ITS ABOUT TIME I POSTED THIS
Stage/Character performace synposis #1 (in need of discussion, not permanant.)
I. Peach's castle.
A counterpick stage. This stage is reminiscent to super mario 64, with the broken bridges from cool cool Mountain, the triangular platforms from lethal lava land, and the bottom moving platform from thwomp's fortress. This stage has a veritcal and horizontal imparity, as shown below:
Top
Pikachu - (good recovery, can abuse the bumper and triangular walls on the side of the stage, Vertical length is not as big as other stages meaning easier kills with down b, horizontal length is small also, meaning easier gimps, stage size is small, people can't run from pikachu as easily, etc.)
- bottom side of stage moves, might mess up recovery
Kirby - (great recovery, bumper and triangular walls can be used to an extent, but not very helpful, extremely easy gimps/spikes)
- not as good as pikachu, in general; can't abuse stage as much as pika can.
Yoshi - (Okay recovery, in terms of parry, otherwise, bad, bottom side of stage does not help yoshi, downb edgeguard is basically out of play due to bottom moving platform, bumpers and triangular walls help little, horizontal length of stage helps alittle in recovery, good on the stage performance wise)
- bottom side negates down b recovery
Fox - (okay recovery, bottom side of stage helps fox also, bumper might mess up uair chains, triangular walls not that great also, might work for some moves, vertical length/horizontal length is small, making it easier to recover, he's fox, he ***** on almost every stage, gimped easier, usmash can be negated due to moving bumper)
- bumper and triangular wall issues
- bottom side of stage might mess up recovery
High
Mario - (good vertical and horizontal recovery, vertical length and horizontal length helps mario greatly, bottom platform somewhat helps, but mostly hurts, bumper can be a nuisance or a helper, triangular walls are okay for mario, easier gimps/spikes, uair chaining a breeze on this stage)
- bottom side of stage moves, might mess up recovery
- a fair medium
DK - (good horizontal recovery, horizontal length helps DK, vertical length and moving bottom platform doesn't, can use bumpers and triangular walls to advantage, uair chaining is easier due to 2 platforms to work with, easy gimps and spikes, upb works great on stage)
- bottom side of stage moves, might mess up recovery
- not as good as above characters
Ness - (Bad recovery BUT bottom side of stage helps greatly, horizontal and vertical length also helps, can DJC with fantastic ease, still gimped easily, no ledges and no wall to vertical upb ascend, triangular wall and bumper is basically not used, and can be a problem)
- he's ness, but this stage helps ness alot, but he's still ness.
Jigglypuff - (alright recovery, can't uair chain as good, lightweight and horizontal length and vertical length does not help this fact; helps in recovery though, no ledges, bottom platform helps none, bumpers and triangular walls help none, gimped easily, but can gimp alright also)
- bottom side does not help
- uair chains are tough to do, but you can still use dair to rest, which is always good
Mid
Luigi - (pretty nice recovery, bottom side of stage actually helps luigi, bumpers and triangular walls are same as mario, 2 platforms= great for uair chains, even greater for a finishing upb due to the vertical length)
- bottom side helps luigi usually, but might mess him up.
- teir factor here, he is not the best character.
Low
Falcon - (bad recovery, bottom of stage can't help falcon, can abuse the bumper and triangular walls greatly, spikes are more effective on this stage, easier gimps/spikes, can be gimped easily also on this stage)
- bottom side of stage moves, might mess up recovery
- uair chaining harder on this stage, gimped easily
Link - (absolutely TERRIBLE recovery on this stage, bottom of stage gives link the finger, link can't space himself between opponents well due to small stage, 2 platforms can help though, bumper and triangular walls help little to none)
- terrible recovery
- gimped un-fathomably easy
Samus - (pretty nice recovery also, can't do much on this stage, but performance shouldn't change much, bottom side of stage helps a bit, but usually it doesn't, horizontal length doesn't really help, gimped easy on stage)
- not much samus can do on this stage
- not enough stuff samus can work with; dairs
- no edges = no fun for samus
perhaps i'll pretty it up later.
also, i had to quick post, i think i forgot about ness; DOH.
II. Congo Jungle
Also a Counterpick stage.
edits:
Moved Jiggly (+1)
Moved Samus (-3)
added ness