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waitwhat?You're saving? And you're saving over the right FitMotion? xD
Changes to the model sadly don't affect the animation. Luckily, you can take the scaling from each bone and only have to apply it to the first frame of each animation because it will change it on every frame for you.waitwhat?
Why would I save the MotionEtc, when I'm applying the changes to the model? The problem is the changes don't show up when I play an animation from his MotionEtc.
Ah, it's cool. Yeah, I know that problem... :/ I will go ahead and ask Jack if he knows how.I tried, and i got those stupid stuck polygons. Same if you try to delete marth's cape... it's just something that i don't know how to remove yet
sorry for teh double post ^^;
Well, here is a final destination for you guys. Sorry, no screenshots, but i KNOW you guys will enjoy it ;D
http://www.mediafire.com/?sharekey=923825a38d1cc4fa931c7453395df0252f08fbefc9fd8ae092595bc19e6628dc
Lol the wait to see your responses is killing me XD
Bumping these 3 for the sake of not being forgotten XDAww, that looks kinda cute cuckoos :3
BEHOLDIFICATE!
I, the Transporter of textures have brought alternate versions of waffles' Realm of Falcon.
The Realm of Blood Falcon
http://www.mediafire.com/?izzjeugkzom
The Realm of Super Falcon
http://www.mediafire.com/?d02zthykynm
Enjoy :3
This man is on to something. Quick, download a paper mario texture and try it out!just playing around on brawlbox and I found an idea :3
possible paper mario?
I tested on brawl and it was excellent (expect the texture but I haven't do anything about it)
It's a fun game man....Really? Paper Mario? I mean, that's cool and all, but is Paper Mario really THAT popular? I have nothing against having him as a model hack, but...it's just shocking to me to see how many people like him so much.
Care to provide an example or explanation?Hi vector editing
All the vectors are in decimals and I don't know how to hex decimcals, I've removed a relfection this way though.Care to provide an example or explanation?
I see I see. CARRY ON. MAKE USE OF THIS.All the vectors are in decimals and I don't know how to hex decimcals, I've removed a relfection this way though.
I actually started doing the same thing yesterday, haha, great minds must think alike. I never did anything with it, just started reducing that Zscale then went back to Waluigi. Just pop on a cel shaded looking texture and that'll be a sweet Paper Mariojust playing around on brawlbox and I found an idea :3
possible paper mario?
I tested on brawl and it was excellent (expect the texture but I haven't do anything about it)
Holy crap, that's awesome.
Would you mind explaining that?Quick update for everyone. The last few weeks have been a little busy for me, so I wasn't able to get as much done as I had hoped. I have been making good progress though, so here's what's coming up:
Brstm encoder works great, just need the import dialog.
Audio playback is back!
Various CHR fixes.
Soon:
Brsar builder is halfway done.
Median cut quantizer for textures, based on the one from Gimp.
Dabbling with action scripts...
You know that code that they used to make Young Link's voice higher pitched? You should use that to make Ike's voice really deep.
Using smash attacks, the attribute under weight is the size.Is it possible to scale down the models without using the Partial Size Modifier code? I tried it by scaling down Bone: TopN, but it didn't work except that the model is off the ground.
WAT.
I keep getting a 404 error with that link :UWow untouch that deathstar was beast O_O
Oh and there is a paper mario texture y'know,
http://go2.wordpress.com/?id=725X13...STUFFZ/Characters/Mario/Paper_Mache_Mario.rar
Ohh yup, its cause its from stack smash's old site. here's a better one http://stacksmash.kontek.net/STUFFZ/Characters/Mario/Paper_Mache_Mario.rarI keep getting a 404 error with that link :U
Thank you, that one works.Ohh yup, its cause its from stack smash's old site. here's a better one http://stacksmash.kontek.net/STUFFZ/Characters/Mario/Paper_Mache_Mario.rar