Mr RavengerKarl
Smash Rookie
- Joined
- Mar 27, 2009
- Messages
- 1
yo enter scoop phase very fast kirin im the best gannon in riverhead oh nos
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yo man no, sorry but we ain't this time...yo buz we ain't teaming?
ROPE IS DEF THE BEST FALCO, He makes keitaro and D1 and myself look horrible!
Sounds good. Are you going ZSS again?CJT wanna team again. might was well as make it a regular thing.
Dabuz, withdraw that MM offer before its too late. I'd hate to see you cry at this thing after losing $20 and your dignity (although Im sure plenty of people there would love to see it)and rope, $20 mm!
im like ****ing chris Brown, never scared! and im sure lots of people want me to lose, which would make it more fun!Sounds good. Are you going ZSS again?
Dabuz, withdraw that MM offer before its too late. I'd hate to see you cry at this thing after losing $20 and your dignity (although Im sure plenty of people there would love to see it)
At least you still have your $20. Quit while you're ahead.
edit: also, i don't think anyone here thinks i have dignity anyways...
LOL@THATNAME. Chris told me at the tourney in Hempstead today. I lol'd really hard.YO DUDEEEEEEE
This place will be Tiki Action Arcade by the time this tournament comes!
akuma is a street fighter character and he's banned what are you talking about, people are alot more lenient in sf because the games are constantly patched and remade and ****, sf2 has like 7 different versions and sf3 has 3 obviously. SF4 is the best "first iteration" of a sf yet. sagat's a POS but capcom isn't stupid as balls like nintendo and they actually fix their gamesit blows i know. its not like were the street fighter community. DONT BAN ANYTHING. NO MATTER HOW GAME BREAKING IT MAY SEEM.
Fixed.The Ice Climbers infinites aren't banned in the SBR Reccommended ruleset for either Melee or Brawl.
Where did you play that wobbling was legal after the first three months of its discovery...?Wobbling in melee was a completely legal tactic.
Yes. Their only tactic. Besides their crazy-*** desynchs and their mad comboing abilty, its their only tactic.All Ice climbers have is there chain grabs. ... But you would take a mid-tier character and remove the only tactic that they have.
If the non-infinite chain grabs are so good, then WHY THE **** ARE YOU COMPLAINING?With perfect control, even non- infinite chain grabs can result in over 300% damage, ending with a smash, which is more then enough to be considered 0-Death. And yes, those non infinites are still inescapeable.
Dog are gone, venue overall is much cleaner, nicer smelling and just a better place to hold a tournament then before. I also heard there's a flatscreen on the wall we can use to project matches or something like that.BTW Tiki Arcade? What are they doing with the Castle exterior? And what of our beloved dogs?
Good stuff. Lame-*** name, but good stuff.Dog are gone, venue overall is much cleaner, nicer smelling and just a better place to hold a tournament then before. I also heard there's a flatscreen on the wall we can use to project matches or something like that.
I find the name to be quite amazing. It'll keep me laughing as I roam around shouting it throughout the tournament.Good stuff. Lame-*** name, but good stuff.
But will there be a Blazblue machine?Dog are gone, venue overall is much cleaner, nicer smelling and just a better place to hold a tournament then before. I also heard there's a flatscreen on the wall we can use to project matches or something like that.
First off, I know that the SBR ruleset for brawl is outdated, that is why I mentioned Wobbling and the SBR ruleset for melee. And wobbling in melee was never banned in bigger tournaments or by SBR. Check the ruleset: http://super-smash-bros.wikia.com/wiki/Tournament_legal_(SSBM).Sorto your post is so full of FAIL its not even funny.
Fixed.
Also, keep in mind that under that ruleset, the following stages are considered legit CPs:
Distant Planet
Green Hill Zone
Mario Circuit
Port Town Aero Dive
These rules are completely outdated.
Where did you play that wobbling was legal after the first three months of its discovery...?
Yes. Their only tactic. Besides their crazy-*** desynchs and their mad comboing abilty, its their only tactic.
If the non-infinite chain grabs are so good, then WHY THE **** ARE YOU COMPLAINING?
All in all, if you think that Ice Climbers are still unplayable w/o chaingrabs, go learn someone else. TOCK used to main IC's, so when the CGs got banned he learned Bowser and started wrecking just as hard. And you know what? He whips out ICs every once and a while w/o CGs and still kicks ***.
I cannot say for sure. Doommachine would know more then anyone.But will there be a Blazblue machine?
While what you are saying makes sense in theory and works with characters like DDD, due to there specific limitations, it doesn't work in terms of ice climbers. An ice climbers foward throw chain grab is not infinite, because it must end at the end of the stage. Yet with proper timing an ice climber can do a foward throw chain grab without even taking a step. Now, ofcourse, if they never took a step then the grab would be infinite. But lets suppose they only took a single step every time Popo, got the grab. Then they would take one step for every two throws. They would barely move anywhere and would easily rack on more then 100% damage by the time they reached the end of the stage (starting from the center of the stage). At the end of the stage they could charge a foward smash and get a kill. Now lets suppose an ice climber grabbed you at the edge of the stage, facing towards the end of the stage. They could throw you backwards and then start a non-infinite foward throw chain grab going the other way. This is still not infinite but will still result in a death. You should not limit there chain grabs because it is part of there metagame. And just because a throw isn't infinite doesn't mean it wont result in a 0-death. Since the only real problem is 1 grab = -1 stock, infinites and non-infinite chain grabs should be allowed as long as they arent used to stall a matchallow chaingrab and dont let them infinite.
First off, I wasn't whining. I can take the IC's with or without their infinites. ROBs more than well equipped to separate the climbers, not to mention a laser offstage will gimp Nana almost 50 percent of the time. I could care less if they were legal. MM me. Second of all, I wasn't debating whether ICs infinites should be banned or not. If you check my post, I was attacking your reasoning, not the legality of the technique. Not once did I say whether or not they were broken. I personally think that the CGs are badass; I think players that can do them deserve respect. TOCK can attest to that. I think the difficulty of the technique makes up for the fact that its inescapable. My problem was that you were making it seem like the ICs were unplayable without the CGs, which is far from the truth. And citing the SBR ruleset never really helps any argument. In this post, you made more valid points that I dont really disagree with (except for the whole single step CG, which I personally feel falls into the same category as DDDs small step CG).First off, I know that the SBR ruleset for brawl is outdated, that is why I mentioned Wobbling and the SBR ruleset for melee. And wobbling in melee was never banned in bigger tournaments or by SBR. Check the ruleset: http://super-smash-bros.wikia.com/wiki/Tournament_legal_(SSBM).
Secondly, I do agree that desynching creates many good approach tactic, but it is easily out done by higher tier approaches. And any projectile screws with a desynched ice climbers approach instantly. Regardless, you would be lying if you said that chaingrabs weren't a big part of the Ice Climbers game. If you ban snakes tilts, sure he can still be played, but you took away his best options and he will get massacred when it comes to matches with harder opponents.
Thirdly, I made mention of there other chaingrabs to inform everyone that they can still 0-death opponents without doing anything that is considered infinite. But why should someone who spent time learning advanced techniques have to switch his techniques when they will achieve the same result and are started in the same way. If I grab you and 0- death you, why should it matter if I used foward throw or back throw? You still cant escape it and it still leaves you with one less stock. Plus, lets say I spend time to master this other chaingrab, whats to stop them from just placing on a ban it. Whats the point of learning a complex technique, if someone just doesn't allow it, because there ignorant and just dont think its fair?
And I hope that you are not tryin to question my skills as an Ice Climbers player. I am decently good and am only trying to defend a tactic that I believe to be fair. I mean, check the rules for this tournament if you don't believe me, I am the main reason they banned the grab. And I have met Tock, he is a cool dude. He knows me and can tell you that I am a decent Ice Climbers player. I met his friend Vee too, who plays Game and Watch, ask him what he thinks of my Ice Climbers.
Honestly, people without skill whine, because they lack the ability to avoid grabs. My friend plays a beastly G&w and I am lucky to get 3 grabs on him in one match. And he knows to avoid me because every grab I get will mean he has one less stock. He plays by the rules people with skill play by and that is, "Don't get Grabbed." And I shouldn't have to change my character because bad players can't avoid being grabbed.
* All I am really saying is this:
-There infinites and chaingrabs are a large part of there metagame
-The tactic is decently challenging to do perfectly and the timing varies from character to character.
-Any chaingrab they do can be turned into an infinite and with enough control even non-infinites can become 0-Death. So if the result is the same and it isn't used for stalling, why should an infinite be banned, when a 0-Death isn't?
-In melee, similar tactics were considered completely legal by the SBR ruleset.
-It is not a broken tactic, since they have a small grab range, average grab start up, slide a large distance when trying to sheild grab and have decently large lag on a missed grab. And infinites can not be done without a nana.
- Even with this tactic being considered legal they only rank 15th on the tier list. So it can not be considered broken.
-Just "Don't Get Grabbed"
I totally get where your coming from. What I am saying is: "I believe that Ice Climbers 0-Death chaingrabs should be allowed. In terms of Ice Climber chain grabbing: ANY grab/throw they do can technically be turned into a 0-death chain grab with the exception of upthrow. " Chain grabs a large part of how they are supposed to be played. I took the time to learn there infinites. And good enough players can avoid being grabbed by the ice climbers (they have bad grab range, perfect shielding ends with a hit on nana, they have slow grabs, and bad lag after missed grabs). Why should I be punished and not allowed to use a technique I spent time learning because certain players don't know how to space right or can't gimp a cpu? It is not like Ice Climbers don't have a giant weakness of there own, with a CPU controlled player, infinites just helps to even the odds.ok so then don't do that either
you're just arbitrarily saying "this **** that falls into x category actually doesn't fall into x category"
let's make this simple for simpletons ok?
answer this
does the chaingrab not end?
if: answer is yes
dont allow
if: answer is no
allow
stop making it more complex than it should be just because you're trying to find stupid loopholes for your characters, ICs are good now stop *****ing about random stuff
if you want ic infinite then let ddd do infinite, you can't just allow one and not the other just because someone decides "oh wait this character is better". character bias is stupid no matter who it's towards.
Sakurai also put tripping in. We all know that he doesnt give 2 ****s about this game being played in tournaments.the problem is the same as why no one likes fighting MK and calls him broken, people don't want to learn to try and fight something that takes experience to beat, so people just label the MK and the cgs as cheap and and ban worthy because of lack of experience and knowledge to beat it, i mean, look at all the matchups, most characters except for the lower tiers like ganon or bowser don't have trouble fighting good ics with cgs if they are smart and experienced, thats because all characters can counter it for the reasons 3 posts above, heck, MK is so much worse than ic cgs and yet he ain't banned so i don't see why the ics cgs are, Sakurai put in the ic cgs for a reason
...****, now my entire post is ruined...just by tripping...Sakurai also put tripping in. We all know that he doesnt give 2 ****s about this game being played in tournaments.