COMPREHENSIVE CHANGELIST AHOY
Here we go.....
Cosmetic changes (no impact on gameplay):
- Sword swings are red
- Most sword swings have been modified to look "smoother"
- Idle pose doesn't switch
- Normal attacks don't play random voice clips. Smash attacks do instead, using 1 of 4 random "smash" voice clips.
- "Pain" voice clips play after 3 frames instead of 40 when in hitstun
- Side taunt has a Flare Blade trail on the sword
- Down taunt has no voice clip
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Attribute changes:
- Friction increased slightly
- Walk speed decreased, at about Link's walk speed
- Run speed decreased, at about Donkey Kong's run speed
- Gravity increased
- Terminal velocity increased
- Weight decreased
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Attack changes:
- All attacks pull inward on striking with the tip unless said otherwise
Jab:
- 6 damage hit, low knockback
- 3 damage tip
- Cannot rapid jab like Marth
Dash attack:
- 12 damage hit, moderate knockback, sends behind Roy
- 7 damage tip
F-tilt:
- 12 damage hit, moderate/high knockback
- 9 damage tip
U-tilt:
- 9 damage hit, low/moderate knockback, hits diagonally upward
- 7 damage tip
- 8 damage hit if opponent is behind Roy, hits upward
- 6 damage tip if opponent is behind Roy
D-tilt:
- 10 damage hit, low/moderate knockback, hits upward
- 7 damage tip
- Using it repeatedly doesn't scoot you forward
F-smash:
- 19 damage hit, high knockback
- 12 damage tip
- Start-up is at 0.75x speed
U-smash:
- Hits 5 times for a total of 16 damage
- First 4 hits do 3 damage, tipped hits spike
- Last hit does 4 damage, moderate upward knockback
- Has fire
D-smash:
- 20 or 17 damage hit, high upward knockback
- 8 damage tip, links into second swing
- Second swing deals 2 less damage and less knockback than forward swing
N-air:
- First swing 5 damage hit, set knockback
- First swing 4 damage tip
- Second swing 8 damage hit, low knockback
- Second swing 7 damage tip
F-air:
- 9 damage hit, high base and very low scaling knockback
- 6 damage tip
B-air:
- 13 damage hit, moderate knockback
- 10 damage tip, "fire spike" hits downward and has fire
U-air:
- 7 damage hit, very low knockback
- 6 damage tip
- Sweeps further in back
D-air:
- 10 damage spike hitbox, must hit opponent when they're on top of Roy
- 9 damage hit, low sideways knockback
- 8 damage tip
- Sweeps further in front
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Throw changes:
- All throws do 1 more damage compared to Marth's
F-throw:
- Slightly more base knockback
- Slightly less scaling knockback
- "Slam" effect on ground
U-throw:
- Throws at 75 degree angle
B-throw:
- Throws at 70 degree angle backwards
- Is essentially a reverse u-throw, has a tiny bit less knockback, however
- "Slam" effect on ground
D-throw:
- Unchanged
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Special attack changes:
Neutral-b (Flare Blade):
- Has new effect
- Uses different charging and swinging animations
- Charge can be held up to 4 seconds
- Minimum 8 damage
- Maximum 50 damage
Side-b (Double-Edged Dance):
- Huge overhaul, speed, damage, and/or voice clips of all attacks was changed
-
Hit 1: 4 damage hit, 3 damage tip, has "stall" effect when used in the air
-
Hit 2 side: 4 damage hit, 3 damage tip
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Hit 2 upper: 4 damage hit, 3 damage tip
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Hit 3 side: 8 damage hit, 7 damage tip, good knockback, doesn't link into 4th hit
-
Hit 3 upper: 8 damage hit, 6 damage tip, hits downward and towards Roy, doesn't link into 4th hit
-
Hit 3 lower: 7 damage in 3 hits, doesn't link into 4th hit unless at very low percents
-
Hit 4 side: 13 damage hit, 10 damage tip, high sideways knockback
-
Hit 4 upper: 13 damage hit, 10 damage tip, high upwards knockback
-
Hit 4 lower: 15 damage in 5 hits, is rather easy to DI out of
Up-b (Blazer):
- Has new effect
- Hits 7 times for a total of 11 damage, hits upward with moderate/high base knockback
- First hit deals 6 damage, all others deal 1
- Is 0.5x speed until the peak of the attack where it is 1x
- Gains slightly less height
Down-b (Counter):
- Hits at a lower and more devastating angle
- Window for countering is smaller (total of 20 frames compared to 25)
Final Smash:
- Different trail
- Blasts opponents upward in a flash of fire
And
<here> is the newest .pac.