Fatomsk2
Smash Rookie
- Joined
- Apr 30, 2014
- Messages
- 8
Oops I hit reply instead of edit, MY BRunning then powershield laser grab
Last edited:
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Oops I hit reply instead of edit, MY BRunning then powershield laser grab
People say it time and time again, but knowing how to powershield lasers can get you out of really tight situations/create an approach.What are good approaches for the Falco MU besides run Wavedash OoS?
Jab is good for two thingsWhen is it appropriate to go for a Jab for things other than jab reset and edge guarding? maybe D-tilt into jab, wavedash in jab? Thoughts?
I'm pretty uncertain about Marth on FoD vs spacies. FoD in general is such an odd stage to me. I think Marth on BF is fine vs spacies and you get to take more time with your hits even if killing them in some ways is harder so that's slightly preferable for me.I been thinking more and more about doing the blur style stage striking (meaning esp. vs. spacies you force a game 1 on either FD, Yoshi's, or FoD)
I think there's some good potential in that.
Anyone have thoughts on Marth vs. Falco & Fox on FoD? I feel like marth has potential on FoD
Also, completely random question, how would counter picks work if you wanted to play a BO7 since DSR is a thing lol? There could be more games than there are stages so do you have to counter pick yourself eventually?
DSR is inherently flawed because stage selection is based on what stages you won on. Example set:I been thinking more and more about doing the blur style stage striking (meaning esp. vs. spacies you force a game 1 on either FD, Yoshi's, or FoD)
I think there's some good potential in that.
Anyone have thoughts on Marth vs. Falco & Fox on FoD? I feel like marth has potential on FoD
Also, completely random question, how would counter picks work if you wanted to play a BO7 since DSR is a thing lol? There could be more games than there are stages so do you have to counter pick yourself eventually?
Thanks for hanging around the Marth boards btw, we all appreciate it. Not many top players do and the marth boards have always been ****post, free which is great.I'm pretty uncertain about Marth on FoD vs spacies. FoD in general is such an odd stage to me. I think Marth on BF is fine vs spacies and you get to take more time with your hits even if killing them in some ways is harder so that's slightly preferable for me.
I really can't even respond to what you said because it's so grossly oversimplified that it is useless. Some things you said are interesting but seeing how you didn't mention anything about spacing, mixups, neutral, how MUs work (these things really are the core of melee and it what makes it so complex), say that there is some linear edge guard strategy that always works etc. I'm assuming you don't really understand the game yet. It sounds like you're trolling. I'm not a person to throw join date around, cause that's really silly, but if you joined the forum 1 month ago and maybe been a part of this scene for a few months before that, if that much, you probably should not be doing whatever it is you are trying to do (i.e. give condescending vague and general advice). You probably don't yet understand the context of what you're saying and it's kind of apparent based off how and what you said (and you probably will deny that).Its weird seeing how uncertain you guys are still acting about this game
If you spent all this time figuring out how to actually be good you wouldn't be wasting hours a day ****ing around in topics like this
Here is how to be the best in the world at this game
1- Pick a top tier and as a stretch less than top tier if you want to be a boss
2- Have a punish and approach game designed to do as much damage and create as many openings as possible. That respects and caters to what your character does vs the individual characters. This gives you the best punish game vs marth and a better best punish game vs fox etc.
3- Understand good defensive options
4- Have a reliable you're always going to win edge guard strat against the whole cast that you've practiced into muscle memory so you can do it without thinking
5- Have a reliable recovery strat so you always get back on the stage without thinking
6- Grind your techskill out so much that you can do it at will any way you want without thinking about it
7- Have really really crisp movement that isn't mindless and exists to help you do well against the individual characters without thinking
8- When you build your combo game make your combos as short and easy s you can to the KO % and try purposely to learn not to include moves that let them escape. UNLESS its leading into a situation you're prepared to trick them into getting hit again. If you can find a way to style and combo how you want without being worse at the game that also works.
9. Put more than 3 hours a day into the game or less if you can't keep your hand health up
10. Care about your health and get enough sleep and exercise and eat right so you last longer in training and play better
11. Understand the principles behind why you get hit or land hits and make improvements in your strategy to avoid getting hit and to build on why you're landing hits until you're landing hits all the time and people are having a really hard time hitting you even one time
12. - Understand how to decide what you need to learn and where you are in skill completely and comprehensively so you have that starting point and build a training routine around what you still need to learn so you cover all your bases and spend your time working on everything you still don't know
13- Read into mentalities that let you play better and avoid anxiety and choking so you're level headed and playing at your best all the time. Tons of books on this subject.
14- Actually for once take the time to read/watch through all the information we have on being good at the game on youtube and smashboards and make the decision to use this information to identify what you can't do and need to learn and make plans to learn these things.
Nobody is doing all of this and theres even more than this that you could be doing.
But I bet when it comes down to it most of you don't train an hour a day and what you do as "training" is probably very bad at creating a skill improvement anyway.
Get started and stop sucking at smash. How many of you have had the same or near the same results for years? PPMD isn't a special case here. You all could make leaps and get good like he did. So get good. And stop wasting months here being bad like you already have.
This thread is useful because the discussions here lead to a better understanding of the game. Most people who play this game don't do the things in your list (and it would help) but discussing theory and asking higher level players to explain their though processes helps you understand the game at a deeper level much faster than you would by simply "grinding it out". Think of it this way, instead of trying to figure everything out on your own, you could discuss things with better players here, and then get back to grinding.Its weird seeing how uncertain you guys are still acting about this game
Guess you will be winning EVO then, since you have this whole game figured out. LOL your join date is showing hard. Somebody could write a short book about almost any one of those points. Besides, people all have their own opinions and ideas about how to most optimally play Melee, even those who are like minded and have extensive experience and knowledge still have lots of variation in their theories. You really didn't contribute anything with this post whatsoever. Practically everybody here is already aware of everything correct that you said. I don't even know why you would make this post... Just to tell people to work harder? Couldn't contain your ego? It really doesn't matter, but next time, try contributing to the discussion instead of getting on a soapbox. This is a forum, not a blog.Its weird seeing how uncertain you guys are still acting about this game
If you spent all this time figuring out how to actually be good you wouldn't be wasting hours a day ****ing around in topics like this
Here is how to be the best in the world at this game
1- Pick a top tier and as a stretch less than top tier if you want to be a boss
2- Have a punish and approach game designed to do as much damage and create as many openings as possible. That respects and caters to what your character does vs the individual characters. This gives you the best punish game vs marth and a better best punish game vs fox etc.
3- Understand good defensive options
4- Have a reliable you're always going to win edge guard strat against the whole cast that you've practiced into muscle memory so you can do it without thinking
5- Have a reliable recovery strat so you always get back on the stage without thinking
6- Grind your techskill out so much that you can do it at will any way you want without thinking about it
7- Have really really crisp movement that isn't mindless and exists to help you do well against the individual characters without thinking
8- When you build your combo game make your combos as short and easy s you can to the KO % and try purposely to learn not to include moves that let them escape. UNLESS its leading into a situation you're prepared to trick them into getting hit again. If you can find a way to style and combo how you want without being worse at the game that also works.
9. Put more than 3 hours a day into the game or less if you can't keep your hand health up
10. Care about your health and get enough sleep and exercise and eat right so you last longer in training and play better
11. Understand the principles behind why you get hit or land hits and make improvements in your strategy to avoid getting hit and to build on why you're landing hits until you're landing hits all the time and people are having a really hard time hitting you even one time
12. - Understand how to decide what you need to learn and where you are in skill completely and comprehensively so you have that starting point and build a training routine around what you still need to learn so you cover all your bases and spend your time working on everything you still don't know
13- Read into mentalities that let you play better and avoid anxiety and choking so you're level headed and playing at your best all the time. Tons of books on this subject.
14- Actually for once take the time to read/watch through all the information we have on being good at the game on youtube and smashboards and make the decision to use this information to identify what you can't do and need to learn and make plans to learn these things.
Nobody is doing all of this and theres even more than this that you could be doing.
But I bet when it comes down to it most of you don't train an hour a day and what you do as "training" is probably very bad at creating a skill improvement anyway.
Get started and stop sucking at smash. How many of you have had the same or near the same results for years? PPMD isn't a special case here. You all could make leaps and get good like he did. So get good. And stop wasting months here being bad like you already have.
If the hard matchups are your main problem, I think Marth's hard ones are easier to learn/get used to than Falco's, but that's just imo.On a different note, I have been getting back into Melee but having a bit of character crisis between Falco and Marth. I want to start getting into some more advanced stuff but I don't have the time or will to dive into two characters. As of now I basically use each character as a crutch to cover matchups i don't like, but I want to double down on one or the other so that I can stay focused and stop splitting my effort. I really like both characters, so I can't seem to drop one or the other. Anybody have ideas or advice about the situation?
Fighting Falco is far more enjoyable than playing against say Luigi, or Jiggs. All the floaty characters in this game really slow down the pace of the match.If the hard matchups are your main problem, I think Marth's hard ones are easier to learn/get used to than Falco's, but that's just imo.
In contrast to Bones0, I would actually argue that Marth has more variance than Falco in regards to how he uses his tools from MU to MU. It ultimately depends on your level of play and the way you view the game, but understanding and correctly applying lasers is often more readily available than dash dancing.On a different note, I have been getting back into Melee but having a bit of character crisis between Falco and Marth. I want to start getting into some more advanced stuff but I don't have the time or will to dive into two characters. As of now I basically use each character as a crutch to cover matchups i don't like, but I want to double down on one or the other so that I can stay focused and stop splitting my effort. I really like both characters, so I can't seem to drop one or the other. Anybody have ideas or advice about the situation?
For what it's worth after playing it some more I like FoD v. Falco just fine. I personally think Falco is overrated on that stage since it literally stifles his neutral to some degree and that's where he wins the MU vs Marth, using his lasers and obnoxious moves to choke out Marth and circumvent the hypothetical death touch. I argue that that strictly gets harder on FoD. I don't think Falco is bad on the stage at all, his punish game gets a bit stronger but I think that platform heights can tangibly hurt him. I think Marth combos well on the stage too.I'm pretty uncertain about Marth on FoD vs spacies. FoD in general is such an odd stage to me. I think Marth on BF is fine vs spacies and you get to take more time with your hits even if killing them in some ways is harder so that's slightly preferable for me.
Some people say it's bad for Falco and some say it's good. I think his punish is pretty sweet there and his neutral isn't that much worse tbh. FoD just destroys anyone who loses a slight exchange since they have nowhere to retreat to(though I guess Falco can kind of play to the edge and edge dash a bit). His laser can actually be canceled sooner due to certain platform heights(mostly the lowest one before it disappears) but it also may go higher sometimes(Marth could dash under these I think). I don't exactly know how much this particular nuance factors into a matchup ratio since I have never routinely been able to exploit this vs good falcos or had it exploited much vs my Falco. Anyway, Falco can also have the advantage of attacking into a Marth onto a similar platform height and be safe from being grabbed since his aerial could still hit Marth but grab doesn't reach. I abuse that sometimes and it seems like free approaches to me.For what it's worth after playing it some more I like FoD v. Falco just fine. I personally think Falco is overrated on that stage since it literally stifles his neutral to some degree and that's where he wins the MU vs Marth, using his lasers and obnoxious moves to choke out Marth and circumvent the hypothetical death touch. I argue that that strictly gets harder on FoD. I don't think Falco is bad on the stage at all, his punish game gets a bit stronger but I think that platform heights can tangibly hurt him. I think Marth combos well on the stage too.
Now that I think about it though Marth has no escape options on the stage, in any sense, besides the ledge (and top platform but why would you be there). To me FoD is like a more violent version of Yoshi's but it plays sort of like FD in terms of footsies. For Falco I think of it as FD vs Marth where, I think, he has a clear advantage in neutral but now platforms appear that stop him from lasering or using aerials. For Marth, he loses his crazy FD punishes but Falco can't really reset or escape after getting hit. The situation where you tipper Falco across FD and you can't follow up or threaten him and neutral happens again (bad for Marth) never happens on FoD. So it's kind of like Yoshi's with less free kills. Lol, so it's like a lot of stuff. I suppose it is an odd stage.
It really jumbles up the strengths of weakness of Marth and Falco so it could come down to just preference (i.e. being even). I think a great strat is to just be better on that stage than your opponent and practice it cause there is a 95% chance that that won't be your opponent's preferred stage.
I do not like it vs. Fox however. I think it actually slightly/favors him. Fox does Fox stuff no skin off his back on FoD imo. And Fox is kind of ballistic on small stages imo. Fox doesn't lose anything other than his vertical KOs killing 5% later and he's good everywhere on the stage. Man Fox is just so good lol, his neutral is so mind boggling.
Have any profound or general thoughts on how to play neutral as Marth v. Falco?stuff
Any opinions on PS vs. FD?Nothing much new from what I've said before. The only addition to what I usually say (stagger your actions as expected to be staggered by laser timings) would be "recognize Falco doesn't have to approach immediately and you shouldn't necessarily give up stage right away if you get shot or he moves toward you." Basically be comfortable getting shot up and reacting around good threatening range spacing(Falco SH Nairish spacing). So much can be gained for most people who play vs Falco if they are just okay getting shot and fighting closer to Falco than they think they can be. This goes for myself as well. The rest is knowing options, like take laser to jab or to dash, or dash attacking under higher lasers and how people abuse these options with movement.
PS has a longer bottom platform/central platform/whatever you call it. That means you get more space as Marth to dash back which is pretty great. The little platforms also allow for dodging lasers/attacking off of them and even in this matchup I find this useful. Plus they can even make CG punishes easier since tilts and aerials can hit very easily on the platforms. The rock/fire transformation suck for Marth imo but the other two aren't so bad. This makes it kinda confusing to calculate who wins here since Falco is fine with the open space and isn't bothered by the platforms terribly(he can even use those to dodge some of Marth's approaches and put out faster lasers himself). I think considering strategies like Falco playing more patient to allow the level to change could be worthwhile, which could mean Marth could have to be more aggressive. Perhaps an important idea, perhaps not.Any opinions on PS vs. FD?
I just remember Mango and M2K playing at EVO on FoD and M2K choked away all of his punishes(he wasn't the only player doing this at evo either). I hardly think that was the fault of the level. I don't remember all of the other times they played because it's happened so much but I imagine if there's any other factor it would just be how M2K is getting more stray hits(weak Fairs/Nairs) that don't lead to anything because he can't dash away safely on the level. I don't find that necessarily indicative of the matchup but if there's a factor to be closer to the truth it would be something like that.hmm. reading your thoughts on fox-marth on fod i'm reminded of an article published by tafo a while ago on the mango-m2k rivalry here: http://meleeiton.me/2014/07/17/tafostats-how-mew2king-lost-at-stage-select/
another reason tafokints postulates is that fod actually worsens marth's punish game (m2k got fewer followups on average per break in neutral) which seems to be at odds with what you say about fod needing fewer grabs to put a space animal offstage to ledgeguard. do you think this is a m2k specific thing or... i dunno how to phrase the question lol. would you mind expanding upon this bit some?
I watched some of his other games at Mayhem and he started using d tilt against other characters, perhaps he just doesn't like it against Peach? Regardless that was insane, seeing him dominate so hard doing all the things PP and Umbreon etc say not to do makes me wonder if there are just other strong ways to play Marth or if it's just Mango being Mangoyoutube.com/watch?v=Yj-mwjkU-gc
What do you guys think of the way Mango played Marth in this recent game at Mayhem? It's really unorthodox and I'm not sure if he played that way because that's just what Mango Marth looks like or if it's what he thinks is the best way to play Peach. Honestly though my jaw was dropped the entire match, i've never seen such crispy double fairs.
Play someone a lot "worse" than you and you can pretty much play however you want. If he played Armada's peach he'd be playing 3000x safer but still in his weird mango way. There are videos of westballz beating people he's a lot better than by spamming multi shine in place. That's obviously not a sustainable strategy lol.I watched some of his other games at Mayhem and he started using d tilt against other characters, perhaps he just doesn't like it against Peach? Regardless that was insane, seeing him dominate so hard doing all the things PP and Umbreon etc say not to do makes me wonder if there are just other strong ways to play Marth or if it's just Mango being Mango
If I d-tilt a shield I normally check and see if i'm too close. If so, WD or dash back. If you're at the right spacing however (tipper range or just a little closer) you can normally just keep d tilting their shield until they either get shield poked or jump in which case you can punish with u-tilt or uair or f smash etc.Play someone a lot "worse" than you and you can pretty much play however you want. If he played Armada's peach he'd be playing 3000x safer but still in his weird mango way. There are videos of westballz beating people he's a lot better than by spamming multi shine in place. That's obviously not a sustainable strategy lol.
Besides that,
Does Marth have any decent spaced pressure strings or pokes he can do vs spacies? (Pretty sure falco can sh dair OOS an almost perfectly spaced fair, or at least a fair with very good spacing on shield)
When I get my d-tilt blocked I really don't know what to do next. What do you guys think about this situation/try to do here? Dash back?
Mango also just refuses to do some Marth things correctly.Play someone a lot "worse" than you and you can pretty much play however you want. If he played Armada's peach he'd be playing 3000x safer but still in his weird mango way. There are videos of westballz beating people he's a lot better than by spamming multi shine in place. That's obviously not a sustainable strategy lol.
Besides that,
Does Marth have any decent spaced pressure strings or pokes he can do vs spacies? (Pretty sure falco can sh dair OOS an almost perfectly spaced fair, or at least a fair with very good spacing on shield)
When I get my d-tilt blocked I really don't know what to do next. What do you guys think about this situation/try to do here? Dash back?