Unfortunately I will miss the disjointed Bair though - I don't understand why they changed it. wasn't it disjointed for a reason? but obviously my say on that is null, I'll deal with the new bair. Also for the record I kept forgetting that his Fsmash would shake the whole stage, and I rarely played in 2v2s anyway. XD <- fail.
To continue this would probably belong in the DDD thread, but its easiest to see here ._.
Bair was to put it simply, insanely good. Pictures say it best, so here's the hitbox on his old Bair.
The hitbox is extended well beyond his actual foot. Granted its not quite Snake Utilt stupid in terms of where the hitbox should actually be, its status as an aerial makes it arguably much worse. DDD can use that whenever he wants, where as Snake was limited to the ground. The hitbox isn't the only issue with the move though. It hits on frame 6, which is very fast. Think of how fast a normal grab is, and that's how quick his Bair is. Not only that, but the move had IASA on it just soon enough to allow two Bair's in a single short hop. Slap on some low lag, high damage, and you have yourself a move that's excellent on shields, utterly walls several characters entire movesets on its own, pokes, and does everything you could ever ask in a move including WoP at the right percents. Add DDD's four jumps and you have a wall that's virtually impossible for some characters to get through. There are characters that could deal with it, but when one move counters entire characters then it should be fixed.
The new changes set out to fix the main issues with Bair. The first is its huge hitbox. Its no wonder it walled so well when it was so heavily disjointed. By making the move match the animation you still have a very quick aerial useful for pokes, but it won't wall out characters. Second is the damage reduction. Doing less damage means it won't hit shields as hard. Lastly, the shift in IASA means its no longer possible to do two Bair's in one short hop, though it is still possible to SH Bair, double jump. DDD has other options to fill in Bair's place that were already there. Fair for example has always had around the range and power as Bair it just takes more commitment to use Fair. Now its a question on whether you want range and power, and use Fair, or want speed and less commitment to an action with Bair.
Hopefully that also clears up anyone else wondering about the changes.
I'm happy with the changes as a DDD player, and I'm glad its been well accepted from so many here.