GofG
Smash Champion
Starcraft has the largest learning curve of any competitive game on the planet. Players can play for months and years and watch starcraft and pay for korean television and still be ranked D+ on iccup (me me me)! Starcraft is also the largest and most successful and best competitive game on earth.
Every year, starcraft is a completely different game than it was the previous year, and this isn't just the metagame cycling itself around; the metagame is evolving. A year ago, a terran would be crazy to go mech against zerg. Nowadays, it becomes more and more popular as another possible build, one that can only be countered by extremely good scouting. The metagame is evolving because the learning curve stays constant and we have not yet hit the ceiling of skill.
What are some other games with incredibly constant learning curves, and incredibly high skill ceilings? Marvel vs Capcom 2. Guilty Gear XX Accent Core. Street Fighter 2 Alpha. Melee. Yeah, all of these games have diminishing returns on additional practice put into them, but still, you do get better, and you get better quickly the more you practice.
Brawl, however, has a VERY FAST JUMP up to a plateau for its learning curve. Every competitive player is on the same skill plateau, just further along it than others, and I doubt that it'll ever change. In two weeks, you're almost as good as someone who's been playing for years. And maybe one can always get better, maybe that skill ceiling won't ever be reached, but lol, who can really tell the difference.
That's my opinion anyway.
Every year, starcraft is a completely different game than it was the previous year, and this isn't just the metagame cycling itself around; the metagame is evolving. A year ago, a terran would be crazy to go mech against zerg. Nowadays, it becomes more and more popular as another possible build, one that can only be countered by extremely good scouting. The metagame is evolving because the learning curve stays constant and we have not yet hit the ceiling of skill.
What are some other games with incredibly constant learning curves, and incredibly high skill ceilings? Marvel vs Capcom 2. Guilty Gear XX Accent Core. Street Fighter 2 Alpha. Melee. Yeah, all of these games have diminishing returns on additional practice put into them, but still, you do get better, and you get better quickly the more you practice.
Brawl, however, has a VERY FAST JUMP up to a plateau for its learning curve. Every competitive player is on the same skill plateau, just further along it than others, and I doubt that it'll ever change. In two weeks, you're almost as good as someone who's been playing for years. And maybe one can always get better, maybe that skill ceiling won't ever be reached, but lol, who can really tell the difference.
That's my opinion anyway.