KillerJawz
...
- Joined
- Mar 28, 2008
- Messages
- 4,285
Added Omega's and Cherry's submissions to the archive.
I will also be clearing out any videos that are over a year old WITH owners who have not updated for a year, Allstar and Crews are perfect examples of this.
Also, Zero. Taking a game off, is not winning, for example, I play 1000 games with M2K's Metaknight, I win a single game, I took a game off him, but got absolutely crushed in the process, do NOT use that as evidence to support your claims.
Cherry, heres a critique:
Game 1: Stop airdodging before you zair when no projectiles are coming at you. I saw you do this countless times and all it does is delay the zair. Try to do the zair when your descending, not ascending, otherwise you get the full lag of the zair, and you will be punished for it. Follow up your zairs with descending missiles and more zairs. Keep the pressure on him, don't try to follow up with a standard AA jab combo, it will rarely connect, and if it does, you are still in the bad position.
Don't roll. For lord sake don't roll. A good Link would have punished those rolls. Mix up your game with pivot grabs and uairs, I failed to see a single fast falled uair land and combo effectivly, read the Samus Guide for some strings from uair, UpB and Dsmash are both beautiful ones to follow up on. Predict your opponents patterns, and even if Dsmash on it's own looks like a good punished, uair is extremely fast and the added 3-4% REALLY makes a difference.
Work on your ledge game. If Link comes for you offstage, you shouldn't have any problem beating him out, resulting in an early gimp.
I can see your Samus has the basics down, but you will need alot more offline experience to be able to keep up.
I will also be clearing out any videos that are over a year old WITH owners who have not updated for a year, Allstar and Crews are perfect examples of this.
Also, Zero. Taking a game off, is not winning, for example, I play 1000 games with M2K's Metaknight, I win a single game, I took a game off him, but got absolutely crushed in the process, do NOT use that as evidence to support your claims.
Cherry, heres a critique:
Game 1: Stop airdodging before you zair when no projectiles are coming at you. I saw you do this countless times and all it does is delay the zair. Try to do the zair when your descending, not ascending, otherwise you get the full lag of the zair, and you will be punished for it. Follow up your zairs with descending missiles and more zairs. Keep the pressure on him, don't try to follow up with a standard AA jab combo, it will rarely connect, and if it does, you are still in the bad position.
Don't roll. For lord sake don't roll. A good Link would have punished those rolls. Mix up your game with pivot grabs and uairs, I failed to see a single fast falled uair land and combo effectivly, read the Samus Guide for some strings from uair, UpB and Dsmash are both beautiful ones to follow up on. Predict your opponents patterns, and even if Dsmash on it's own looks like a good punished, uair is extremely fast and the added 3-4% REALLY makes a difference.
Work on your ledge game. If Link comes for you offstage, you shouldn't have any problem beating him out, resulting in an early gimp.
I can see your Samus has the basics down, but you will need alot more offline experience to be able to keep up.