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I am not sure anymore. Uthrowing someone to the top platform of a stage that is not YI/FoD is a pain for Marth to cover. There is a certain percentage range where a person can get to the top platform and tech I believe before Marth can get there. Sometimes when Marth can get up there your hit does not do enough knockback for Marth to land and get back up there to keep covering the options. So, pretty much top platform can lead to say Uthrow -> Uair -> Uair, then you reset to a position where Marth is on the ground and the opponent is on the top platform able to shield. PDFS pretty much makes it unsafe for Marth to ever try swinging his sword at someone on the top platform.My only explanation for it is that fthrow->nothing ("but I could've gotten a tipper fsmash!!!!!") has been so deeply ingrained into the Marth metagame that even top level Marths fall into the trap sometimes (read: often). Like sure, there's a bunch of instances where you can point out risk-reward ratios and what not but there are sooooooo many times where uthrow would've simply been objectively better.
Okay well we don't know how good you are so we don't really know what you need to work on.I lost a terrible bet and have to play him. So I'm kinda screwed there..
Yeah if you utilize Marth's speed Link shouldn't really be getting too many projectiles. Just stay on top of Link and you're golden.Link has a terrible roll, feeble wavedash out of shield, and cannot jump fast or high. You should be able to rush him down before he can get too many projectiles out.
this is from 2012 and it's still beautiful. 10/10 standing ovation would catfish again.The point isn't even really to hit with Dtilt after a while, it's using Dtilt to get FREE STAGE because people have to run away/shield/jump to dodge it. No one wants to block Dtilt or get hit by it because that's a free mixup/combo for Marth LOL. So, you eventually stop using Dtilt and start running at people and then Fair'ing and then they think Marth is just stupidly swinging his sword and getting kills. It's pretty awesome.
That same technique also begins to minimize Marth's Fundamental Problem because they get so concerned with Dtilt they don't have time to worry about Fair as well. Even if they do see it coming, there isn't much anyone can do about it when they're already cornered....Marth's corner game is amazing.
Okay I'm done writing now OMG SOMEONE RESPOND TO THIS PLEASE SO I KNOW I'M STILL ALIVE.
https://docs.google.com/document/d/1Daf_Dqod1HoMj7L26ITeUM-xKUKhfxh2vJLWOl2N0C8/editIs there a Marth matchup guide anywhere? I want to know what to do as Marth vs. Spacies. I know chaingrabbing them is good, especially on FD (there's a flowchart for that after all). I know powershielding vs. Falco is really helpful to get him to stop lasers. Should I just try to make a wall with Marth's fairs? I'm not really sure where to start.