Hi, I'm having trouble with a Peach player and was wondering how to improve. I'll list a few troublesome situations I often find myself in. I've been playing to get better maybe 1-2 a week since December last year. So I have little knowledge about specific matchups and might not be aware of some fundamentals and clever tricks.
1. Off stage at mid-high %. Peach floats out with me and I have little chance of coming back unless I am lucky/clever with fastfalling and upB.
2. Sometimes I get hit onto a platform and have trouble getting down. Trying to jump off to safely gets me into situation 1 too often.
3. Peach dashes into my shield. I try to shield grab but get double jabbed. What can I do if I don't try to shield grab?
4. I usually edgeguard Peach by trying to read the float and a float canceled attack onto the stage but I don't feel very successful in doing this. Short hop fair is my goto attack. How can I improve when in this situation?
5. After a grab, is uthrow - > uair the best way to capitalize off the grab?
6. Which stage should I take Peach to when Yoshi's is banned? I prefer FoD, but so does Peach. I don't like the edges of BF.
Thanks for helping a scrub out!
For 1 & 2, these are situations where you are disadvantaged to begin with. In those scenarios you do not have a guaranteed method to get out of everything. You sort of have to hope your opponent messes up. There are things you can do to minimize the damage done to you or things you can do to help mess up your opponent. Things like making sure you hit techs (sometimes not, seriously), DI'ing correctly, choice timing of SideB/Jump to stall, or how early or late you UpB to the ledge/stage/platform.
1) Offhand, I cannot say why peach floating out to you should be a problem. You have a sword which outranges her aerials. If you are sufficiently high enough in the air or have your 2nd jump you can Fair her away with proper timing/spacing. Turnips are things you really cannot do much about other than grabbing them (which is difficult and risky for failing).
2) Sometimes the best thing to do is to avoid getting placed on platforms such as DI to avoid them. Or picking the tech option which avoids you getting hit when on them. If you have the ability to move while on the platform, you can shield, and you could have an advantage while on them if you choose your options wisely. You can drop from shield while on the platform to immediately go into an aerial. So, if peach jumps up to attack your shield you can drop through the platform while in shield to hit her during the lag she might have. Otherwise, you can simply run off platforms to avoid her rather than jumping up higher. Oh, you can angle your shield as well to avoid poking through your shield.
3) Her dash attack is really slow. There is plenty of time to grab her before getting jabbed. Make sure you are not light shielding since light sheilding undergoes more stun time for yourself compared to full shielding. Maybe that is messing with your timing.
4) Think of making a read as betting. Its not always going to be successful. You can sometimes increase your odds of success by taking into account your opponents past actions. However, reacting to most scenarios will provide you the most consistent success once you get good at it. Peach will have to come back to the stage eventually. Rather than reach out to her by attacking from reads, keep yourself at a positions where you cannot get hit, but you can retaliate when she attacks you, air dodges, or the float runs out.
5) In general, Marth is pretty good above him while pretty much any character in the game is bad underneath them. So, yes. Uthrow is generally the best option compared to other throws. Now, I would say your follow-up directly after Uthrow depends. Sometimes doing Uthrow -> FH Uair Immediately gets you hurt after using Uair because your opponent's not in enough stun or knockback. Therefore, hitting with tippers or falling with Uair is preferred. There is some nuance with this and just best to experiment and play around with it to see for yourself.
6) I am not too certain about stages. I believe most stages are good for Marth except for Dreamland.
7) No scrub calling on yourself. Do not compare yourself to others. Even if you are starting out now or for awhile.. in months time you might be the best player in the scope of your community.