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I dunno.... while it SEEMS like that makes sense, the thing is, a lot of smashers that use Zelda/Shiek switch between the two to gain strategic advantages, such as having Shiek rack up damage and having Zelda KO...since you have a sheik and Zelda, might as well put a Pokemon Trainer, You can't be one of the Pokemon only unlike Shiek and Zelda
Ur right...and its the same with both Charizard and Ivysaur. Their rows and columns arent mirror images either.I did a quick casual glance at the chart, and I saw something odd. If I follow the "You" column down to "Squirtle" and read horizontally, I see two options:
-Squirtle = Charizard
-Squirtle < Ivysaur
If I follow the "Opponent" row down to "Squirtle" and read vertically, I see:
-Captain Falcon > Squirtle
-Fox = Squirtle
-Ivysaur > Squirtle
-Kirby = Squirtle
-Marth > Squirtle
-ZSS > Squirtle
Why is it different? Shouldn't both the rows and the columns be identical?![]()
Just like to point out that Lucas vs Marth isn't hopeles, as the grab release isn't an infinite on Lucas. (Lucas board decided on 30:70DDD vs. DK
DDD vs. Mario
DDD vs. Luigi
DDD vs. Samus
DDD vs. Bowser
Those characters cannot fight DDD because of the infinite. It is a hopeless match because DDD has to grab them just once to take off a stock.
Those matchups are easily 9-1 in favor of DDD, maybe even 10-0.
Captain Falcon has a lot of hopeless matchups as well. Marth vs. Ness/Lucas is also hopeless for the Earthbound kids because of the deathgrab.
DanGR, I would think about adding a purple square (for blowout) and maybe something like a red X like Mmac said for "hopeless".
How can Lucas escape the infinite? As long as Marth is grab attacking as Lucas breaks out, Lucas is forced to escape in a sliding release instead of the jump release. By the time he can do anything, Marth has already grabbed him again. Maybe I missed something but I've tested it on level 9 cpus and it's an infinite. If a level 9 CPU cannot escape it with frame-perfect reaction, a human can't either.Just like to point out that Lucas vs Marth isn't hopeles, as the grab release isn't an infinite on Lucas. (Lucas board decided on 30:70
But yeah, everything else is accurate, and another color or symbol would be appropriate.
Hey now, i didn't infinite you at all!dedede vs dk isn't impossible, just really really hard. i can avoid the infinite a lot better after some practice
not to mention you pretty much know what they're going to do since all the dedede does is go for the infinite
I think you have no idea what this chart is about.So your saying Pit has no advantage or disadvantage to any character? I can't believe that one. (Or either you just forgot to put the info over onto the new hcart...)
Why not have both?it's GOTTA be either 70:30 or 75:25
anything lower ain't a counter and anything higher is SO TOTALLY OBVIOUSLY a counter.... so as long as it's one of these, I'm satisfied.
I'm going to cry.So your saying Pit has no advantage or disadvantage to any character? I can't believe that one. (Or either you just forgot to put the info over onto the new hcart...)
I'm leaning towards this idea. It makes sense. It's just that it might be hard to figure out how bad a character has it against another. 65/35 to 70/30 is rather easy to distinguish imo, but from 75/25 to 80/20? How do you determine that?Why not have both?
Why not have a 70:30-75:25 Box, and a 80:20+ Box?
Most people have difficulty levels in their guides and I approve of that; I do not approve of 6/10 compared to 7/10 for difficulty ranking. That's stupid. The metagame will constantly evolve, but whether a match is easy, average, or hard will not unless some serious changes are made. The balance of power in a matchup might change slightly... but not much without the discovery of a chaingrab, new AT, or other such thing. So... you can read "this match is average" and know that while it may be less in ROB's favor than other 'average" matches, they all fit the same pool.
This wall of text brought to you by the Marth Board. The Bolded part is the important part.How can Lucas escape the infinite? As long as Marth is grab attacking as Lucas breaks out, Lucas is forced to escape in a sliding release instead of the jump release. By the time he can do anything, Marth has already grabbed him again. Maybe I missed something but I've tested it on level 9 cpus and it's an infinite. If a level 9 CPU cannot escape it with frame-perfect reaction, a human can't either.
all of these numbers seem pretty arbitrary to me >__> like seriously, how can you say 75:25 is that much different from 70:30? how can you even decide on those 5 little points? a general "slight or large (dis)advantage" seems better to me...because numbers are just way too specific/arbitrary/insert better word here. it's not as if there's a formula for determining how many "points" a character gets.
a quote from overswarm's rob guide
You do know I need both boards to agree right? so the Marth boards think it's a big advantage, (so do I), but the Lucas boards don't agree? hmm...This wall of text brought to you by the Marth Board.
ehhh.... *cringes*I think I already like this project better than the other one, if only for the colors replacing the checkmarks.
Also, I don't think there is a single 75:25 matchup in Brawl. It's way more balanced than that.
And yes, that includes DDD vs DK, and Marth vs brats.
It looks a bit inaccurate for now, but I trust that it gets updated regularly. I won't add anything from it for now, but I put the link in the OP.http://smashboards.com./showthread.php?t=181638
There are still things to iron out, but here is the second version of the Diddy Boards Matchup Chart.
That's the problem of the chart. It's hard to find a match-up thread where people are 0% biased towards their main characters.You do know I need both boards to agree right? so the Marth boards think it's a big advantage, (so do I), but the Lucas boards don't agree? hmm...
Alright then, I stand corrected. It's still a terrible matchup for Lucas though because Marth gets a free smash/DB/Fair after a grab release. AFAIK though it's an infinite on Ness.*wall of text on Marth/Lucas*
Yeah, it's bad, but not "OMG Lucas automatic loss" bad.
Well of course Marth has a big advantage. I never stated otherwise.You do know I need both boards to agree right? so the Marth boards think it's a big advantage, (so do I), but the Lucas boards don't agree? hmm...