To your list, my changes:
I will give a reasoning also for the places
Technical Skill: I am using this for specifically hand speed. Floaty characters in general take lower tech skill with the exception of Falcon's incredibly easy combos which bumps him down a tier or so.
This is also the reasoning behind Kirby being above Samus as Samus doesn't take tech skill at all to use. If Samus had a lower short hop than Kirby, I would put Samus above Kirby.
Top (BY FAR, the only characters with useful techniques that actually take high tech skill)
1. Yoshi: Medium weight, DJC, DJCC, DJL, Parry
2. Ness: Medium weight, DJC, DJL
3. Fox: Fast faller, Shine jab, Shine other stuff, teleport
High tier
4. Link: Fast faller, see reasoning for mario. Bomb and Boomerang placement. Takes "tech skill" to avoid grabs.
5. DK: Heavy platform cancel u-airs, giant punch cancel, ground pound cancel, grab/grab release combos
6. Mario: Medium weight, recovery
Medium tier:
7. Pikachu: Light, Up b to escape combos, infinite edgehog, Up b in same direction (Would be lower for Keyboard players...jk)
8. Luigi: Floaty, Recovery
9. Jiggs: Floaty, Teleport
Low/Bottom:
10. Falcon: Fast faller (higher), perfectly spaced u-airs
11. Kirby Floatyish (lower): Up b teleporting, mashing up and a without using up smash
12. Samus: Very floaty (lower), F-air cancels (to f-smash for example)
Recovery: Going by distance and how easy/hard it is to gimp. If it was by distance only, Ness would be above Link. It is also why I am putting Samus and DK higher. I am also using recovery as from the side, not from up or down, or characters like Jigglypuff would be in top.
Broken tier/Top tier
1. Pikachu: By far the best recovery, difficult to gimp, many invincibilty frames, massive distance
Long distance/High tier: long distance and/or invincibilty frames
2. Mario: long distance, high priority
3. Luigi: long distance, medium-high priority
4. DK: great horizontal distance, invincibility frames
5. Yoshi: super armor/DJCC, very good vs. certain characters, terrible vs others, putting Yoshi below DK due to susceptibility to drills
6. Samus: long distance, high priority though very vulnerable
Puffballs/Medium tier: long distance though somewhat easy to gimp
7. Kirby: Long distance made longer through f-air, easy to gimp, weakness to spikes due to having a bad u-air. Up b can be gimped moderately easily as well, doesn't help that Jigglypuff is light also
8. Jiggs: Great distance, low priority so easy to gimp, doesn't help that Jigglypuff is very floaty
Fast fall fails/low tier: plagued by either predictability (Falcon) or bad distance (Fox)
9. Fox: Fast faller, ok distance, up b is somewhat difficult to read due to it not showing the exact direction fox will go
10. Falcon: fast faller, easy to read
I didn't even know these guys could recover/Bottom tier:
11. Link: High priority, fast faller
>implying bombs can be useful
12. Ness: 20 seconds to recover, down b cancels but it isn't like you are going to grab the ledge anyway.
Combo Ability: Usefulness of moves to setup combos, the more moves that are useful, the higher the tier, bigger combos are better. just because DK can kill at 0 in 2/3 hits vs a few characters doesn't mean he's good in combos. Similarly, even if Link/Ness does have massive combo potential, it doesn't mean they usually hit with one of these moves.
Top tier:
1. Falcon: up smash, up airs, f-airs for low weights, throws, you name an aerial, Falcon can combo or grab out of it
2. Fox: massive amount of setups, very easy to combo with (just takes good tech skill), Down air is mostly useless with good DI, jab combos
3. Yoshi: DJC n-airs and b-airs, Down air is somewhat useless with good DI, many setups, up tilt has set knockback, no grab setups :-(
High tier:
4. Kirby Up tilt alone brings him to number 4, no exceptions
5. Pikachu: up tilt, all aerials, massive wall combos
6. Ness: DJC's, up tilt, pk fire (for Nixxon
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
)
Medium tier:
7. Mario: up airs, d-air is mostly useless if DI is applied
8. Link: projectiles, up tilt, n-air or b-air
9. Jiggs: d-air is mostly useless if DI is applied, up tilt, terrible combos on floaties
Brawl tier:
10. DK: Down b cancels, platform u-airs, giant wall combos
11. Luigi: Down air is useless with good DI, difficult to set up, floaty
12. Samus: The one hit wonder