knightpraetor
Smash Champion
- Joined
- Oct 20, 2005
- Messages
- 2,321
oh wavedash counts? dang, i didn't think of that as airdodge. Dumb me. And since she can't waveland on she wasn't doing that. bingo thanks a lot mastershake
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Just practice being a homo and you'll be good. HahahAnd I'll be a Sheik main when I figure out how to be tight with Sheik.
So never lol.
It is easier to complain/john about a matchup when it isn't in your mains favor.yes bones, sacrifice yourself to the great fox god lmao
i also think that sheik vs marth is much closer than the marth mains would like to admit.
I'm just gonna go YL and camp my *** off the next time I play ICs.yes bones, sacrifice yourself to the great fox god lmao
i also think that sheik vs marth is much closer than the marth mains would like to admit.
kevin: see how they respect and fear you. you have done well, my son.PP's marth showed different ways that marth can be successful vs good sheik's.
We have only played once since I improved with Marth/in general and it was last stock both of us at 0 running towards each other on FD and then the person turned off his cube like a butthole LOLHe has already beaten m2kings sheik I believe.
1 game and then emo friendlies doesn't count for much XDHe did beat my Sheik >.>
Friendlies but like still...
long time ago, I'm wayyyy better now. m2k and I friendlied at impulse and it was mad serious.The only time I've seen them (M2K and PP) play the matchup (at G6 2), PP got 2-stocked, high %.
no time for this now, tomorrow/sunday I got you.
Example set:
Group 1[Starters]: Final D, Battlefield, FoD
Group 2[Counters]: Yoshi's Story, Pokemon Stadium, Dreamland 64
Group 3[Moderate Counters]: Mute City, Brinstar, DK64
Group 4[Extreme Counters]: Corneria, Rainbow Cruise, Jungle Japes
Players pick a starter as normal ie 1-2-2-1.
Winner of round 1 strikes one group.
Loser picks one group, striking the rest of the groups.
Winner strikes one stage in group.
Loser picks a stage from the remaining stages.
Players play match. When finished, start the CP process over.
Additional/Optional Rule: Group DSR- You may not go back to a group you have already won on in the set unless agreed upon.
Uses the stage list from: http://www.smashboards.com/showthread.php?t=89506
Initial impressions are nice, but what I would love are the thoughts of someone who would give it/gave it a shot.
Yeah, I kinda figured.long time ago, I'm wayyyy better now.
MADm2k and I friendlied at impulse and it was mad serious.
and neko sure if you want =)
My CP system encourages stage knowledge and mastery and neutralizes the lopsided advantage the loser is given with a traditional CP system, placing more emphasis on player skill, character mastery, match up knowledge, and stage knowledge/mastery, thus utilizing more of the games' stages, and creating a deeper, more fluid "metagame" that revolves around abuse of stage mastery on multiple stages and knowledge of the game and its match ups. It also is intended to slow down the development of the "metagame" by creating a fuller plate that takes longer to digest because there is more content (see: more stages in play). Lastly, it's just really nice to see broad stage diversity, as i feel it would create more entertaining games and draw the players deeper into the competitive world as the seek to master more and more.
That's what I'm trying to get at. That's my ideal goal.