piggybank67
Smash Journeyman
- Joined
- Dec 29, 2009
- Messages
- 294
on top even that
anyone thought of model switching for custom stage builder?
anyone thought of model switching for custom stage builder?
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ive done that. you need to edit collisions thoughon top even that
anyone thought of model switching for custom stage builder?
Hmm, good work BSZ. I'll start working on a few animations i suppose... It looks like you got the rest of him done with PSM in animations, so i'll send you my animations to add that to them.BSZ said:Here's my progress so far, on Mewtwo. I've been working on this single frame for 2/3 hours. It's still not done.
Also, I'll be working with Fortwaffles on this.
This picture is so epic it doesn't need to be thumbnailed!.
B-D would probably be located with the Scene Data. A...you would just adjust the translation. However, then you would have to match up the collision data properly as well, or else you could wind up standing in thin air.a couple questions:through BBox, how would i go about A) moving stage objects, B) adjusting stage boundaries, C) move camera center, and D) adjust (re)spawn points?
yes, but im not releasing it quite yet. I'm currently uploading a video thoughwaffles u have a download?
Maybe I'll get a response here.I swapped a model and part of it was invisible. Anyone know why? This seems to happen a lot with the pokemon (from pokeballs) except their entire body is invisible.
well, removing the chunk does leave a large whole (it was the first thing i did before trying anything else).If the center chunk isn't connected by any faces (I assume it's not) then I would just move it waaay off screen. Unless that leaves a hole. Concerning the platforms, try moving a different one of the bones that connects to the platform. Making 2 of the platforms touch could be a bad idea - if you run from 1 to the other it will be interrupted by the short landing animation and you'll proceed to walk.
Lol, the polar bear locations are called "WhiteBare"
Nvm, about the platform bones thing. These ones are different than the other stages I've looked at.
Can't you take snapshots for your ZSS stage? Or is your Wii broken?No one commented on my Missingno. yet. I have a general idea for his attacks and stuff, but if I'm going to keep him over the alloy I'll have to change it so that it fits the alloy's limitations.
Well, I could always work on my other idea instead.
Oh yeah, and still no input on my ZSS stage.
I could, but then i get ppl taking credit for my work, and releasing alterations before it's done...Aw, why do you guys just tease people? If something's good enough to be played, you should give the audience a little demo of it. What I'm trying to say is...
Fortwaffles, can you just release one of your vertex hacks?
MEWTWO
...Or a cat is fine too.
Honestly, I don't think the hacking community would sink so low as to steal your work. But it's your decision. OR you could just send it by PM.I could, but then i get ppl taking credit for my work, and releasing alterations before it's done...
but melee falco (although slightly incomplete) does have a DL in my thread about vertex hacking
I can't use homebrew on my Wii without getting lectured by my brother how I'm doing something illegal. I'd rather stay on his good side.Can't you take snapshots for your ZSS stage? Or is your Wii broken?
Ahh! Never seen that before. There was a problem with the decoder and empty strings apparently. It's been fixed, thanks!@ Kryal or anyone else who knows
In mu_menumain.pac why can't MiscData[5] or MiscData[7] be opened and edited like the other text files in the PAC file?
I don't care too much about MiscData[7] since that just holds all of the various letters, numbers, and symbols for when you enter a name for something.
But MiscData[5] has all of the descriptions for the menu's buttons (I really want to replace the Boss Battles description with, "Tabuu sucks on intense..." and the Cruel Brawl description with, "SO CRUEL!!! SAKURAI!!!!!!!!").
How can I edit these files even though they're uneditable in Brawlbox? Can I just extract the files, save them as a .txt, edit them, remove the extension, and then replace the old files with the new ones?
Make a custom Family Selection Screen and take your brother out of it, that way he can't lecture you because he's not a playable family member. There, problem solved.I can't use homebrew on my Wii without getting lectured by my brother how I'm doing something illegal. I'd rather stay on his good side.
That, and I'm too lazy.
I lol'd real hard.Make a custom Family Selection Screen and take your brother out of it, that way he can't lecture you because he's not a playable family member. There, problem solved.
Sure. Send me a PMwould anyone be interested at looking at the summit pac to see what is going wrong?
Hey Kryal, did you fix the problem with big animations?Sure. Send me a PM
they are stored in the brawl discAlso, where can I find the battle portraits in a match with BrawlBox? I really need this Info.
sorry, was eating. i'll get it to you in a sec.Sure. Send me a PM
lol, I know: Brawl files are none other then in the Disc. But Where in?they are stored in the brawl disc
Yes, next version.Hey Kryal, did you fix the problem with big animations?
Just wondering.
EDIT: Also, where can I find the battle portraits in a match with BrawlBox? I really need this Info.
AnmTexSrtWhat controls the texture changes? Like, when Kirby enters a hurt animation obviously his eye changes to match. Is it possible to change what texture is used in the animations themselves or does some other factor control it?