Yink
The Robo-PSIentist
Mega Man 9 for the game with the most useful abilities, imo.
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"Why do my robotic nether regions feel funny?"Mega Man's tripping animation is the best thing:
What makes it is that in the actual game, he stays completely still.
Pretty much why it's my favorite game in the series.Mega Man 9 for the game with the most useful abilities, imo.
On top of weapons, there's the arguably best soundtrack in the series, Proto Man mode for replay value, and in general it just has a charm to it's simplicity. With that said it's also my favorite in the series.Pretty much why it's my favorite game in the series.
MM10 one-upped it with Bass, though. But yeah, MM9 had some of the best special weapons in the series and an awesome soundtrack, even if it was 8-bit.On top of weapons, there's the arguably best soundtrack in the series, Proto Man mode for replay value, and in general it just has a charm to it's simplicity. With that said it's also my favorite in the series.
I love 10 to death, but something about 9 just urges me to replay it more.MM10 one-upped it with Bass, though. But yeah, MM9 had some of the best special weapons in the series and an awesome soundtrack, even if it was 8-bit.
Personally II love 10 to death, but something about 9 just urges me to replay it more.
Indeed, I agree. I prefer all the Robot Masters in 9 as well. I feel that 10's (aside from Strike Man, Sheep Man and Pump Man) are pretty unoriginal. I still like 'em all though. Even Sheepy.Personally Iprefer the airthink 9 is overall the better game, but I also think it's because 9 was such an unexpected thing to happen. It just came out of nowhere with this amazing return to form for Classic Mega Man.
That, good sir, I take it as an insult.even if it was 8-bit.
I laughed a little too hard at this."Why do my robotic nether regions feel funny?"
Well, I never meant it as such. I probably should've worded that better. I like Mega Man's 8-bit music, don't get me wrong(we have Spark Man's stage, after all). It just wasn't as good as the music in the 16-bit era(particularly Mega Man X).That, good sir, I take it as an insult.
But one thing's for sure. MM10 and MM9 have both topped MM3 and MM2 as my favorite Megaman games.
Capcom: They didn't forget Mega Man, they just forgot that Mega Man has his own games.Im'ma just drop this here:
I guess. But the Shadow Devil from X5 is really annoying. He's way less predictable. Though I'm sure he has a strategy to him too.On another note, I actually think Yellow Devil from MM1 is a joke, even without the Pause Trick. Hell, I still think he's a joke even with the Mega Buster. Yellow Devil follows a strict pattern that he never breaks, is easy to dodge with practice and his shot almost never gets me. I can see how he's hard if you don't get the pattern, but figure it out and he makes Cut Man look like Chuck Norris in comparison.
Neat reference. Seriously though, you'd think they'd know how much people would want to see a new Mega Man game right? They should at least acknowledge the fact. Granted, there's always complainers, but you catch my drift right?Im'ma just drop this here:
I legit wanna know what Sakurai was thinking when he made a projectile focused character in a game where 70% of the cast can reflect or neutralize projectiles. Then again, this is the same man who thought tripping and Dark Pit were good ideas.Soooo... Zelda's a hard counter.
We can't truly gimp her, Nayru's love reflects everything AND out prioritizes our normals at the same time. She kills hella early. Ugh... that MU sucks.
She is legit the only reflect projectile to give me any issues so far. Other reflect characters have to commit to a reflect and are open to non-projectile attacks when they do. This does not apply to Zelda.I legit wanna know what Sakurai was thinking when he made a projectile focused character in a game where 70% of the cast can reflect or neutralize projectiles. Then again, this is the same man who thought tripping and Dark Pit were good ideas.
Yeah, I know it's not as crippling as I made it sound there. I was in a bad mood when writing that, since I had just lost a match in a stupid fashion.She is legit the only reflect projectile to give me any issues so far. Other reflect characters have to commit to a reflect and are open to non-projectile attacks when they do. This does not apply to Zelda.
Crash bomb is also a great tool against reflect characters as having the bomb on you allows you to rush down a bit harder.
Cool to see another 'Worlds Collide' is coming... But I will probably skip those issues like I did with the first Worlds Collide.Was this shared here yet (it's kinda old news but I'm too lazy and tired to go back through the topic right now)?
Great, looks like I'll have to sign up again to complete my collection. Still the first crossover was great, more the most part, I think a lot of the issues with it should be able to easily be addressed with this one.Was this shared here yet (it's kinda old news but I'm too lazy and tired to go back through the topic right now)?
Come on now; you know we would just UpB out of said fire.This character is a lot better than I thought it would be
This character can die in a fire
>skipping the first worlds collideBeen meaning to post here for awhile... Figured now would be the best time.
So... When will Nintendo just buy Megaman already?
Cool to see another 'Worlds Collide' is coming... But I will probably skip those issues like I did with the first Worlds Collide.
spikes more effective imoThis character is a lot better than I thought it would be
This character can die in a fire
I just read everything important that happened on Wiki.>skipping the first worlds collide
WHAT IS WRONG WITH YOU
They're also canon man!
Important events happen in that cross over!
Have you no taste!?
You are 100% laaaaaaaaaaaaaaaaame and you need to buy the comics and support the god that is Ian Flynn.I just read everything important that happened on Wiki.
But what if Megaman gets stuck moving forward in the air while charging?I would have really liked Megaman's jabs to cover a bit more distance.
They roughly cover as much distance as Bowser's flamethrower (or less?) this isn't too good for a character based on shooting.
Also, shame that he could have been the only character with a chargeable Fair (as in his Fsmash but on air) but disregarded it.