D
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the short answer is "better positioning".If it combos, why would you stop doing it? lol
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the short answer is "better positioning".If it combos, why would you stop doing it? lol
There's a thread in Melee Discussion. Just search the forum for "shield drop."Okay, I'm getting really annoyed at trying to get consistent with dropping through the platform while in shield. Does anyone know what sort thing goes into determining control stick input? As far as I can tell, it seems to be at least related to distance and speed.
there are tons of them. fox's entire character is based around leaving you in a gay position after a combo.While combos are certainly examples of stage positioning, I can think of enough instances where "dropping" the combo is better for positioning than continuing it and risking them getting an edgecancel or escaping it through some other method.
Same as doing a spot dodge, but slower with the control stick, almost like a tilt move. You can dash shield drop too, but im not sure about those lol.There's a thread in Melee Discussion. Just search the forum for "shield drop."
If we're talking about spacies, there's no reason to dair them after dthrow. You should be looking out for immediate DJs back onto the stage, and everything else you can dtilt (or whiff the dtilt and just react to whatever recovery they choose).For some reason I've always been against D-throw near the ledge at low-mid percents. I used to always want to dair and mess it up, so now I'm in the habit of up-throwing to try and build percent.
Down throw D-tilt is definitely best option by the ledge imo, Fsmash is good too, it pretty much goes under the stage lol.
Shield breaker isn't that good for edgeguarding because of the startup. You have to guess when you use it usually rather than react.I prefer SB, im pretty sure it reaches under the stage more. If it doesn't, I should stop doing it lol.
I like how you said Super Smash Bros Melee for emphasis Umbreon