ballin4life
Smash Hero
Can someone give an example of crazy jiggs combos please?
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What is running pivot fastfall lag cancel?for ness and fox, the running pivot fastfall lag cancel?
and then other normal pivots/ff/LC
link ledge cancelled pivot up b
jiggs above kirby for combos? i see more jiggs combos than kirby in games
The idea I had in mind when creating this list was to order the characters by technical skill that was viable is a match situation.I like the idea of this; organizing disjointed thoughts that a lot of people had into concrete lists. One thing we should clarify is what skill level this is intended for. Obviously high level play, but the argument over fox/yoshi for technicality brings a good point into question: Just how high level? Those TAS platform drop thingys, for example, are technically possible, but I don't see them being implemented any time soon. Does the shinebreak fall into the same category? The parry? I don't think either of those do, but there's still too much gray area here for my liking. What about link's bomb recovery? His pivot-UpB edgehog?
Could not have said it any better myself.if you ever succeed with a bomb recovery then chances are you could've gotten back with a normal recovery anyway, and bomb recovery doesn't add on any defence anyway
pivot up-b edgehog...only advantage it offers is not having to short hop for a ledgehog after the hit (if you aren't going to use the hit from up-b then just pivot ledgehog or normal ledgehog, the risk of you missing and instead doing a ledge-boost up-b to your death isn't worth the flashy factor)
Thats what I remember thinking the first time when listing the steps but cheeseball called me out on not using the upb before the bomb went off, so I thought I was mistaken.Also, when trying to up-b with a bomb in hand throwing a boomerang backwards doesn't help because the direction you're hit in doesn't depend on where you were facing BEFORE the up-b, it depends on where you're facing DURING the up-b (Link is spinning so he's rapidly facing left, right, left, right). You can get hit in either direction by the bomb no matter the direction you were facing.
invisible bomb is not that technical IMO. Just requires a bit of timing which gets easy with practice (not that i would know, I never use the tech during a real match)for technical skill:
what about drop canceling?
links invisible bomb? that can do some weird stuff lol. note sure if it can be regarded as technical tho
Yeah, 11 years ago the developers could forsee that in the distant future smash64 would get so technical that players could drop cancel on command. Basically its all an elaborate plot to sandbag link.i just was just pointing out a few i didnt see in this thread over my first glance. i wasnt trying to support link.
link for fail tech tier lol.
Basically this. They didn't like what level 9 Link was doing to the other CPUs, particularly Kirby. This is just one in a long line of Link-shafting initiatives HAL Labs took, including a bizarre episode in which an unneeded value, "X-Air Resistance" was created for the sole purpose of giving Link none of it. They sure had a riot with that one.Basically its all an elaborate plot to sandbag link.
The only player I have ever played that used platform cancels properly was Boomfan with Link's d-air. But it is very rare and I do not think that TAS things should be included. It is the same with me not including Falcon's up b cancel from one of Jpheal's videos or Link's perfect DI bomb recovery.I like the idea of this; organizing disjointed thoughts that a lot of people had into concrete lists. One thing we should clarify is what skill level this is intended for. Obviously high level play, but the argument over fox/yoshi for technicality brings a good point into question: Just how high level? Those TAS platform drop thingys, for example, are technically possible, but I don't see them being implemented any time soon. Does the shinebreak fall into the same category? The parry? I don't think either of those do, but there's still too much gray area here for my liking. What about link's bomb recovery? His pivot-UpB edgehog?
I see Isai use it all the time in his videos with link. I have used it plenty of times unintentionally recovering with his upb on the edge of the green tent on hyrule.The only player I have ever played that used platform cancels properly was Boomfan with Link's d-air. But it is very rare and I do not think that TAS things should be included. It is the same with me not including Falcon's up b cancel from one of Jpheal's videos or Link's perfect DI bomb recovery.
You are right about ledge canceling, I just followed up on what Koro said because I assumed thats what he meant.Platform cancel or ledge cancel? Ledge cancel is where the landing lag gets cancelled because you slide off a ledge. Platform cancel is where you are on a slanted platform you can drop through and you drop and immediately do an aerial so it gets cancelled and you stay on the platform.