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Footstool is mapped to the up taunt button, and with unlimited controller button editting, you can remap up taunt to the jump button you don't use.Prelim Changelist:
"Footstool is only performed with up taunt"
HELL. NO.
"No more machine gun jabs"
You're gonna have to go more character-specific than that.
"NADT"
Do i need to go there?
"Kirby nerfs"
:<
why u hav 2 wreck my dair?
shoulda seen the nair nerf coming, but...back to uselessness?
Yeah I agree Maybe we can make a button that does the old function (jump & footstool) and set that to dtaunt or something.its mad dum yo
i know what 'only with utaunt' means, i know what UBME is, and i know which button i'd switch to utaunt
its still stupid, i want to be able to footstool with my jump button...
Machine gun jabs was what I thought the term people were using. But basically its so you can no longer hold the A button to jab constantly.Prelim Changelist:
"Footstool is only performed with up taunt"
HELL. NO.
"No more machine gun jabs"
You're gonna have to go more character-specific than that.
"NADT"
Do i need to go there?
"Kirby nerfs"
:<
why u hav 2 wreck my dair?
shoulda seen the nair nerf coming, but...back to uselessness?
i know what autojabs are...im saying that just removing everything then putting it back only on pika is silly, you need more than that...change the iasa character-specificallyMachine gun jabs was what I thought the term people were using. But basically its so you can no longer hold the A button to jab constantly.
NADT = No airdodge during tumble
And Kirby nerfs were needed as the character was in (my personal) top five. The dair hitbox was pretty insane and beat out a good deal of recoveries without even a neccessity to space it. As for the nair, it was kind of a pointless change in the first place and I just reverted it back to vBrawl.
Blackanese, who placed 5th.Wasnt the highest placing Fox, Yes? At 9th place at BtL2? With Cactuar getting like 13th? Who also played fox?.
Ah. Right. I figured he went mostly MK though.Blackanese, who placed 5th.
*throws wiimote at shanus' tv screen*Footstool is mapped to the up taunt button, and with unlimited controller button editting, you can remap up taunt to the jump button you don't use.
For example:
I jump with Y. I assigned up taunt to X. Now i jump with Y, and footstool with X!
I played Cape's set for about 7-9 rounds, 4 of the rounds had issues. Random game freezes for 3 of the errors then the game screen just went completely black on the 4th.What crashes? I haven't gotten a single one.
Well I deleted the Fighter folder and the .gct from RC1, I also played with out character textures.I had some bad crashes when I transfered over from the RC1 set. RC1 had some things for portraits and textures and stuff and that caused some bad issues. Cleaning up all the issues now, but I suggest you install the .gct files and .pac files only at first, then bring in your texture files and such.
The common5.pac file from RC1 seemed to be the one that caused most of the issues in my experience in the past, but if you didnt use the premade SD package it shouldnt be a problem.
Just try installing again and see if that fixes it. Since the site had some downtime, that may have had something to do with it.Yo,
Used the Homebrew Updater App to install 5.0+. I've never used Brawl+. Custom loader and load screen came in, seemed to be working well... except none of the character changes or codes work. No hitstun, no hitlag reduction, no character-specific fixes. It seems the PACs and .GCT aren't loading or something. I'm using 3.4u, GOS 1.9.1.
Edit: Odd. When I load it through the Gecko OS app I get an Exception (DSI) error, but when I load it through straight GOS it loads but the codes simply don't function. Bunk install?