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Cancel Recovery & auto canceling ? ALSO DI! (confirmed) EDIT*

JediLink

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So if I'm understanding this right, this is similar in concept to Helm Breaker dash cancelling in MvC3?


If you input a dash the same frame you land from a helm breaker, you completely cancel the ending animation.
 

chipz

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It's relevant to anyone who is going to play the game?
because if you're ok with playing brawl competitively you probably don't mind the lack of speed and combos etc
standards are a fair bit different for people who dedicated themselves to playing melee

its not a piss take, its just how it is.
 
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because if you're ok with playing brawl competitively you probably don't mind the lack of speed and combos etc
standards are a fair bit different for people who dedicated themselves to playing melee

its not a piss take, its just how it is.
Actually the ideal for me is somewhere between Brawl and Melee. I'm really excited about Smash 4. I don't care whether or not aerials have lag because I think a game can be interesting, fun, and rewarding to play with widely varying mechanical rules. If a game has laggy aerials I just adjust my game plan and play the game in front of me instead of wishing it is something else. If the games are different from each other, I think that's really cool. If I ever want to play Melee the game is still here (and PM is here too). If I want to play Brawl, it's there too. That's why I get so annoyed at Melee players, because I think no matter what they won't play the game. I think most of you are wasting your breath even pretending.
 
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Famous

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Hmmm, so they are slowly readding old brawl mechanics...Atleast certain characters won't be terrible.
 

chipz

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Actually the ideal for me is somewhere between Brawl and Melee. I'm really excited about Smash 4. I don't care whether or not aerials have lag because I think a game can be interesting, fun, and rewarding to play with widely varying mechanical rules. If a game has laggy aerials I just adjust my game plan and play the game in front of me instead of wishing it is something else. If the games are different from each other, I think that's really cool. If I ever want to play Melee the game is still here (and PM is here too). If I want to play Brawl, it's there too. That's why I get so annoyed at Melee players, because I think no matter what they won't play the game. I think most of you are wasting your breath even pretending.
I already preordered Smash4 regardless of how close it is to melee
but the fact is, its less fun going backwards in terms of depth, even if the depth was largely accidental ie. melee
can you really blame people for being worried about longevity when it comes to learning curve?
 
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I was also at the Irvine Spectrum, and while so can confirm pivot canceling, things such as L-canceling were absent.

Auto canceling in the game functioned in the same way it functions in Brawl. Moves like Marth's Fair, did have IASA frames where you can interrupt the attack with a tilt or jab, but it wasn't significant as in the previous games where you can follow up a Fair with dancing blade. It's just the lag on his Fair seems to not be as bad as we originally assumed. There are some moves that are auto cancelable from a short hop, but some aren't, such as Fox's Fair, Greninja's Bair, Pit's Uair etc. It's just like Brawl.

L-canceling is definitely absent from the game, pivot canceling is still in. Nothing has changed from the E3 demo, as it is the same alleged build.
 
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~ Valkyrie ~

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MeRawl 64 2.0 Confirmed

But really, this sounds like best of all competitive worlds from all Smash-iterations.
 
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Johnknight1

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I found ways to cancel a bit of the fAir, nAir, and zAir for Toon Link, so it doesn't surprise me.

I found it by randomly applying Brawl techs. It really opened up the offense.

If it stays the same, especially with buffering, Toon Link is gonna have a killer zAir to fSmash combo at the very least.

The mechanics myself, my brother, and a few other people I knew used (based on discoveries by Zero) and I think expanded on almost felt like buffering with how they flowed in Brawl, but in a 64 sense. I know that's odd to say, but that's the only way I can make sense of it in a few words.
 
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Azizibesmashing

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I was also at the Irvine Spectrum, and while so can confirm pivot canceling, things such as L-canceling were absent.

Auto canceling in the game functioned in the same way it functions in Brawl. Moves like Marth's Fair, did have IASA frames where you can interrupt the attack with a tilt or jab, but it wasn't significant as in the previous games where you can follow up a Fair with dancing blade. It's just the lag on his Fair seems to not be as bad as we originally assumed. There are some moves that are auto cancelable from a short hop, but some aren't, such as Fox's Fair, Greninja's Bair, Pit's Uair etc. It's just like Brawl.

L-canceling is definitely absent from the game, pivot canceling is still in. Nothing has changed from the E3 demo, as it is the same alleged build.

I did a fair with fox and as I landed I skipped the animation and dashed.
What would you call this?

As far as I was concerned this was not in the old e3 demo.

I described what I saw as I saw it and chose the title so someone could decipher which one to confirm as I am not the best expert on the terms . I just kept reading threads saying there's so much landing lag so you can get hit but being able to shield dash or attack as soon as you hit the ground seemed like something knowone had mentioned.


If it was auto cancel I made sure I described it to a T so someone reading it can let ME know.
 

Signia

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The mechanics myself, my brother, and a few other people I knew used (based on discoveries by Zero) and I think expanded on almost felt like buffering with how they flowed in Brawl, but in a 64 sense. I know that's odd to say, but that's the only way I can make sense of it in a few words.
Is it basically just IAS frames on landing lag animations? And that's odd to say because the sentence doesn't make sense. The first part of the compound sentence is a sentence fragment.
 

Signia

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I did a fair with fox and as I landed I skipped the animation and dashed.
What would you call this?

As far as I was concerned this was not in the old e3 demo.

I described what I saw as I saw it and chose the title so someone could decipher which one to confirm as I am not the best expert on the terms . I just kept reading threads saying there's so much landing lag so you can get hit but being able to shield dash or attack as soon as you hit the ground seemed like something knowone had mentioned.


If it was auto cancel I made sure I described it to a T so someone reading it can let ME know.
That's not auto cancelling. Auto cancel is when the landing animation is short, just like a normal landing without an aerial. What you were doing is cancelling the recovery animation early. That's most similar to the smash community's term IAS frames or "Interruptable As Soon As (frame x)." In Melee, a common example of this is Marth's dtilt. You can attack, walk, or dash out of it faster than you can shield.
 
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Azizibesmashing

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That's not auto cancelling. Auto cancel is when the landing animation is short, just like a normal landing without an aerial. What you were doing is cancelling the recovery animation early. That's most similar to the smash community's term IAS frames or "Interruptable As Soon As (frame x)." In Melee, a common example of this is Marth's dtilt. You can attack, walk, or dash out of it faster than you can shield.

fasho , thanks man
so yea thats exactly what i did.
so my post is NOT POINTLESS.
it was faster than brawl aswell by FAR. soit actually felt NEW
just felt amazing when i did it. i wanted to elaborate with everyone exactly what i did


SO ANYONE SEEING THIS
I WAS 100% CANCELING MY RECOVERY.
INTO A DASH (LEFT OF RIGHT)
SHIELD
OR A FORWARD A ATTACK.
all with the correct timing [which was not hard to do, came natural]
 

RascalTheCharizard

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That's not auto cancelling. Auto cancel is when the landing animation is short, just like a normal landing without an aerial. What you were doing is cancelling the recovery animation early. That's most similar to the smash community's term IAS frames or "Interruptable As Soon As (frame x)." In Melee, a common example of this is Marth's dtilt. You can attack, walk, or dash out of it faster than you can shield.
For reference, autocancel animations last for 30 frames and for most characters they can be interrupted as early as 4 frames into the animation. (4 frames is so tiny that most people wouldn't notice it at first glance, after all, that is equivalent to a fifteenth of a second.) Interrupting the recovery animation early IS a part of autocancelling.

Regardless I just thought I'd elaborate on what I said earlier, about how landing lag has already confirmed to be partially interruptible, with the level of interruption being dependant on what attack was performed.
Note: These are not frame-by-frame, they are simply slowed down.

So here we see the full animation of Link's down aerial landing lag. He then shields afterwards.

And here we see the animation being interrupted slightly earlier by a roll. Note how he bends his legs, but unlike in the first GIF he doesn't then straighten his body and lower his sword.
 
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Azizibesmashing

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For reference, autocancel animations go for 30 and for most characters they can be interrupted as early as 4 frames. (4 frames is so tiny that most people wouldn't notice it at first glance, after all, that is equivalent to a fifteenth of a second.) Interrupting the recovery animation early IS a part of autocancelling.

Regardless I just thought I'd elaborate on what I said earlier, about how landing lag has already confirmed to be partially interruptible, with the level of interruption being dependant on what attack was performed.
Note: These are not frame-by-frame, they are simply slowed down.

So here we see the full animation of Link's down aerial landing lag. He then shields afterwards.

And here we see the animation being interrupted slightly earlier by a roll. Note how he bends his legs, but unlike in the first GIF he doesn't then straighten his body and lower his sword.

thanks for the gifs for me to understand.
i didn't play with toon link at the demo :(
i really wanna say i coulda dash out of that quicker on the demo but i honestly didn't play with link
 

D1

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D1 (a famous smash commentator) confirmed this exact thing at PAX. Seems like they modified the E3 build: kept the same characters and stages, but updated its mechanics/physics.

Fantastic news, especially for Marth mains. Thanks again for reporting this, OP. You a rich homie
Landing lag still exists. I mentioned you can cancel airdodge landing lag with a zair. Only chars w/ a zair can cancel the landing lag of an airdodge with a zair.
 

TM_icecream

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Um
Brawl had landing lag cancelling(already named auto-cancelling) if you land on the right frames.
Idk if someone has pointed this out yet lol
 

fabulouspants

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nothing he said supports ur claim. youre probably not used to the landing lag of the smash 4 cast so ur just assuming youre cancelling it early when its just normal.
 

Azizibesmashing

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none of you will ever be satisfied lololol
its always proof this and proof that
i apologize if i mixed up some of the terms with canceling

nothing he said supports ur claim. youre probably not used to the landing lag of the smash 4 cast so ur just assuming youre cancelling it early when its just normal.


also @ D1 D1

I skipped the recovery animation for marth,fox,villager,sheik,and bowser
soon as i land i attack , as soon as i land i can avoid being attacked by dashing left or right
I land and I'm immediately in full shield. no animation or lag from this if you time the attack or shield correctly

whatever the heck that is, is what happened
but i wanna know the terms from a pro who watches and bleeds smash
 

Rich Homie Quan

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Landing lag still exists. I mentioned you can cancel airdodge landing lag with a zair. Only chars w/ a zair can cancel the landing lag of an airdodge with a zair.
Right. I was referring to the claim that Marth's F-Air can now be autocancelled. Didn't you mention that on twitter as well?

I'm specifically just referring to this tweet: "@xD1x: Marth's fair autocancels. You double jump, upB, side B, shield breaker, and counter immediately as you land. #SmashBros #PaxPrime2014"
 
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Hokori

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"There's a common misconception regarding landing lag cancels in Smash 4, it's impossible. You can cancel landing lag on airdodges w/ zair."

"If a move ends early, or auto cancels on landing...then it has virtually no lag. You can't cancel landing lag of attacks with any button."

Tweets D1 just sent out.
 

Senario

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Interesting, I do prefer the animation of quickly getting up as a good indicator of when exactly can you act but I suppose I'll take it ish. Lots of dash cancels in my future. Maybe a few jump cancels assuming you can do all actions out of landing lag like you would expect (attack, dash, jump, ect ect).

I would hope the window for doing this is fairly wide though, mostly because being able to see what you are doing helps a ton. If I see myself getting up from an L cancel I know I can act. Just a personal preference though, L cancelling to me always had the visual indicator of just before you touch the ground. And auto/L cancelling in both melee and brawl used the standing up animation as an indicator of when you could act. I play more by visual stuff rather than frame data (though knowing frame data kinda helps).

Oh, and I saw D1's tweet about this. Though I thought he meant you could only get out of it with an attack. If you can get out with dashes or jumps that opens up a whole new world of possibilities.
 

RascalTheCharizard

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none of you will ever be satisfied lololol
its always proof this and proof that
Is that really so unreasonable? I don't see how wanting proof = unsatisfiable. And besides you're saying that ALL LAG CAN BE "SKIPPED", right? That's actually a really big thing. I would like to see that with my own eyes.
 

Azizibesmashing

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Is that really so unreasonable? I don't see how wanting proof = unsatisfiable. And besides you're saying that ALL LAG CAN BE "SKIPPED", right? That's actually a really big thing. I would like to see that with my own eyes.

I'm not saying your wrong at all
I'm just saying dang lol
I don't even wanna debate no more.
Y'all making me feel like I didn't see what I saw. Lol
Frustrating.

You can't skip lag with any moves but in the specific way I tried and wrote in my post I def did
 

D1

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Right. I was referring to the claim that Marth's F-Air can now be autocancelled. Didn't you mention that on twitter as well?

I'm specifically just referring to this tweet: "@xD1x: Marth's fair autocancels. You double jump, upB, side B, shield breaker, and counter immediately as you land. #SmashBros #PaxPrime2014"
There are moves that don't have lag on landing because the animation finishes before or as you land. Nothing special as this happens in Brawl.
 

Senario

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Oh also, we should call this technique "Lag-Cancelling(SSB4)" because that is exactly what it is lol.:troll:
 

Rich Homie Quan

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There are moves that don't have lag on landing because the animation finishes before or as you land. Nothing special as this happens in Brawl.
It is special in the sense that it was rather impossible autocancel Marth's F-Air during E3. All of the Marth mains were worried that the bread-and-butter move got nerfed with a ton of landing lag.

I don't know if the autocancel frames for F-Air have been present all along and nobody was able to do it up until now, or if Nintendo has changed some variables in the demo. I'm glad that it has been discovered that autocancel frames are indeed present in Marth's F-Air, just like in Brawl.

I know that autocancelling exists in brawl, guys T_T
 
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It is special in the sense that it was rather impossible autocancel Marth's F-Air during E3. All of the Marth mains were worried that the bread-and-butter move got nerfed with a ton of landing lag.

I don't know if the autocancel frames for F-Air have been present all along and nobody was able to do it up until now, or if Nintendo has changed some variables in the demo. I'm glad that it has been discovered that autocancel frames are indeed present in Marth's F-Air, just like in Brawl.

I know that autocancel king exists in brawl, guys T_T
Given that it was the E3 build, this was probably possible in the E3 build? But no one would have thought landing lag would have IASA frames so we all assumed the worst. With my time playing Marth, being able to Fair and interrupt the landing lag was easy and worked pretty well.
 

Rich Homie Quan

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Given that it was the E3 build, this was probably possible in the E3 build? But no one would have thought landing lag would have IASA frames so we all assumed the worst. With my time playing Marth, being able to Fair and interrupt the landing lag was easy and worked pretty well.
Yeah, probably. I guess the majority of us just spent the landing lag frames trying to get our hearts out of our stomach instead of trying to do something out of them.

This is all good news. SH FF F-Air is back to being an option.
 
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Zeallyx

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If I'm understanding things right, there's a small window as soon as you land where your attacks, shield, and dashes can cancel the landing animation.
This is the best news since Sm4sh was announced <3333

It hurts nobody and helps competitive players. =D

Edit: nevermind =(
 
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Rich Homie Quan

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For reference, autocancel animations last for 30 frames and for most characters they can be interrupted as early as 4 frames into the animation. (4 frames is so tiny that most people wouldn't notice it at first glance, after all, that is equivalent to a fifteenth of a second.) Interrupting the recovery animation early IS a part of autocancelling.

Regardless I just thought I'd elaborate on what I said earlier, about how landing lag has already confirmed to be partially interruptible, with the level of interruption being dependant on what attack was performed.
Note: These are not frame-by-frame, they are simply slowed down.

So here we see the full animation of Link's down aerial landing lag. He then shields afterwards.

And here we see the animation being interrupted slightly earlier by a roll. Note how he bends his legs, but unlike in the first GIF he doesn't then straighten his body and lower his sword.
clarification game on point. Rascal a confirmed rich homie
 

x-Ace-x

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Great news if it's true.

I hope the Smash community could re-unit around this iteration of Smash
 

DaDavid

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Great news if it's true.

I hope the Smash community could re-unit around this iteration of Smash
Well that's essentially impossible. I love Melee and it's tourneys are the hypest (of the official games anyway) but there are those who will never accept a game that isn't Melee 2.0.
 

z00ted

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I was also at the Irvine Spectrum, and while so can confirm pivot canceling, things such as L-canceling were absent.

Auto canceling in the game functioned in the same way it functions in Brawl. Moves like Marth's Fair, did have IASA frames where you can interrupt the attack with a tilt or jab, but it wasn't significant as in the previous games where you can follow up a Fair with dancing blade. It's just the lag on his Fair seems to not be as bad as we originally assumed. There are some moves that are auto cancelable from a short hop, but some aren't, such as Fox's Fair, Greninja's Bair, Pit's Uair etc. It's just like Brawl.

L-canceling is definitely absent from the game, pivot canceling is still in. Nothing has changed from the E3 demo, as it is the same alleged build.
Thanks for clearing things up. Especially w/ info regarding it being the same build as E3.
 

x-Ace-x

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Well that's essentially impossible. I love Melee and it's tourneys are the hypest (of the official games anyway) but there are those who will never accept a game that isn't Melee 2.0.
Unfortunately.
 
D

Deleted member 245254

Guest
I'm not saying your wrong at all
I'm just saying dang lol
I don't even wanna debate no more.
Y'all making me feel like I didn't see what I saw. Lol
Frustrating.

You can't skip lag with any moves but in the specific way I tried and wrote in my post I def did
I think people are actually just debating your credibility to know what you're talking about because you seem to lack an understanding of the difference between IASA frames and landing lag.
 

ferioku

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Well it's all lining up now isn't it! All the haters calling this game Brawl 2.0....

All I can say is thanks to all the TRUE, Smash 4 fans.
 
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