DA has priority over nearly everything Falcon has...everything with the exception of Paunch lol. I am talking about the beginning of DA too so don't think that hitting a f-smash at the end of Ganon's DA = more priority.
We're not comparing each of the moves to the same move of the other character, we're talking about that move and how it works against the other character as a whole, not Falcon's b-air>Ganon's b-air. If Falcon retreats properly with b-air, DA still destroys it, as well as wizkick and most likely u-air.
Falcon is of course faster, and that is seriously one of his only advantages.
Hell, at least we HAVE guaranteed options. And on top of guaranteed options, we have vicious traps and strings that cause loads of damage.
Most of any of Falcon's strength lies in gimping. If you really want to talk about KOs, I can tell that all of his KO moves are situational, punishable, slow, or just kill at way too high of percents, not great news for a heavyweight like Ganondorf. If you think I'm wrong, then correct me, but I am seriously underwhelmed by Falcon's KO game. Gimping is probably the only thing that I think works in Falcon's favor, but I think that Ganondorf's is just as good. If you think that tipman is innefective, you best be working on your edgeguarding
. Tipman murders Falcon, you just need proper spacing, exactly like Falcon's edgeguarding game.
Jab is a fantastic, fast back up and "make me safe" move. It leads very well to grab but I'm pretty sure that's it. Tell me more if you can get something else of of grab (which isn't even guaranteed to begin with.)
I've actually done testing, Falcon's recovery is only better on horizontal movement. Vertically, it's actually worse than Ganondorf's. Test it out if you don't believe me. Not to mention the more wonky nature of Falcon's recovery. And Falcon can get caught in the same exact effect as our UpB, plus we actually have an extra defense measure on ours.
Pretty reliable actually, if Falcon can't get the gimp game going, he'll have to rely on KOs. All of the attempts which we can punish. Stomp destroys any ground approach if Falcon actually tries it. I'm aware that a good falcon wont be spamming Kick and Boost all over the place, but he will be trying DA, which we can destroy.
Aerial approaches on Falcon's end...our u-air, f-tilt, b-air, DA, and wizkick destroy aerial approaches. You may promote a bait-and-punish game but when it comes down to it, ours is far more rewarding and useful. Besides, you'll figure out pretty quick that a good Ganon isn't as punishable as you might think, and you'll get destroyed by buffered tilts and smashes.
65:35 Ganondorf