I didn't mean to be mean haha
I'm just saying, go back and watch your sets, especially when you Nair ... and think to yourself, "self, would that Nair have hit in a million years?"
I think quite often you'll find the answer to be "no never"
Take for example ... the literal first Nair you do
Forget the fact that he's just randomly doing lasers for a moment and look at where he is
http://www.youtube.com/watch?list=U...feature=player_detailpage&v=AhP8Aes9V_A#t=16s
I'll try to point out everything I think is wrong about this Nair
- You start it at basically the ideal distance for him to dashdance grab you
- You even pull back in the middle, making it even less likely to hit him
- Look at his % it is 0!!!
So, explanation
Reason 1 should be fairly obvious ... if he's dashdancing instead of VERY RANDOMLY SHOOTING LASERS it's a free grab
Reason 2 - if you're going to do Nairs, you have to consider what you're trying to do with it
If you're going to be Nairing into his dashdance, you can't just ***** out in the middle of your Nair and decide you're retreating when he has full mobility
If this is in fact just a tech skill error, then this is a little more excusable ... there are things you can do involving not fastfalling to travel farther and baits at certain distances where you can trick him into attacking you when you really just want to land and dashdance grab ... anyway, this leads us to reason 3
He's at zero!!!!!!!
Nair is just about the worst move you can do against anybody at 0 if they know how to hold down at all (which is basically everybody with any sort of reasonable defensive habits)
Even if you hit them ... it's probably better for them than it is for you
Now attempt this sort of analysis on each Nair you do and figure out
a) why did I do that Nair
b) was it a good idea
c) if so, why and if not, why not
Or more importantly ... do you even know why you did that Nair in the first place? Can you remember anything about it?
If you're actively playing and trying to learn, there are things you should be taking note of when you get hit ... little by little as your knowledge base grows, you can remember with greater clarity what you wanted to do / what you maybe should have done when you're rewatching matches
I'm starting to ramble so I'll leave it at that, but go back and watch it again and I'd be happy to answer questions
I might also doublepost to answer questions you've already asked, because this post has mostly been me raging at how bad Nair is
I'm just going to post a small clarification - the spacing where you started your Nair isn't the
stone worst, but it's certainly not ideal if he's trying to recenter his dashdance slightly farther away and the other reasons I listed just makes the Nair you did here that much worse
GOOD THING HE WAS RANDOMLY SHOOTING LASERS I'm not sure why a Fox would ever try to do that anywhere near short hop range
Alternatives for Nair - doing different aerials ... approaching knee and stomp are real threats that you can try if you suspect they're falling asleep in their dashdance, knee in particular being very safe on block (obviously not safe if you whiff and prone to getting stuffed, but just mix it up)
The art of being aggressive while not being aggressive is just a matter of exerting pressure with your dashdance ... which I'm not going to pretend is easy because I still have trouble doing it, but it's where all the "mindgames" are taking place in terms of getting first hits from neutral
It's great because it's not that much a matter of techskill
Another awesome alternative for approaching Nair is actually approaching grab, experiment with just running up and grabbing them if you've been Nair from a certain distance and notice they're trying to shield it
I'd be happy to answer other questions / talk about stuff, don't take my critique too personally that's just how I tend to post when doing critiques where I think stuff is happening suboptimally too often
Actually I'll also include an instance of something I liked, which I neglected to do on the first pass (I'm silly)
http://www.youtube.com/watch?featur...=UUNSav2dc0h2tvw5FfZXFS5Q&v=AhP8Aes9V_A#t=23s
You space around the runoff platform Bair nicely, but you're late on the grab and get spotdodge shined
Knowing when you're late on the punish and altering your punish is super important in both getting more damage AND not running into stuff like this ... you'll get better at it as you learn the timing / spacing you need to be at to grab people out of aerials