tsunami70875
Smash Journeyman
niiice job A17...
and i agree that crazy hand is more appropriate for us :D
and i agree that crazy hand is more appropriate for us :D
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Why'd you call it "Broken Brawl-"?![]()
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Here's What I envisioned for a Signature Ad, cracked surface yin yang and crazy hand. I couldn't come up with words to replace "Harmony" and "Viability". But anyone is free to finish this off.
Agreed. Broken Brawl or Brawl-. Pick one, not both XDWhy'd you call it "Broken Brawl-"?
They're here. http://www.youtube.com/kdr4485#p/a/u/1/Xj0-_AEEOoEwait, so where are these fabled videos that are now up?
Why'd you call it "Broken Brawl-"?
Why? I saw the current banner say that, LOL BROKEN BRAWL -. blame that designer not meAgreed. Broken Brawl or Brawl-. Pick one, not both XD
That's exactly what we're going for.Funny thing is... This actually looks more balanced than anything else Brawl has had to offer yet.
I'd say put a period between Broken and Brawl-, but otherwise, that's awesome. :D Definitely crazy hand, BTW.Hate me not, for I pose no offence of any kind as I am just feeling that so much hard work deserves some attractive visuals to draw more to the community.
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Master Hand - or - Crazy Hand?
Just some graphics to show off once the group's feeling pretty good about launching.
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Yet to be filled in with whatever "build version" you're at, but looks like you guys are still at 1.0 to me.
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Here's What I envisioned for a Signature Ad, cracked surface yin yang and crazy hand. I couldn't come up with words to replace "Harmony" and "Viability". But anyone is free to finish this off.
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"If you want to save of some signature space..."
Sado sonic. We do not buff his kill moves at all, but his damage output is something like 3x normal.You guys have my support.
Someone think of something to do to sonic lol. (super armor spindash)
That's the goal.Funny thing is... This actually looks more balanced than anything else Brawl has had to offer yet.
That's exactly what we're going for.
I'm going to try and plug out more characters this week, as well as maintain the balance of the overall game.
Glad to see everyone is positive about the project so far. We're only just beginning.![]()
It is a tried and true formula. If everyone is broken, then no one is broken.Funny thing is... This actually looks more balanced than anything else Brawl has had to offer yet.
i just said the same thing...It is a tried and true formula. If everyone is broken, then no one is broken.
*not reading the latest page failure*i just said the same thing...
IASA on hit would be a good idea. It actually should have that...Just found an issue with Jigglypuff.
If you use Rest, the opponent has a chance to hit you after they respawn. Usually this works as a balancing measure, but when many characters have a hard-to-hit 1-hit KO move regardless of damage...
Specifically when there are 2 Jigglypuffs, you can potentially run the match down in a matter of seconds by trading off Rests. KRIIING!!! KRIIING!!! KRIIING!!! KRIIING!!! GAME! Hmm... IASA on hit maybe?
I hope so too. :VThis already sounds like a better idea than brawl+ and balanced brawl. I hope to play a beta someday or better yet the full completed version
Thanks for the tips. Most of them seem awesome.For DDD- Don't change his chain grab. I think there are better more original ways to break him, and it won't take much. We just need to revise his lesser used moves.
Forward smash- Brawl+ took a very interesting route, one taken right out of Guilty Gear's Potekmon. Its something a broken D3 will need, but not on Forward smash. Give this move a lot of invincibility frames similar to A.B.A.'s Danzai, which can be read about here
http://www.dustloop.com/forums/showthread.php?t=5409
By doing this, you break his forward smash, without it just being LOL I use it, end game. I still think that we should keep some design logic in the way we are breaking the charecters. Making Ganon as fast as Falcon is NOT the kind of thing we want. So, give D3 invincibility so he can charge this through attacks, but its still super slow, so give it to hits, one hit will suck them in to the sweet spot, and the second hit will be the hammer falling, making it to where it is litterally designed to be used as I am describing, to forsee an on going attack, make D3s body a hitbox with a set knockback right in the sweet spot of the hammer, and then kill em.
Dash Attack- Here is where the unblockable auto trip move needs to be. This attack is just fast enough to be useful to auto trip grounded opponents. It should hit any grounded opponents, and gives D3 a good chance to set up against projectile charecters that he generally has trouble with. Now, Olimar can no longer sit peacfully, because D3 will have a chance to trip him and set up for a number of things on him. Snake can no longer blindy throw gernades at him. It fixes his approach problem, and adds to his tech chase ability. Just make sure he can't do it to infinite.
Upsmash- Let's make this a defensive move. Create a hitbox that trails the upsmash, I'm not sure what effect you would want to use, but make it rational, no dark or fire or anything like that. Make it end with him having this protective hit bubble around him. Upsmash can't kill, and is too slow to truly punish. So this provides a useful reimagining of an other wise bland move.
Side b- The Waddle throw. Good, agaisnt 1/3rd of the cast. However, I don't see much a reason to change it. The one change I would make was allow D3 to recover health by swallowing his minions.
Jet Hammer- Jet Hammer is an odd attack. There isn't much special about it, despite about how flashy it is. I have a suggestion-
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You see his **** hitbubble? Make that hit bubble be a spike. Its crazy I know, but DDD needs a slightly more reliable spike hitbox. Do it.
Upair- Make the last hit spike. You can escape with DI of course, but D3 still needs a spike.
Well, that's my suggestions. I'll consider and submit more for other characters soon.
HAVE YOU SEEN THE YOUTUBE CHANNEL GOOD MAN? Falcon IS epic. ****ing epic. I'm trying to do some of the ideas there already, but the 'naners and 'nades are hard to mess with. So are all projectiles. And giving QA FSmash knockback is just silly. Like, seriously-that's absolutely impossible to get around. Mario's Fsmash is getting a bigger hitbox I think... And Ike... I dunno.I love this idea so much. Here's a few ideas...
Make Ike obscenely fast.
Give Mario disproportionally large hitboxes. Even more so than snakes.
Make Kirby's swallow a spike.
Give Bowser's fire breath powerful knockback and reduce all lag.
Give Diddy 5 bananas.
Give Snake 5 grenades.
Make Falco's laser really fast.
Make Pika's quick attack have forward smash knockback and do 40%.
Make C. Falcon epic.
Make Gdorf's Ftilt (Sparta Kick) kill at 10%.
And...
Increase all hitstun by 50%.
- YES!
So.. any thoughts on these? I like the lullaby idea. It was discussed way back in april in the Brawl+ chatroom. We were just messing around and I really loved the idea.I just watched some of the videos and wow. This project looks amazing. I'd definitely play it for fun with friends. It just too amazing not to. It won't replace Brawl+ for me but I'm supporting this project for sure.
Some ideas I'd like to throw out there just to help along the way.
Jigglypuff: make her lullaby have a huge hitbox and you can't block it. You're only affected when on ground and within the hitbox.
Rest is basically a 1 hit ko. Obviously "1 hit ko" moves in smash games aren't really "1 hit ko" since you can SDI to a tech or have some kind of object to stop you from flying. But, rest shouldn't be a break on shields, maybe just give it a huge knockback even on shield.
That's basically her metagame.. lol all her other attacks are just used as decoys/mixups to get into a rest.
Where are the videos? I don't see a link in the OP.I think the current falcon build is not only solid, it's pretty epic. I'm pretty sure SideB doesn't go into specialfall after hitting in the air; if it does, I have a word to speak to kirk. :V
I'm not actually changing how is upair works, just changing the direction of its knock back to allow for combos.changing how uair and upB works is something me don likey
how about just having every character able to attack after landing their upB? If they have jumps left, let them keep the jumpsNo, it's all private.
And I want Falcon's upB to cancel into anything (knee!!!) except itself.