*CT*
Smash Lord
lol I suppose
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I recognize frames as legit though haha. I actually think they're more important in Brawl, but that may be my learning under Emblem Lord bias. =pyeah you got it right stingers and the move is completely out after 5 frames
Kevin my heart is now </3
Shame....I really miss reading his debates/posts in general.lol Good Ol EL he plays alot of sf now every time I get on ps3 he's either ranking or praticing combos
In tourney, I teched the water god straight up, curved around the middle platform, and teched the landing.any of you ever seen this happen...?
http://www.youtube.com/watch?v=dZxf8lOXoA4
EDIT- i got disconnected from weefye and it's not letting me get back on, give me a few x.x
I agree with this, and I also think that the main problem people have here is what you mentioned in the very beginning, the proper strategy for its proper time, such as when to approach, and when not to approach, when to punish, and when not to punish, when to spot dodge, and when to power shield. I know for a fact that I approach too much and play too aggressively with fox when I get nervous, or angry, but when I get to this point I don't really recognize the problem until its too late. The key to getting better for me, and I think alot of other players here is to RECOGNIZE YOUR SITUATION. The difference between pros and the average player is knowledge of the game as kadaj said, but quick adaption is what truly makes them great, knowing how to put that knowledge to work. I think the NCs main problematic factor and what alot of us need to focus improvement on is how fast you adapt and learn your opponents habits while eliminating your own. Assessment DURING the match is something that I think will benefit us all if we practice this more. It all ties in to what kadaj said really, in order to put into adaption into practice you must know your character, his/her options, strengths, weaknesses. While playing off you opponents characters short comings, and avoiding their strengths.For Duo's Visitor message
From what I've seen people are more of the casual game here more so than any other place I've been to so far. Some want to be good but don't really put a serious effort to their thoughts while others train but don't really have an idea of HOW to improve.
Yeah playing constantly will get you slightly better, but not having the knowledge of what you should be doing to properly improve like reading and understanding match-ups, eliminating bad habits and learning the proper and most efficient way to block and punish things instead of blindly rolling or spot dodging, and knowing frame data on your character and actually KNOWING what that correlates to. For example knowing Snakes up tilt comes out 7 frames means nothing if you can't put two and two together with your characters frame data after dropping sheild to see what you can actually punish with at certain ranges.
Something as simple as knowing and understanding frame is one of the first steps other fighting game communities start to learn while improving their games, it's sad that it's pretty laughable that most of the top players don't even know the data on the top tier characters let alone their own sometimes, same with the melee.
But yeah off that subject there are other things people can learn like how to read your opponents reactions in various situations as well as how to better anticipation skills before someone even attacks. Going back to the frame data you can get even deeper into the game and learn how to force/bait whiffs and punish them
It gets as deep as you want to take it, but the question is who's willing to put the time in to make that steep jump?
That's the difference between Pro/Competitive and Casual/Decent players
Dog....you don't know how much that saves me on AiB thoughcrappy wifi taught me that you're really good at up-bing out of my jabs ;_;