_eternal
Smash Apprentice
Anyone know what percentages Marth can ground tech a few common moves at (Fox usmash, Marth dair or tipper fsmash, etc)? Single or double-stick SDI.
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Idk, but you can test this pretty easily on your own with a spare controller. Usmash your Marth, pause, input the DI/ASDI and tech, unpause.Anyone know what percentages Marth can ground tech a few common moves at (Fox usmash, Marth dair or tipper fsmash, etc)? Single or double-stick SDI.
Well I am at home for a few days, so maybe I could write up a bit of stuff haha. I will at least expand on Niko's good point about Dtilt being abused and perhaps elaborate some on my EVO experience secondarily. While I enjoy writing, I will have to see if I feel in the mood to do it =p
Also lmao nice title Cactus you doofwad
Wheres that guide? ;DSamus can almost always jump out. It won't work consistently enough against her. Pretty sure it's due to her deceptive weight.
Yea i've seen that one, it's awesome, even though I have a hard time with some of them. But that's ok, I'm still working on patience, but I can wait lol.The pivoting guide is already done and on YouTube. I'm unfortunately having set backs with the new one however. I apologize but try and be patient.
I think I'll spend a bit of time replying to this now.It's really easy for sheik to blow up marth dtilting with SH jump fairs Amsah style. It's more like you should DD camp hard and only approach dtilt when you sense the sheik becoming open to it.
I think people's general concept of Marth dtilt is kinda off. The advice is always "Dtilt op, more dtilt, etc" but dtilt, while being VERY good is also VERY situational and can be punished mercilessly, especially as an approach.
jab has some great uses, but i wouldnt use it out of dash except on falco(since he jumps and he gets particularly stuck by jab.)On a scale of 1 to 10, how bad is a quick jab out of dash and then running away again?
For some reason, Marth's jab feels so safe...
nah man that specific thing into utilt is great at catching people lol def use that kinda stuff after uthrowbeen messing around with teeter canceling on platforms as marth, pretty funny to pull off because it allows for a lagless waveland on platforms into anything. kinda niche but fun and kinda useful nonetheless
I noticed in some of Mew2Kings old Marth vids when he still used Marth vs. Peach that when Peach was on the recovering end a lot of the time he would jump up to her if she was recovering high and back air. Do you think that in todays current metagame that this is still a good edgeguard?vs peach it helps to stay close enough to threaten with sword(Dtilt/Fair) but far enough away to be able to react to dash attack. dtilt her if she stays defensive or tries to pull turnips. if she jumps then fair if possible(this is why staying close helps) or pivot grab her landing/landing actions. uthrow her and learn to juggle that but becoming good at fthrow/dthrow tech chasing might not hurt at lower percents either. hope that helps!
Your username is 11/10Depends on percent, but I'm pretty sure the way it works at low percent is you can get the chaingrab as long as they don't DI out.
0-7% you can regrab unless they DI down and away. After that you can probably regrab/combo if they DI in for a little while lol.Marth dittos. Does your opponent have to DI inwards in order for you to chaingrab fthrows?
I feel like you're probably not tipping the dsmash if it seems like it sucks that much... Dsmash tipper has the same KB as fsmash tipper, and when you combine that with upwards DI, I'd be surprised if there weren't any scenarios where dsmash KOs and fsmash doesn't. The stage, DI, and distance from the ledge are going to matter a lot.So a sheik has up bd on stage near the ledge and is in hitstun near kill percent, if tipper fsmash always gonna kill earlier than tipper dsmash? obviously their gonna be prepared for the fsmash and be diing up and in so killing off the top might be a good mixup. any thoughts? granted usually a tipper fsmash is enough but is there any% where this mixup is useful?
edit: stopped being lazy and tested it it sucks lol, maybe on yoshis
You're asking whether to edgeguard with f-smash or d-smash and having trouble deciding which is better? -_-So a sheik has up bd on stage near the ledge and is in hitstun near kill percent, if tipper fsmash always gonna kill earlier than tipper dsmash? obviously their gonna be prepared for the fsmash and be diing up and in so killing off the top might be a good mixup. any thoughts? granted usually a tipper fsmash is enough but is there any% where this mixup is useful?
edit: stopped being lazy and tested it it sucks lol, maybe on yoshis