No one was saying that mind games are inferior to advanced techs. And you are correct in saying that someone with great mindgames can sometimes defeat an opponent with greater tech skill.
Its what some people were implying, whether intentionally or not.
But if melee required both aspects of the game to succeed, where as in brawl the technical skill requirement has been lowered. Just like you said, the mindgame aspect is dominant in brawl; thus, only one facet of the game has to be truly mastered. Doesn't this imply that brawl takes less skill than melee?
Just because technical skill is less dominate doesn't mean you shouldn't truly master it. It will still help you become better at the game. Also, since techs are less needed it actually forces mindgames into a higher role. If in melee advanced techs were 50% of skill and mindgames were also 50% then in brawl advanced techs got reduced to 25% of skill, then mindgames are forced to take up the other 75%. Its still better to lean all 100% of the game or else you risk losing to someone who has learned even 1% of the advanced techs.
First of all, being able to hit consecutively in brawl is not rather skillful. Setting up for single hits is a tactic that most basic smash players have been learning since smash 64. Combos are the evolution of the single hit set up, because it takes practice and experience to pull of a string of "guaranteed" hits.
The problem here is that basic smash players don't use mindgames to do so. They just go at it. Tell me, when have you ever seen a basic smash player use fast falling and short hopping to set up for a single hit? Doesn't happen often because those are considered advanced techs. The most rudimentary ones but still techs all the same.
Second, even if setting up for single hits requires intense ability and skill, it is completely not rewarding to the aggressor. In melee, if you set your opponent up right, of if they overextended themselves and made a mistake, then you could follow up and PUNISH them. Your technical skill determined the amount of punishment you could dish out, either in the form of combos or advanced edgegaurding. A single hit punishment, in addition to virtually non-existent hit stun, leads to minimal punishment for making mistakes. It throws the entire risk-reward system of any good fighter out the window by putting the aggressor at an extreme disadvantage.
Why is the aggressor using all of his skills to preform one hit? That doesnt make sense. A good player would recognize what tactic can be used to quickly and efficiently score the hit. If they are using intense ability they clearly do not know what they are doing because scoring one hit does not need intense skill. Melee may have used intense skill to pull off intense punishment, but now in brawl you only need small burst of skill to pull off small bursts of punishment. If you take all the small bursts of skill in any given match and add them together they will equal the larger and longer intense skills when added together in any given match. Your still using the same amount of skill too win, your just dividing it up differently.
This brings it back to gimpy's OP. The winning mindgame in brawl isnt setting up for single hits, it is camping and putting the aggressor at a disadvantage, because they have limited options for approaching and punishing camping. And since camping takes little technical skill (compared to the advanced techs of melee), brawl takes less skill overall.
I'm not arguing that there is combos in brawl. I accept that there is not at this time. What I am arguing is that both games take just as much skill. Camping is just a product of not knowing what to do in brawl as we don't fully understand the physics engine. Already people are attempting to find ways around camping (though I can not vouch for results as I have not tested anything myself). Also, the aggressor should not be at a disadvantage because if they approach and get hit, the camper can not follow into a combo. Rather the aggressor now has an opportunity to use an attack or air dodge and set up for his attack (now that hes close to the opponent). Just like in war how they may lose soldiers to win the war, a brawl player may have to take some damage to win the fight.