mewtwo's ground speed before this was already good and now it's even better. He "needed" it since unlike Captain Falcon, he wasn't ridiculously fast, unlike Ike, he didn't have solid disjoints - which he has now? -, and unlike Ryu, he doesn't have really meaty and wacky aerials (or moves in general).

For Lucario, I don't know why he has those changes... Really don't; need a Lucario expert to explain. Kirby's running speed increase is more like a quality of life buff compared to Mewtwo going from above-average-speed to fast running. Heh... Now that I think about it, this balances out that since Palutena and Rosalina have good air acceleration and/or air speed, Mewtwo has good ground speed to compensate. As for Cloud, gonna have to wait for numbers since he's kind of different with his Limit Break affecting him. I swear this is from Dissidia's EX Mode mechanic where you get passive buffs 'cause I don't know if FFVII did anything when the Limit Break meter was full other than force you to use Limit Breaks.
UGH. Wish Cloud had his EX mode mechanic from Dissidia.

Ultimate Guard Break: All attacks break the opponents guard.

POWER OF MAKO BABY!!!
 

Ffamran

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UGH. Wish Cloud had his EX mode mechanic from Dissidia.

Ultimate Guard Break: All attacks break the opponents guard.

POWER OF MAKO BABY!!!
He'd be hella insane if he manages to stay at low percents; ULTIMA WEAPON! Still, neat thing where they looked at all sources for Cloud meaning Limit Break/EX Mode does affect Cloud passively... One thing I wished Cloud had from Dissidia was Cross Slash moving him forward for the last hit, but whatever. All sorts of characters deal with bad recovery moves, but if they aren't off-stage involuntarily, they will wreck you, well, most of them will. Also, expecting wall jump usage from Cloud. Wall jump Bair? Wall jump Fair spike positioning?

Edit: Maybe full Limit Break should just be called EX Mode? Easier than saying full meter Limit Break or whatever and while just full meter works, looking back at Dissidia and calling it EX Mode sounds fun.
 
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UberMadman

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Speaking of mobility, Mewtwo has the 3rd best air speed and 10th run speed now.

That's pretty fricking good!

:150:
Not to be a downer, but his air speed being top 3 is significantly hampered by the fact that his air acceleration is bottom 4. Tied with Game and Watch, only better than Mac and Ryu. It takes him a significantly long time to reach high speed in the air.
 

#HBC | Red Ryu

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luckly, #HBC | Red Ryu #HBC | Red Ryu is here. He's the best lucario I know

:150:
Well, I'm not a true "expert" but I can try.

It was to help his neutral game out so he could space and work around it better. He was a bit vulnerable in these situations in the air and now some things that didn't combo now will thanks to the increased air/falling.

Walking speed is good for Dtilt and Ftilt, his safest stuff on the ground so he can poke at shields and still be safe. Even if Nair is a plus on block along with bair this does help him position better.

Fall speed helps him survive a tad longer as well so that helps his aura a bit.

His neutral wasn't there due to shorter hitboxes, now he has a bit more speed to help him with this.
 

Mazdamaxsti

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diddy's fair wins if you vanish

@TriTails fthrow up air is not even close to a legit kill combo, sometimes you can air dodge mixup bouncing fish but that's more a bait than something legit.

dthrow 50/50 is good but it doesn't kill at unreasonably low percents @Yikarur, if you air dodge at 90 and die to a rage vanish that's on you for not understanding the 50/50 and not me (up air will never kill you at that low of percent). yoshi is actually one of the most fortunate characters against the 50/50 because is air mobility is good, you essentially can't vanish him because it will likely miss and up air doesn't kill until like 110-115 on yoshi and that's if sheik has a ton of rage. yoshi also has the option to double jump out bc of the super armor, unless sheik has completely airtight timing on the up air you can actually jump out due to the super armor. on most chars up air doesn't kill until ~110 with rage if you're lucky, sometimes lighter characters like pika will die closer to the 105 range with rage but that's about it.

I'm almost positive that it's never guaranteed on kirby

just for info wrt what has been brought up about sheik's throw kill setups

oh and bthrow bouncing fish is a gimmick that doesn't actually work.
Well, I was told this by MikeKirby, he said they have to dash and then jump u-air so it doesn't work on the ledge. he could be wrong but he plays this on a higher level than most of us so i would assume he is credible.
 

Plain Yogurt

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Edit: Maybe full Limit Break should just be called EX Mode? Easier than saying full meter Limit Break or whatever and while just full meter works, looking back at Dissidia and calling it EX Mode sounds fun.
I know as a Tales Series fan I keep slipping up and calling it Overlimit.

I'm very happy with how fun Cloud is from my initial impressions, although I'm SUPER salty his Uair/Dair linger while Shulk's don't. He very much reminds me of Shulk in that he has a bunch of moves to cover different options. Knocking someone down and flinging Limit Blade Beam to cover almost everything feels GOOD and it's also a nice harassment against recoveries with how it goes through the ledge. Cross Slash is interesting in that it's almost like a ranged tilt (at least it SEEMS to go further than FTilt. Might be imagining). I feel like OOS Limit Climhazzard might be something to respect, though I'm not sure how well it kills so jury's out there. And then Finishing Touch is just silly considering how non-committal charging Limit Break can be.

And then for normals, Dtilt, Nair, Uair, Utilt, DA, they're all good. Good character with real weakness off-stage. Very fun.

Shulk buffs feel really nice as well, although except for Nair's landing lag they're all subtle. Seeing the red lighting just a smidge earlier than usual is nice and his follow-ups are just a smidge tighter. Like I said before his worse matchups probably won't turn around, but the buffs are appreciated all the same.
 

Aunt Jemima

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Not saying it isn't (sheiks combo, iirc asdioh confirmed it is a long time ago), but MikeKirby is also the person that says Luigi's D-Throw > Cyclone is still a super easy guaranteed combo on Kirby regardless of rage/di.

I'd simply test stuff yourself rather than source him. He's really good with Kirby info, but trusting him with other character's information isn't the wisest choice.
 
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Mazdamaxsti

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Not saying it isn't (sheiks combo, iirc asdioh confirmed it is a long time ago), but MikeKirby is also the person that says Luigi's D-Throw > Cyclone is still a super easy guaranteed combo on Kirby regardless of rage/di.

I'd simply test stuff yourself rather than source him. He's really good with Kirby info, but trusting him with other character's information isn't the wisest choice.
I don't have the means of testing, but most information people get IS from other people, sourcing a well-known main for your character is definitely a reliable source (even tho it still might not be true). I'm not gonna go test everything people say, that would take too long.
 

Kofu

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Not to be a downer, but his air speed being top 3 is significantly hampered by the fact that his air acceleration is bottom 4. Tied with Game and Watch, only better than Mac and Ryu. It takes him a significantly long time to reach high speed in the air.
As a slight counterpoint, you can cut a lot of the time required to reach max airspeed by dashing before you jump (at least, IIRC). His bigger issue overall is that he can't change direction midair very well, something that Game & Watch happens to be a master of, so that his poor acceleration is far less of an issue. Mewtwo has to rely on his double jump or specials to get his momentum going in the other direction.
 

Ghostbone

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yoshi is actually one of the most fortunate characters against the 50/50 because is air mobility is good, you essentially can't vanish him because it will likely miss and up air doesn't kill until like 110-115 on yoshi and that's if sheik has a ton of rage.
Yoshi's isn't particularly hard to hit with vanish.
And yoshi isn't fortunate against the 50/50, he dies really early to it compared with his weight because he's so floaty.
oh and bthrow bouncing fish is a gimmick that doesn't actually work.
ITT, true combos are gimmicks.
 

**Gilgamesh**

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Sheik vanish vs diddy Kong is still a 50/50. The only thing is sheik has to be more accurate in her timing and spacing for her not to get hit by his Fair, also ,yes I have seen Sheik successfully land vanish on a diddy Kong attempting to use Fair
 

David Viran

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Why would vanish be a good move to use to kill out of dthrow? It kills earlier than uair but if uair won't kill yet then you can just jump to avoid vanish. You don't have to risk dying to it early. When uair does kill, you can just bait AD then uair instead of up b.
 

Jams.

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Why would vanish be a good move to use to kill out of dthrow? It kills earlier than uair but if uair won't kill yet then you can just jump to avoid vanish. You don't have to risk dying to it early. When uair does kill, you can just bait AD then uair instead of up b.
It's good because it still works and people get hit by it all the time. People still airdodge at percents where uair won't kill, even if they shouldn't.

That being said, I don't think airdodging has no merit in this situation, it's just a greedy and risky option. If you jump, you're still in a bad position above Sheik without your double jump; however, airdodging usually means you're home free and can reset to neutral or even retaliate with your own aerial (pre-patch Diddy uair was incredibly powerful in this scenario and made calling out the jump in a 50/50 very dangerous, Ness' current uair is also good at this). The risk is much higher and you can give Sheik the dreaded early kill, but the reward is higher as well, especially if you can land your own cheeky kill off a successful airdodge.

Vanish also beats players who try to sneak in a quick aerial to trade with the uair.
 

C0rvus

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To add to this, if you jump and Sheik uses Vanish, she can aim it down, land with no lag and now you're still in a mixup scenario. It's usually worth the risk/reward.
 

S_B

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How many Sheiks aside from Zero win tourneys tho?
Vinnie, Mr. R, and Denti all come to mind, all of whom regularly take their local tournaments (and others) with Sheik...

The top power ranked player in my region is also a Sheik main.
 
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