MK is 90-10. MK.80-20?
So fighting Oli is as bad as fighting MK?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
MK is 90-10. MK.80-20?
So fighting Oli is as bad as fighting MK?
thats not what the OP saidMK is 90-10. MK.
It is what is should say.thats not what the OP said
Well it's definitely not 20-80, it's either 15-85 or 10-90, I have no clue.MK is 90-10. MK.
lolnoWell it's definitely not 20-80, it's either 15-85 or 10-90, I have no clue.
I have no issue with 80-20, but 70-30? Sorry for being off topic.lolno
8-2 at worst, maybe around 7-3 as P3 says.
A matchup from 75-25 an up is considered unwinnable.It sounds like a oxymoron, you say it's winnable, but if MK abuses all of his options, captain falcon can't do anything.
By that logic, it is infact, not winnable.
I remember when reflex used CF, he beat one of our MKs by just being horribly smart.
Howeve,r the next go around, the MK just abused his camping tools and basic spacing abilities, and ended up not giving reflex a chance of winning at all.
Point being what I said before, Falcon can win when there's an extremely large smarts gap, and if metaknight isn't abusing his spacing.
so yeah, 90:10 sounds good.
I agree with this, if you watch Ally vs Doc, you will see that by outsmarting Doc, Ally was able to keep ahead. But when Doc decided to play gay, he made a pretty big come back, even if Doc still lost.Alrighty, so we have a good idea as to how to play the matchup.
Generally speaking, have further insight on the MK player if you're going to play the MK:CF matchup. If you feel you can outsmart him throughout the entire match and he won't camp as an option, then you have as good of a chance as ever to beat MK. However in high-level, this would be a matchup to consider a lose in most cases (until something is found that's considering game breaking in CF's favor).
Agreed.If you're going to beat MK, you're probably going to have to not approach him, and let him come to you. Choose your hits extremely wisely and only take options that are guaranteed (moves that mk has that has lag, u-air'ing his approaches out of shield).
Dthrow is bad, you will always get aerialed out of it because everyone expects Falcon to use dthrow, use fthrow. It's best to hold jab when the MK spotdodges a lot.If you happen to get a grab, d-throw as always is your best option. Read your opponent's playing behavior and punish accordingly (if he stays in the air idle, you can probably pull off another uair, if he attacks immediately, you'd want to wait for the attack to come out before punishing with your own, if he spotdodges punish him in his vulnerable frames.
At first glance I thought you recommended BF, my mistake. MK can camp like a ***** here, uair isn't the real problem it's nado.I would consider banning stages like bf in this matchup, because u-air chains are a *****, and getting caught on a platform above MK is a tough situation to be put in.
FD. SV/YI would be my second choice. And Brawl's ratios go by "30-70 is unwinnable" and by that logic 8-2 sounds good. 7-3 if the MK doesn't play like a little *****. Either way it's generally a 'pick a cp character' situation.I honestly can't recommend any real CP's for falcon v mk, considering metaknight has a way of playing on any stage to his advantage.
90:10 not impossible, but many variables are needed for captain falcon to possibly win.
Olimar if my memory serves me right.Sorry to bug in again, but who are we really discussing? >_<
Ehh, there's a few things here and there. But if you're concerning the summary, you know everything I know.Olimar, but it's the general discussion. If it has anything to do with a match-up, it goes here.
Anything anyone else would like to add about the Olimar match-up?