Veril
Frame Savant
please stop spamming this thread. I actually have to read through your crap and its really annoying. This is absolutely not a social!
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Not that I know of. Doesn't this happen on normal Temple too?Does the SSE Jungle fix let Olimar pull pikmin at full speed?
I didn't mean the stage mod LM+, I meant Luigi's in Brawl+. Sorry for being unclear.what about luigi's mansion+?
I consider it to essentially be part of Brawl+ now. I believe it should be more polished, whether or not I myself like it isn't really important to me. ^_^but in my mind, sse jungle's not even worth working on...i just dont like it, it seems very campy, and since we can edid the stages that come with the game i think we should focus on them first
thats just me tho
The Roadway [Phantom Wings]
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1400FFFF 00000000
4A100000 00000378
18000004 52000000
201D003C 00000000
E0000000 80008000
Level Freezer
42000000 90000000
0416A904 00000000
2A180F3A 00000017
2A180F3A 00000019
0416A904 3F000000
2A180F3A 00000005
0416A904 3F2AAAAB
2A180F3A 00000024
0416A904 BF800000
2A180F3A 00000014
2A180F3A 0000001C
2A180F3A 00000020
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Perfect Chaos already fixed that among the many other stages you may have thought to have *randomly* downloaded when you used the 7.0 Updater.A portion of the ledge acts as a ceiling.
>_______>Is this correct?
i support this, if only for my private set.what needs to be done is for us to change the default buffer to 5 when handicap is off rather than leaving it at like 0-2 or w/e
D*MN, i got a good laugh out of that>_______>
what do you think?
This is something I've wanted for a while.i support this, if only for my private set.
Only when handicap is on. Which is off automatically in training mode.But does the handicap = buffer code overwrite the code that sets the buffer to whatever value is chosen?
I'll repost what I posted in the public Brawl+ thread:I figure this should be brought up in here, but what do people feel about Castle Siege?
Personally, while I feel it is borderline counterpick in the current state (mostly because walkoffs are less effective in B+ then they are in vBrawl) I would always prefer a frozen stage on the first transformation.
I guess there's the perfect world scenario of skipping the second transformation, because that's the only real problem with the stage. If that's not possible, and it would be decided that the stage should just be frozen, then for the sake of having a totally unique yet very playable stage I would say it should definitely be frozen on the first part. The third part is still competitively fine, but the tilting doesn't do THAT much to distinguish it from any other flat stage with zero platforms aka FD.
I know *gasp* JCaesar and Plum disagree on somethingOnly the 2nd transformation is even the least bit controversial. It's campy, yes, but nothing about it is remotely broken (in fact I think the breakable statues are a nice touch) and as much as I hate walk-offs, the fact that they are temporary makes them perfectly fine, just like the walls and walk-offs on Delfino.
I think we should leave Castle Siege alone, or at most, speed up the transitions. Turning a perfectly valid counterpick into a borderline neutral when we already have so many good neutrals is simply not necessary.