Wenbobular
Smash Hero
- Joined
- May 26, 2006
- Messages
- 5,744
Bizarro looks like he's sandbagging prettty hard haha
I think the main thing is that he's just better than you at the moment, which is nothing to be ashamed of really ... but there are a few things you can take away from this set to try and improve on
You don't really punish any of the aerials he throws out with dashdance grab, nor do you really exert much pressure with your dashdance
Basically you let him dictate the pace when he's a lot faster than you ... the entire set it looks like you're just trying to get the hell away from him but he just keeps tapping you with random Nairs and stuff
When you do manage to get position on him you don't stay on him closely enough to make him feel pressured
Example at 2:02
http://www.youtube.com/watch?feature=player_detailpage&v=bUM08aeOr98#t=122s
You hit him with a Nair but he techs in place and you wavedash back to center ... you're so far away that he has time to put up his shield, and then drop it (before attempting some stupid aerial side b, but that's besides the point)
As you get better you can't afford to throw away free pressure situations like that, space closer and get in his face and then you can start going for things like reading rolls / jumps when he has to respect you actually doing something to him
You never really hold down on Nairs so they often lift you -> grab techchase ... that applies for basically every weak aerial you get hit by, learn how to hold down to minimize followup potential and this will give you more openings to escape back into neutral game
When edgeguarding Falcon, try to meet his up-b before he starts falling to limit how much he can trick you and don't be afraid to just Uair him off if you feel like you'll miss the knee
If you see that he can make it back using his double jump, be comfortable stealing ledge when he attempts a doublejump sweetspot. Falcon has no stalls like Marth side-b so you get a free attempt to punish his up-b
stuff about Nair in Falcon dittos
Learn Falcon's Nair spacing and try to never be caught at the awkward distance where you're too close to him to dashdance grab it but too far from him to do some kind of CC punish / pressure him in some way that prevents him from Nairing
Nair is a very strange move in Falcon dittos in that the first person who attempts an aerial will often get stuffed by an opposing Nair ... including Nair itself because you can just kick him in the junk between the hitboxes
The reason why mono Nairs isn't the best is that it's extremely vulnerable to getting CCed and isn't great on shield, plus it's also prone to getting dashdance grabbed if the opposing Falcon happens to be dashing away from you when you start your jump
IMO the best use for Nair in the matchup is pivot Nairing your opponents aerials if you're caught at the wrong distance and can't dashdance grab
*edit*
dunno why it made the first 2 lines big that's weird
I think the main thing is that he's just better than you at the moment, which is nothing to be ashamed of really ... but there are a few things you can take away from this set to try and improve on
You don't really punish any of the aerials he throws out with dashdance grab, nor do you really exert much pressure with your dashdance
Basically you let him dictate the pace when he's a lot faster than you ... the entire set it looks like you're just trying to get the hell away from him but he just keeps tapping you with random Nairs and stuff
When you do manage to get position on him you don't stay on him closely enough to make him feel pressured
Example at 2:02
http://www.youtube.com/watch?feature=player_detailpage&v=bUM08aeOr98#t=122s
You hit him with a Nair but he techs in place and you wavedash back to center ... you're so far away that he has time to put up his shield, and then drop it (before attempting some stupid aerial side b, but that's besides the point)
As you get better you can't afford to throw away free pressure situations like that, space closer and get in his face and then you can start going for things like reading rolls / jumps when he has to respect you actually doing something to him
You never really hold down on Nairs so they often lift you -> grab techchase ... that applies for basically every weak aerial you get hit by, learn how to hold down to minimize followup potential and this will give you more openings to escape back into neutral game
When edgeguarding Falcon, try to meet his up-b before he starts falling to limit how much he can trick you and don't be afraid to just Uair him off if you feel like you'll miss the knee
If you see that he can make it back using his double jump, be comfortable stealing ledge when he attempts a doublejump sweetspot. Falcon has no stalls like Marth side-b so you get a free attempt to punish his up-b
stuff about Nair in Falcon dittos
Learn Falcon's Nair spacing and try to never be caught at the awkward distance where you're too close to him to dashdance grab it but too far from him to do some kind of CC punish / pressure him in some way that prevents him from Nairing
Nair is a very strange move in Falcon dittos in that the first person who attempts an aerial will often get stuffed by an opposing Nair ... including Nair itself because you can just kick him in the junk between the hitboxes
The reason why mono Nairs isn't the best is that it's extremely vulnerable to getting CCed and isn't great on shield, plus it's also prone to getting dashdance grabbed if the opposing Falcon happens to be dashing away from you when you start your jump
IMO the best use for Nair in the matchup is pivot Nairing your opponents aerials if you're caught at the wrong distance and can't dashdance grab
*edit*
dunno why it made the first 2 lines big that's weird