i jumped in the air with Marth to perform a fair and as soon as i hit the ground i could attack immidiatly, Dash left or right immidiatley , or go into my shield immidiatly. with the right timing you skip the animation ... i don't know if this has been proved for the new SSB4 if so I'm apologize for making another thread about it... but this is why BRAWL SUCKED. i performed the same stunts with the villager and fox. for example i jump up and use his sling shot forward AND backwards (FAIR x BAIR) and as soon as i land i cancel the animation by attacking as soon as i hit the right frame landing on the ground or with R to shield or dash left and right.
Um lets get something strait here. What you did was called an auto cancel. EVERY SINGLE CHARACTER in Brawl has at least 1 or even more auto canceling aerial if done right out of a short hop
For example,
Peach fair, bair, and dair
Marth fair and nair
Mario nair, bair, and uair
DK, bair, uair, nair
etc.
Every single character has aerials that auto cancel out of a short hop and some require a fast fall during the middle of the aerial like wario and bowser.
So you saying brawl not having auto canceling aerials is why it sucked makes no sense.
So basically, from what I've read from you is that you can confirm that auto canceling has returned for Marth as Marth's fair did get a nerf by extending the lag in the original E3 demo. So I wonder if Sakurai did change the demo. If he did you then yes this might be in the final build (brawl 2.0) because it would be pointless for him to change the demo and add these mechanics if it wasn't in the final build. Like for real, add these mechanics for the demo this close to release......