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It's looking great so far Kryal! Can't wait for the update.
Niiice man, this'll make everything lots easier.
Are you going to have it where, during conversion, it automatically puts a small amount of silence onto the beginning of the song (shifting the loop point and such of course) to make sure that the loop point is divisible by 14336? You should, since songs will never loop correctly if it isn't, and the amount of silence that gets added is never more than like, 1/10th of a second. I hate having to do it manually.
Does this mean that we will finally have a perfect Roy w/ proper sfx? 10hype.
If so, could someone who is able to PLEASE take snapshots of the pack I made that has his CSPs, actual name in his CSP and for the battle portraits? These ******** people keep using the textures without properly replacing everything even though they wan to replace Marth in the game. Even though it's all laid out for them.Does this mean that we will finally have a perfect Roy w/ proper sfx? 10hype.
Assuming you have homebrew and Brawl+, you will need this folder structure:I am quite sure that this question has been answered numerous times by now, but I am still going to ask. How do I get an edited animation/moveset that I have made and be able to use it in brawl?
OBJECTION! PSA lol, sorry... had to...^ THIS!
If it does both, then BrawlBox will pretty much become THE tool for Brawl hacks. There will be nothing else we need to use except it. I LIKE that idea! :3
OVERRULED!OBJECTION! PSA lol, sorry... had to...
This makes me happy.
Beta up tonight.
That looks awesome. The visual start and end points on the timeline will finally make all the other music converting tools obsolete.
pac?
I Love Youridley Flying Through Final Destination...hmm...let's Kick It Up A Notch, Shall We?
Ridley Flying Through Tabuu's Corruption. ¦3
http://www.mediafire.com/?iyc3y35yyn2
You can play for about 2 minutes then it'll freeze.pac?
it doesn't cause freezing, does it?
That's next. Brstm is for BGMs.WAIT...
Will BrawlBox's new music hacking tool be able to replace SFX as well as regular music?!?
Thank you.
Beta up tonight.
Nice suggestion! Wouldn't take much to put that in.Are you going to have it where, during conversion, it automatically puts a small amount of silence onto the beginning of the song (shifting the loop point and such of course) to make sure that the loop point is divisible by 14336? You should, since songs will never loop correctly if it isn't, and the amount of silence that gets added is never more than like, 1/10th of a second. I hate having to do it manually.
Pretty please? =D
It's the only reason I would use this instead of the other BRSTM converters floating around.
1, PSA has a seperate program called Project Smash Attacks. Search for it.Okay, new to hacking, just downloaded Brawlbox. What do I do first?
I'm aiming to(eventually) make a Krystal PSA. I was thinking of replacing ZSS.
So, Do I need to like, get the character files from somewhere? If so, where?
Can Brawlbox make Textures, btw?
I'm so confused right now.
ok, what brawl box is to you is a way to change the character model, in this case adding ears/a snout (possibly staff) to ZSS. you will want PSA to actually make the new moveset.Okay, new to hacking, just downloaded Brawlbox. What do I do first?
I'm aiming to(eventually) make a Krystal PSA. I was thinking of replacing ZSS.
So, Do I need to like, get the character files from somewhere? If so, where?
Can Brawlbox make Textures, btw?
I'm so confused right now.
With other BRSTM makers, whenever I put in a victory theme(happens with any type of song but it's most noticeable in this case), there's always a slight delay for when the music plays, even when there's no silence at the beginning. Not that big of a deal, but will this prevent any delay, or does the problem have something to do with my SD card?
YesssssssssNice suggestion! Wouldn't take much to put that in.
I don't even think this is possible yet, but I'm not a model hacker, so I don't know.So, if I wanted to edit ZSS's Model to add the snout, ears, and tail(taken from Fox), How would I do that in BrawlBox? I can't find a good guide on how to.
There are some songs that aren't made for looping that has a perfect loop point either JUST after or JUST before a multiple of 14336, so you either have to add a tiny bit of silence or cut the very beginning off of the song to make the loop point match to a multiple. It happens....Why in the freakin' world would you want a small silence in the beginning of the song? It serves no purpose whatsoever! O_o' I can loop songs just fine without it, why can't you? XD
Never happens to me. Granted I manually choose my loop points. ¦DThere are some songs that aren't made for looping that has a perfect loop point either JUST after or JUST before a multiple of 14336, so you either have to add a tiny bit of silence or cut the very beginning off of the song to make the loop point match to a multiple. It happens.
Then you either make songs made for looping or you get INCREDIBLY lucky. About 1/2 of the songs I've hacked into Brawl needed some tweaking to loop properly. And really, why would you expect EVERY song, whether or not it is made to loop, to just HAPPEN to have a perfect loop point that is a perfect multiple of 14336 samples at a rate of 32000?Never happens to me. Granted I manually choose my loop points. ¦D
...Who said that I did? I never even worry about that small detail. I just make the thing. XDThen you either make songs made for looping or you get INCREDIBLY lucky. About 1/2 of the songs I've hacked into Brawl needed some tweaking to loop properly. And really, why would you expect EVERY song, whether or not it is made to loop, to just HAPPEN to have a perfect loop point that is a perfect multiple of 14336 samples at a rate of 32000?
That's just silly.