Sliq
Smash Master
- Joined
- Jan 13, 2006
- Messages
- 4,871
The thing is, where do you draw the line on technical ability? Should you not even have to move your fingers to play? Should your thoughts just manifest as actions on the screen? Why then, not play chess? Chess requires a great deal of thinking, but no technical ability (besides not knocking over the god**** board as you move your piece).Time for some controversial opinions on Brawl. I don't think that wavedashing should be in brawl because it's too technically intensive and it helps some characters (ie space animals) way more than others (ie bowser). Likewise, I don't like melee L-cancelling. It seems to me like saying, "OK, you've spent enough time playing. Now your character can recover from attacks faster." Artificial skill differentiation cannot replace real thought. Brawl L-cancelling actually looks very well thought out to me. It's less reflex-intensive and more tactically interesting. I'm not sure that I like the new air dodging as much, but I'm reserving judgment. I wish that neutral B moves could still allow your character to turn around, and that some could be canceled upon lagging, because I think that that increases fluidity. I have mixed feelings about the new sweet spotting. It removes a bit of tactical depth, but also a bit of reflex-intensive work.
The point is that SOME technical feats have to be in there, otherwise it becomes less about the combined effort of strategy and ability and becomes all about strategy, and there are already games like this, most of which I do not enjoy.
I don't care for the new l-canceling, but I also haven't played it, so I'll just have to withhold final judgment until I play it.