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This is really exciting to hear. I know you probably devoted a lot of time into Falco, and have a lot of pride in being the best Falco main. I don't necessarily think you need to drop him, but dual maining seems to be the new thing. Although you can beat anyone with either character, it could just matter which player you're playing. For instance: M2K and Mango seem to have a hard time with your Falco, and Leffen and Armada have a hard time with your Marth.LMFAO
Well I'm honestly pretty character-confused right now. I have/had so much Falco pride because of how well I played him for so long. I can't deny my effectiveness dropped with him ever since Pound 5 though, only to come back up some in summer 2012 and then kinda 2014. I never planned on getting this good with Marth either I think. I just happened to learn a lot of amazing stuff that applied quite well to Marth haha. He just kept growing because I built up a lot with him that kind of built on itself over time and with experience. At this very second, he might be better than my Falco overall(in tournaments). I think my Falco is just as good if not better than my Marth outside of tournaments though, and he's definitely good at pretty much all matchups whereas my Marth still has....I'd say 3-4 matchups he has to learn. Falco will also improve over the coming months because
I have to buckle down and actually seriously consider what type of possibilities open up for me as a true dual-main player though. I think just playing two characters is pretty inefficient and I could probably find strategies to offset my opponents much more if I developed my characters in certain directions. I'll have to think on it. Maybe I'll favor Marth over time. The future is pretty confusing and exciting for me!
I also need to get better at Falco vs Marth from Marth's end. I think I can handle Hbox still even if I miss some throw pivots because I have the edgeguard game pretty solidly down in that matchup. I'm most curious about playing Axe again though after watching many other Marths have more success than me haha.
m2k also won far less in all games splitting time between them....we see this happening now as he plays more smash 4@ Dr Peepee
Well, judging from M2K it does seem possible to maintain multiple characters at an effective level. I do not mean from the standpoint of simply melee, but back when Brawl came out. The idea of playing Melee, Brawl, and P:M in singles and doubles for a time and being able to maintain the composure to keep switching between them all.
I cannot help, but theorize that with enough time and practice you can effectively maintain multiple characters. As in playing multiple characters is merely a skill you have to practice as with anything in this game it seems. How do you get better tech skill? By doing it? Get better match-ups? Play those characters. How do you effectively maintain multiple mains attempt to do it.
It seems simply more effective to maintain a singular main because it is less stuff you have to practice. Simply consider the efforts you put into Falco or Marth at a singular time, but expect to put in the same effort for each. Maybe not in the same quantity, but it merely being a skill you have to polish up on.
Yeah, I recall m2k having less success overall. I feel that is expected of a person simply does not have the time to commit to everything. However, the point I was getting across was the seeming ability to be able to switch between games which to me is akin to switching between characters.m2k also won far less in all games splitting time between them....we see this happening now as he plays more smash 4
there are just arguments on both sides. marth and falco are good enough to solo main. they also really work well on the same stages in the same matchups pretty much. I don't believe there is a good argument to play both strictly from an in-game perspective.
if, however, I were to use a more human argument then that could work. for example, suppose I know certain players struggle more vs marth. then I would like to have a marth. suppose I know a player does not like to be locked down. then i would lock them down with falco. in a different vein, if I personally do not have the confidence to get death comboed for little mistakes and want more accident forgiveness in relatively similar matchups, then i could play marth over falco. this is part of why I have marth actually. I make far more punishable mistakes with falco due to my depressed mental lapses and I can get away with it more with marth. this adds up over the course of several games for more chances to get my hits which I can convert off of decently well.
but even this is personally confusing for me since I will not remain in this depressed state so I do not know what functions my characters will serve at that point. I will have to do more research into my own abilities and those of my opponent at that point to determine my next move.
I do not believe one inherently needs two characters to compete at this level, but it has seemed to be handy to cover personal difficulties rather than to take advantage of other opponents' weaknesses. I will be quite interested in how the future counterpicks(or simply strategy counterpicks) play out.
Falco is strong on:Yeah, I recall m2k having less success overall. I feel that is expected of a person simply does not have the time to commit to everything. However, the point I was getting across was the seeming ability to be able to switch between games which to me is akin to switching between characters.
Personally, I remember having issues with switching between brawl and melee. After doing it for several months it was a rather seamless transition. At the same time trying to switch between say Marth/Falco/Sheik at one point did not feel very inhibiting in anyway. The only issues I felt I had were simply not having the adequate experience with Falco/Sheik. It got me wondering that it should be possible to learn to switch between characters as any other skill set for humans.
I find it sort of hard to believe that Falco/Marth function generally the same. It would seem to me that they take strength from stages in different ways which can enable you to have a more positive match-up favor. For example, despite Marth/Peach being preferred for Marth I would say that Marth vs Peach on DL might be worth considering for use as Falco instead. Mainly I see the benefit of being able to gain slight advantages provided you are not bogged down by more personal issues such as inexperience with a character match-up.
Despite trying to analyze the game for clear reasons to pick something over another I feel the game will always revolve around some amount of exploitation over your opponent and not over the mechanics of the medium. Emotions are part of the experience and something one has to deal with.
However, I suppose this situation might stem to take some amount of research over the Armada vs Hbox situation of Jiggs vs YL. What went into making that decision along with why was it successful at the time.
I guess I will start out with the end reply first. It seems getting better at the game can take many different forms.Falco is strong on:
PS, FD, perhaps non-DL levels to varying degrees
Marth is strong on:
PS, FD, non-DL levels to varying degrees
(Fox is strongest on YS and DL btw so that actually makes sense in terms of a stage/character CP)
.......
Falco vs Peach is probably better than Marth vs Peach on DL but I ultimately think that if Peach gets one win on Marth in a set then that does not matter much if Marth should win on every other stage. There are probably some character and stage picks that work out better like this in a couple top tier matchups but I don't really know them atm. If they even exist, they probably aren't numerous enough to warrant switching over just getting better at the matchup.
I think "people" read what I say here so I unfortunately cannot give what I believe to be very good reasons why Armada's YL worked out so long. Suffice to say, that type of play is much less likely to work these days, even if I believe if Armada just lamed Hbox out like he used to then he could make YL keep working probably.
I do like Falco on Dreamland, certainly more than Marth there. I still acknowledge vs characters who like it more that Falco will not terribly enjoy himself lol.I find it a little odd that you don't seem to really like Falco on DL at all. I always imagined that your style of Falco that was really good with lasers and movement would like that stage, since you've the room to...well, shoot things.
Fox is strongest on YS/DL? In general? Vs Marth? Actually, re-reading that, I assume you're mostly referring to vs Marth. Which also seems rather odd to me, since (speaking generally) it seems that Fox likes room vs Marth.
Just picking out the things that are standing out to me, as I personally don't really think two characters is at all necessary (and I dislike the mentality that you absolutely need a secondary to succeed).
Im a garbage player but I was wondering about what is the fastest way to d-tilt out of a dash,
There's a dead zone between dash-run-crouch dtilt and a single WD dtilt, while multiple WD makes you vulnerable.they take similar amount of frames to come out, dash dtilt vs WD dtilt. the difference is the dash dtilt is usually same spacing and WD you can vary the spacing. so if you need to adjust space then use WD more likely. really though you get awesome mixups out of doing either in an approaching sense so that's not a big deal.
basically what im saying is WD dtilt and dash dtilt are a bit different but you also need to be looking at other options out of WD and dash to know when to use one or the other.
From what you just summed up I would argue that a simple wavedash would be better. Yeah, you can't shield during a wavedash, but if you aren't inside your opponent's range they won't be able to react to the wavedash. If you get hit it would be due to your opponent throwing something out at the same time, and I would argue that you would get hit with that with or without having the option to shield.There's a dead zone between dash-run-crouch dtilt and a single WD dtilt, while multiple WD makes you vulnerable.
A tricky way to dtilt out of what looks like a dash is to foxtrot (tapping/flicking a dash to return to neutral before the full run starts), and then cancel the foxtrot into a dash (hold forward again after returning to neutral), which results in a slow-run, which can then be cancelled into a crouch. At any point during this movement you can shield.
It seems like a lot of effort for something insignificant but it really does plug a really annoying hole in Marth's options. To dash dtilt you really have to wait a long time, even a little bit after the initial dash ends, during which you are sliding dangerously toward your opponent. I find it very effective in winning Marth-ditto-dtilt-spacing-wars, and it's probably effective in other matchups where you must approach with dtilt.
I saw you mentioned AC Fair Mix-ups with Sheik in your AMA. In PM she can do tons more due to stuff.. like SHDFOh that's really cool! Didn't know that.
oh myI saw you mentioned AC Fair Mix-ups with Sheik in your AMA. In PM she can do tons more due to stuff.. like SHDF
https://www.youtube.com/watch?v=BixZR3-YiMw#t=214
there's a lot that goes into it. if you throw them and they can edge cancel off of a platform, then that doesn't help you. if you can throw them and they can DI and tech away because their percent is too high that doesn't help you. Generally I use Dthrow below 10% after throw % and Fthrow after that until like 23ish% after throw and then mess with throws for position vs uthrow on platform depending on circumstance. This is all without accounting for stage position and different stages(different lengths and platform heights) and conditioning.What throws are best for tech chasing with marth? Particularly I want to tech chase Fox or Falco, But I don't know if the grab differs depending on the character I'm chasing.
Well Fox can't FH Nair you if you chill under platforms so that's nice. Overall Fox can attack from more areas just due to the platform layout. It plays more to Fox aggression and also amps up his punish game, whereas DL aids Fox's defense and evens out everyone's punish game vs him. Priy gud levels for that guy imo.Yeah I'm not sure where I picked it up from but I'm certainly grateful for my tendency to skepticism concerning this game and life in general (which is why I wiggle my eyebrows a bit at you saying Fox bodies everyone on YS but that's something I'll have to look at more closely cause Fox's bair is really lol).
DL seems like a fairly weak stage for Falco/Marth in comparison to Fox but then I don't think anyone can do THAT much to Fox on DL honestly...but that's not discussion for the Marth boards, haha.
I second this, I'm a newish,Marth player, just started to get more in depth with playing Marth in specific. Really wondering on drills I can perform to enhance my over Marth play.What's a good way to practice Spacing?
Honestly, if this game could be played with optimal, human reaction time/execution/etc. Marth would probably be the #1 contender. His range and mobility lend him a neutral that would outright invalidate the approach options of characters like Sheik or Jiggs when applied perfectly. Fox/Falco would still give him a run for his money but I'm not entirely convinced "intimidation" tactics and direct pressure with shine (which still gives the defender roll mix ups) are as concrete or as powerful as Marth's dtilt or other silly things like his ability to cover entire platforms with uair and space aerials that can't even be punished by powershields. Players who get grabbed by Marth at this level of play would promptly die or be put in such a horrible position that they'll die eventually whereas a grab from Fox would likely only force you in a situation where you'd still have a mix up.----------------------> into my next point
I really believe Marth is going to be the 3rd or 2nd best character in the "endgame"/20XX meta. By that I mean when say, everyone's punishes and stage control gets 20% better and and character flaws become 20% more relevant or so. Not that everyone is going to play perfect and all that nonsense.
20XX Marth for example would probably not let Samus land period on Yoshi's, FoD, and maybe Battlefield, that's not really reaching. I can do that when I'm really on my stuff and warmed up. 20XX Marth would also not drop punishes on FD, we can all practice this with the hack pack now (cpus have random DI & techs) no excuse there. Should be death or fat combo or edge guard. Marth probably shouldn't let Falco regain stage control once he gets the right hit on him imo but that's more iffy. It really feels like Marth has these massive advantages over pretty much every character when the situation is in his favor and it's really fox-esque where you just get corned or put in a bad spot and you have to either do something crazy or wait for Fox/Marth to mess up.
Next thing I'm working on is tipper d-smash setups. I just watched Gravy's C falcon tech chase break down on spacies and that was super interesting, if you know what you're doing you can really cover 100%-75% of options in every scenario which is crazy. He figured out most of it all by himself too. So I'm sure we can push more out of Marth. We are getting pivots (I can do dash back pivot tipper to replace dash back grab for example already) and we have an unused kill move.
Imagine if on average instead of killing at like 140% (on actual average) that gets lowered to 115-120% and that will really make this char better.
Just some thoughts,
thoughts?
This is super useful for learning the character and has stuff on those matchups.I'm fairly new to Marth and am learning him for certain matchups. I was wondering if you guys could give some advice in matchups vs characters like Falco or Sheik. I'd appreciate it.
On PAL.Okay so after watching quite a few scenarios with marth I've noticed that sometimes when a character (fox for example) is getting fair'd by a marth sometimes instead of following up with a ken combo marths will reverse dolphin slash instead. I was just wondering in which situations would you use each technique?
Dolphin slash hits higher, farther forward, faster, and is very easy to space when reversedOkay so after watching quite a few scenarios with marth I've noticed that sometimes when a character (fox for example) is getting fair'd by a marth sometimes instead of following up with a ken combo marths will reverse dolphin slash instead. I was just wondering in which situations would you use each technique?