The Star King
Smash Hero
- Joined
- Nov 6, 2007
- Messages
- 9,681
Shield-grabbing with Yoshi, that's a good one ![Awesome :awesome: :awesome:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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isn't parry grab sort of a shield grabShield-grabbing with Yoshi, that's a good one![]()
Well, we were talking about getting pushed off when shielding and nairing because you tried to shield-grab. You don't get pushed back when you parry so it doesn't countisn't parry grab sort of a shield grab![]()
Yes, because we all count frames in our heads and have perfect reaction times.Yes, a tip is to wait 5-9 frames or so before shield grab, if you're not sure if you're gonna be pushed off or not.
If you play at least a single match with 5-9 frames delay, you should have an idea of the time it is and wait for it during a match.Yes, because we all count frames in our heads and have perfect reaction times.
It's like counting cards at a casino!![]()
Melee removes half of the lag (rounded down), while Smash 64 gives the landing lag you would have if you landed on the ground without doing an aerial.That and the lcancel does not even remove all the aerial landing lag. It removes a huge chunk of it, but not all (like in 64).
Wait, you're right, it is 20 frames for 64; I don't know where I got 15 from!Lol semp.
Its 20 frames in both games.
Only difference is that you cannot mash the L button in melee. If you miss time an lcancel, you have 20 frames of cooldown. In 64, you can just keep pressing the z button as fast you can and you will still zcancel (though you might shield after the move which will screw you up).
That and the lcancel does not even remove all the aerial landing lag. It removes a huge chunk of it, but not all (like in 64).
Where did you get 6-7 frames?
?L-Canceling (LC): This is a tactic to reduce the recovery time of air attacks. Right before you hit the ground, if you're in the middle of an air attack, press L (or R, or even Z) to decrease the recovery time. There are 7 frames during which an attack can be L-canceled. You must press L/R/Z in the 6 frames before hitting the ground or the very frame during which your character hits the ground. The result is that the lag of the air attack will be cut in half. Practice with Link’s Dair or Bowser’s Bair to see the full effects.