Homebrew isn't illegal anyways.Make a custom Family Selection Screen and take your brother out of it, that way he can't lecture you because he's not a playable family member. There, problem solved.
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Homebrew isn't illegal anyways.Make a custom Family Selection Screen and take your brother out of it, that way he can't lecture you because he's not a playable family member. There, problem solved.
but it can be. You could use it to pirate and emulate games and other things like thatHomebrew isn't illegal anyways.
But the way a lot of people on Smash Boards use it isn't illegally. I know I'm not using anything illegal on mine, I just have Gecko 1.9.3 v2 and HBB on my HBC.but it can be. You could use it to pirate and emulate games and other things like that
Cars can be illegal because you can speed, and hit people with them! Guns should be illegal because you can shoot people! Knives should be illegal because you can stab people!but it can be. You could use it to pirate and emulate games and other things like that
Failure logic is fail. Homebrew is not illegal, end of discussion.but it can be. You could use it to pirate and emulate games and other things like that
Lolokay. GOT ANY MEWTWO PREVIEWS C: ?WHY MUST PPL GO INTO THIS?!! it doesnt matter, because we ALWAYS get one side saying one thing, and another side saying another. END
and it only wastes space =_=;;
yeah... not really. the video was the last update i did on him. I sent the updated one over to BSZ. I might work on another character, an original, and furries will probably like it :3Lolokay. GOT ANY MEWTWO PREVIEWS C: ?
I wish I knew what to change here. :UAnmTexSrt
10PAUNCH!
...?yeah... not really. the video was the last update i did on him. I sent the updated one over to BSZ. I might work on another character, an original, and furries will probably like it :3
Hmm, well then.WHY MUST PPL GO INTO THIS?!! it doesnt matter, because we ALWAYS get one side saying one thing, and another side saying another. END
and it only wastes space =_=;;
Okay, you will also need to change the animation StgIce00. Animations take priority with bone movement, so changing the bind-pose sometimes doesn't work.sorry, was eating. i'll get it to you in a sec.
No, all the code used in BrawlTools is my own code. Sometimes it was necessary to look at other code for reference (like the SDK), but all of it is original. That's why it works so wellOh goody, a discussion of homebrew legality. Allow me to proliferate on the logistics of homebrew being a piracy enabler versus the idea of end-user free will and being innocent before proven guilty. Lemme just break out my thesaurus for a sec so I can find some spicy legal buzzwords to sprinkle around my post like shredded cheese.
Hmm, well then.
I can totally do both sides at once if you want me to, see if I don't. Also, you guys are arguing over the wrong idea, since Brawl modders will be illegal with or without homebrew because of the SDK tools they use.
Actually, this brings up a question I've been meaning to ask Kyral: does BrawlBox use TexConv and NTcompress like ASH does, or did you code your own unique alternatives into the program? The question also applies for the new WAV to BRSTM conversion, which used a Wii SDK tool last I checked.
Oh, and Happy New Year and stuff.
Oh you XDNo, all the code used in BrawlTools is my own code. Sometimes it was necessary to look at other code for reference (like the SDK), but all of it is original. That's why it works so well
After you edit them, go to Save As, and then save them as PNGs. You should even be able to tell it what file type you want when you export them. I was allowed to. I was editing textures in there too.I'm trying to replace some textures in common5 but whenever I export the textures they end up as just files and won't be named as a .png.
You have to remember to select the extension when you export it, either by typing it in manually or selecting it under where you type the name in. Don't worry, I had the same problem at first.I'm trying to replace some textures in common5 but whenever I export the textures they end up as just files and won't be named as a .png.
Well, I haven't found a solution for it yet. I believe the game uses bezier curves for interpolation. Certain keyframes have a value attached to them that affects the curve, and setting it to 0 or 1 doesn't work as a quick-fix. They're very small decimal numbers, so I have to figure out how they are calculated for encoding. Of course, I could be wrong and it may be something else entirely.Oh you XD
I'm pretty sure you went over how to fix a warping run (not snapback, but really messy running animation), but would it be all right if I asked you how exactly to fix it? I didn't understand what you said. X_x (I'll ask in a PM. Just wanna make sure I won't be annoying you.)
so in the youtube video u have a marth with a giant fox headyes, but im not releasing it quite yet. I'm currently uploading a video though
Edit: http://www.youtube.com/watch?v=ID-VrerIuNM
Mewtwo progress (on my half) is here. i gave him a melee up throw too
You can do what I did and keyframe the Z position of every single frame on the TransN bone. It's not a very good solution, but I can't think of anything else at the moment. (you can probably get away with every other frame, or every 4th frame, etc...)I'm pretty sure you went over how to fix a warping run (not snapback, but really messy running animation), but would it be all right if I asked you how exactly to fix it? I didn't understand what you said. X_x (I'll ask in a PM. Just wanna make sure I won't be annoying you.)
Yeah, I figured it out. I just wanted to let Kyral know so that he might be able to make that easier to do in the next version.When you export files that end in .#, you have to rename them to .png. I had that same problem yesterday, actually.
Hope that helps.
That's an animal crosser head. You have to model swap a sword glow and add it to every animation.so in the youtube video u have a marth with a giant fox head
is that from another model?
cuz if it is i want to import knuckle joe's hair into another model so i can use that hair
(goku) and try and make a more DBZ like hair
Yeah... actually, i got the idea of goku today after playing Smash Bros. Crusade's new demo, and i think i might want to help with that if it's ok. I came up with the vertex editing thing, so i can possibly make it look moar liek teh Goku :3so in the youtube video u have a marth with a giant fox head
is that from another model?
cuz if it is i want to import knuckle joe's hair into another model so i can use that hair
(goku) and try and make a more DBZ like hair
It's under common5.pacHow do you edit the CSS icons using BrawlBox? I found how, but I don't wanna screw it up, so if someone could help, thanks in advance
There have been 4 posts since you made yours; and they don't know what the solution is.wtf srsly, no response for me? -_-
This might be a stupid question, but did you remember to convert the bone index to hex?How do I get a graphic to attach to a bone? I used the bone ID and everything, and all it did was stick the graphic at her feet...
Pharrox's model extractor.Someone can say me if it's posible to extract the 3d models into 3ds max ?
Certainly.Someone can say me if it's posible to extract the 3d models into 3ds max ?
If you found how, then you already know how.How do you edit the CSS icons using BrawlBox? I found how, but I don't wanna screw it up, so if someone could help, thanks in advance